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[Opinions] Map tightening on a job-based server.

Discussion on [Opinions] Map tightening on a job-based server. within the SRO Private Server forum part of the Silkroad Online category.

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Old   #1
 
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[Opinions] Map tightening on a job-based server.

I've been around for a while now and I really don't see any high cap servers that are job-based and I personally tried hosting my own and well I understood why when I did but I still don't really understand how valid my statement could be. Therefore, let's discuss the idea.

A Chinese/Europe server has a pretty huge *** map and gets bigger when going for Cap 110 as you open up Alexandria and even more when going for Cap 125 as you open up Baghdad.

Now it's no secret what Silkroad nowadays is all about which is 'Always finding the easy way out' in other words, cheating and abusing.

A part of what makes Job-Based servers abusable is having big maps so assuming a cap 100/90/80 server with both EU/CH race opens BUT with Samarkand and Constantinople taken down with EU drops added to all of the Chinese monsters and a portal to a nerfed version Alexandria's job cave from Taklamakan, on a scale of 1 to 10, how likely do you think this could work out?

PS: The Thief/Hunter spawns will be edited so that half of the spawns are European ones.

The way I see it, I think the pros are as the following.

1) Less Map = Less problems with GameServer
2) Might play a big role in making jobbing less abusable
3) People won't be split into so many towns so it could make the server look more populated.

So let me know what you guys think oh and if you're looking for a short explanation then just take a look at the following picture.

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Old 03/28/2015, 08:45   #2
 
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remove the npc's of the maps you wanna "disable" and you are ready 2 go
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Old 03/28/2015, 08:48   #3
 
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Quote:
Originally Posted by Syloxx View Post
remove the npc's of the maps you wanna "disable" and you are ready 2 go
if it's because of the quests, trust me. Nobody does quests lately
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Old 03/28/2015, 08:49   #4
 
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Quote:
Originally Posted by Bodo1995 View Post
if it's because of the quests, trust me. Nobody does quests lately
what have quest 2 do with the trading system?

remove the nest of the trader npc's you wanna disable (samakand, const, alex etc) and then you have a tiny trading map.
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Old 03/28/2015, 08:53   #5
 
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Quote:
Originally Posted by Syloxx View Post
what have quest 2 do with the trading system?

remove the nest of the trader npc's you wanna disable (samakand, const, alex etc) and then you have a tiny trading map.
like title quests, I can just migrate them to Chinese maps. Thing is, why leave a map if it's useless?
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Old 03/28/2015, 08:56   #6
 
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Originally Posted by Bodo1995 View Post
like title quests, I can just migrate them to Chinese maps. Thing is, why leave a map if it's useless?
ye why should a RPG have a huge map...

Skyrim, WoW, Guild Wars 2 etc why should they all have a huge map? o.O
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Old 03/28/2015, 09:02   #7
 
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Quote:
Originally Posted by Syloxx View Post
ye why should a RPG have a huge map...

Skyrim, WoW, Guild Wars 2 etc why should they all have a huge map? o.O
To give an impression for people who don't play these games in the first place but when talking about srops business. Your customers are actual silkroad players. Not people who don't know ratshit about silkroad.
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Old 03/28/2015, 11:43   #8


 
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Quote:
Originally Posted by Bodo1995 View Post
1) Less Map = Less problems with GameServer
So you wanna kill the scene of exploring new spots.
You're so smart.
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Old 03/28/2015, 11:59   #9


 
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Someone has no money to buy a server with enough RAM to handle all the maps
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Old 03/28/2015, 12:12   #10
 
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Quote:
Originally Posted by Spidy. View Post
So you wanna kill the scene of exploring new spots.
You're so smart.
even tho you're full of sarcasm. valid point. +1 but it's for the sake of minimizing job cheating but I guess Syloxx could be right, disabling the NPCs could be enough.

Quote:
Originally Posted by Exo View Post
Someone has no money to buy a server with enough RAM to handle all the maps
If internet in the Arab world isn't so ****** to a point where not even money would help, I would buy my own host (in other words, a pc that's more powerful than ovh and hetzner servers) so let's not discuss money problems with me. I was just stating the pros of the idea
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Old 03/28/2015, 12:56   #11


 
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me arab u arab me conbix u conbix
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Old 03/28/2015, 12:59   #12
 
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we maybe have wifi in the desert here in Abu Dhabi but it's still slow
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Old 03/28/2015, 13:02   #13


 
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Where desert bro
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Old 03/28/2015, 13:06   #14
 
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Originally Posted by Exo View Post
Where desert bro
Fyll desert bro


That's Ferrari world before they cleaned it up but most of the areas look like this because most of Abu Dhabi and Dubai are under development cause of the Expo.

The area in your picture could be somewhere near the Corniche of Abu Dhabi in Khaldiya and that area is completely developed because it's on the ******* Corniche. I live in the outskirts cause there are almost no houses in the city, just apartments.
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Old 03/28/2015, 17:30   #15
 
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since everybody is trashtalking and nobody seems to actually understand the meaning of what bodo mentioned.. let me show my perspective.

When I was at Dymer & Devias, we didn't have any kind of anti cheat mechanism in place. We had the china + roc only as maps. Cheating was huge. Player count was around 1k at that time. Cities were full, everyone had fun. Cheating was un-affected.

You cannot stop cheating by making the map smaller. It won't help at all.

Also, @Exo there is no "RAM" problem when using all maps. With china only the gameserver eats what.. 2.7gb? With all maps it eats what... 3GB?
Discussing money there because of 300MBs is stupid.

@Bodo again
Go with china only if you dont have more than 600-700 players. If you want to concentrate players on specific trading routes, you can build "Special trade routes" like I have. That concentrates jobbing onto a smaller map, however leaves you the benefit of having more trade routes. This will be helpful if, by any chance, there are more thieves than Trader/hunters on the server.
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