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[GUIDE]Server sided problems? Come & Ask.
Discussion on [GUIDE]Server sided problems? Come & Ask. within the SRO Private Server forum part of the Silkroad Online category.
03/28/2015, 03:35
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#16
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elite*gold: 85
Join Date: Feb 2014
Posts: 1,056
Received Thanks: 1,644
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Quote:
Originally Posted by Apollo*
What about c++ error's? on SR_GameServer why many people got that error ?
i meant it closes when starts that's not what i need to explain extacly when Gameserver runs perfect after 5-10 h or 2-3h it going to down randomly wanna know why we and another person got that shit.
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Quote:
Originally Posted by Leonius*
How can i improve my queries performance? xD especially in update,select,insert statements.
There are many possible solutions, i will write some of them below.
1st:-It is probably buffalo cos trade pet, it is bugged in many vsro based servers.
1st fix:-I usually fix it by removing it xD
2nd:- Your grab pets have 5 pages or higher.
2nd fix:- Set them to below 5.
3rd:- Buffalo cos transport bugs a character when this char teleports to alexandria and crashes it, and whenever the char tries to login again your gameserver will crash/ popup a c++ error.
3rd fix(1) :- fix buffalo inventory size, level through _refobjchar and chardata_xxxxx
3rd fix(2)(temporary fix):- remove buffalo
I have had this problem before and i did everything above to get it working, and it worked, yea it did[after fixing the bugged characters]
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Quote:
Originally Posted by Apollo*
None of them is not.
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The C++ error simply means that there is an unhandled error. Usually its a "logic" error inside the GS.
However, it can be a memory overload as well, or simply tons of OTHER things.
Memory overload: Change your gameserver.exe file. A few of the gameservers which are floating around have issues. I can't tell you WHAT kind of issues they have, might be a memory leak or just things not being cleaned up. srZor version X has this problem...
The issues Leonis can be reasons, too.
I would suggest that you fix up any startup errors first, then fix the general errors inside the gameserver log. Afterwards, add a delay at transport pet spawning (_AddNewChar, HINT: COS_T WAITFOR DELAY '000:00:01' - Thieves will be able to easily spawn transport pets inside the town using a known walk-spawn "bug")
You should also decrease the maximum pet inventory size to 4 pages. If you had 5 pages before, clean up _TimedJobForPet /Cos whatever it was called.
I haven't had a GS C++ error in the last 1.5 years not even with 4K players. So I can't tell you more about it.
If you had any startup c++ errors.. There can be around 6 million reasons for it.
To find & fix those errors, I can recommend these two tools:  &
If you want to find real solutions, you have to give me more information.
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03/28/2015, 08:50
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#17
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elite*gold: 27
Join Date: Jan 2015
Posts: 1,343
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what about my question?^ After sending you one of the queries i wrote you said it will take ~35 ms or less/higher i can't remember, so it is useless.
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03/28/2015, 08:56
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#18
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elite*gold: 15
Join Date: Jul 2014
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C++ errors happen mainly on windows 2012, also the buffallo exploit or having too many regions enabled that are using all of your memory.
I've never had C++ issues while I used 2008 r2 enterprise.
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03/28/2015, 09:14
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#19
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elite*gold: 0
Join Date: Feb 2012
Posts: 551
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Quote:
Originally Posted by TheWickedNite
C++ errors happen mainly on windows 2012, also the buffallo exploit or having too many regions enabled that are using all of your memory.
I've never had C++ issues while I used 2008 r2 enterprise.
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i use windows 2012 and all regions are enabled - of course i have all maps - and i never got this C++ error
PS : i disabled trade system
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03/28/2015, 11:12
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#20
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elite*gold: 28
Join Date: Aug 2014
Posts: 4,096
Received Thanks: 2,653
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Quote:
Originally Posted by Leonius*
what about my question?^ After sending you one of the queries i wrote you said it will take ~35 ms or less/higher i can't remember, so it is useless.
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You shouldn't care about the performance just yet, keep reading and exploring msdn until you reach some point, eventually, your performance will increase by reading what every keyword is doing. Also, the formation of your question won't get you anywhere, the best way to learn is to compare the codes, if he has time maybe, ask him to optimize your code then, compare both of them and you will see the difference and maybe learn something from them.
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03/28/2015, 12:38
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#21
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elite*gold: 0
Join Date: Dec 2010
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Received Thanks: 32
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no man there is no, also i mean when the new chars buy pets and used got this problem.....
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03/28/2015, 15:35
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#22
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elite*gold: 0
Join Date: Aug 2013
Posts: 32
Received Thanks: 2
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OnSR_ENTERGAME_ACK() - An error returned from GAMESERVER [____Sony____ >> error_code: 22]
OnSR_ENTERGAME_ACK() - An error returned from GAMESERVER [SoulWar >> error_code: 23]
why my serve rget this 2 errors????
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03/28/2015, 15:49
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#23
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elite*gold: 0
Join Date: Dec 2010
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Received Thanks: 32
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check this chars
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03/28/2015, 15:57
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#24
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elite*gold: 85
Join Date: Feb 2014
Posts: 1,056
Received Thanks: 1,644
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Quote:
Originally Posted by thebate1
OnSR_ENTERGAME_ACK() - An error returned from GAMESERVER [____Sony____ >> error_code: 22]
OnSR_ENTERGAME_ACK() - An error returned from GAMESERVER [SoulWar >> error_code: 23]
why my serve rget this 2 errors????
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Just tell those two chars to login again. It should've simply been a temporary error.
Quote:
Originally Posted by Leonius*
what about my question?^ After sending you one of the queries i wrote you said it will take ~35 ms or less/higher i can't remember, so it is useless.
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Explain exactly what you wanted to do, I'll write you an example quickly.
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03/28/2015, 17:08
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#25
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Join Date: Mar 2012
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Hello
now error No bridge
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03/28/2015, 17:29
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#26
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elite*gold: 28
Join Date: Aug 2014
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Quote:
Originally Posted by ILowe
Hello
now error No bridge
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Code:
1 res\bldg\arabia\bagh_city\bagh_city_bridge02.bsr 247 124 1797.000 -70.038 389.999 0 0 3 FORTRESS_BIJEOKDAN // Garden Bridge#1
1 res\bldg\arabia\bagh_city\bagh_city_bridge02.bsr 247 124 1797.000 -70.038 200.999 0 0 3 FORTRESS_BIJEOKDAN // Garden Bridge#1
1 res\bldg\arabia\bagh_city\bagh_city_bridge02.bsr 247 124 1797.000 -70.038 60.999 -0.05 0 3 FORTRESS_BIJEOKDAN // Garden Bridge#1
1 res\bldg\arabia\bagh_city\bagh_city_bridge02.bsr 247 124 815.000 -70.038 806.000 -0.78 0 3 FORTRESS_BIJEOKDAN // Garden Bridge#2
1 res\bldg\arabia\bagh_city\bagh_city_bridge02.bsr 247 124 700.000 -70.038 687.000 -0.78 0 3 FORTRESS_BIJEOKDAN // Garden Bridge#2
1 res\bldg\arabia\bagh_city\bagh_city_bridge02.bsr 247 124 590.000 -70.038 580.000 -0.78 0 3 FORTRESS_BIJEOKDAN // Garden Bridge#2
1 res\bldg\arabia\bagh_city\bagh_city_bridge02.bsr 247 124 400.000 -70.038 1789.000 -1.5445 0 3 FORTRESS_BIJEOKDAN // Garden Bridge#3
1 res\bldg\arabia\bagh_city\bagh_city_bridge02.bsr 247 124 222.000 -70.038 1783.000 -1.5445 0 3 FORTRESS_BIJEOKDAN // Garden Bridge#3
1 res\bldg\arabia\bagh_city\bagh_city_bridge02.bsr 247 124 52.000 -70.038 1780.000 -1.5445 0 3 FORTRESS_BIJEOKDAN // Garden Bridge#3
sry akasch ;(
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03/28/2015, 17:32
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#27
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elite*gold: 85
Join Date: Feb 2014
Posts: 1,056
Received Thanks: 1,644
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Quote:
Originally Posted by Exo
Code:
1 res\bldg\arabia\bagh_city\bagh_city_bridge02.bsr 247 124 1797.000 -70.038 389.999 0 0 3 FORTRESS_BIJEOKDAN // Garden Bridge#1
1 res\bldg\arabia\bagh_city\bagh_city_bridge02.bsr 247 124 1797.000 -70.038 200.999 0 0 3 FORTRESS_BIJEOKDAN // Garden Bridge#1
1 res\bldg\arabia\bagh_city\bagh_city_bridge02.bsr 247 124 1797.000 -70.038 60.999 -0.05 0 3 FORTRESS_BIJEOKDAN // Garden Bridge#1
1 res\bldg\arabia\bagh_city\bagh_city_bridge02.bsr 247 124 815.000 -70.038 806.000 -0.78 0 3 FORTRESS_BIJEOKDAN // Garden Bridge#2
1 res\bldg\arabia\bagh_city\bagh_city_bridge02.bsr 247 124 700.000 -70.038 687.000 -0.78 0 3 FORTRESS_BIJEOKDAN // Garden Bridge#2
1 res\bldg\arabia\bagh_city\bagh_city_bridge02.bsr 247 124 590.000 -70.038 580.000 -0.78 0 3 FORTRESS_BIJEOKDAN // Garden Bridge#2
1 res\bldg\arabia\bagh_city\bagh_city_bridge02.bsr 247 124 400.000 -70.038 1789.000 -1.5445 0 3 FORTRESS_BIJEOKDAN // Garden Bridge#3
1 res\bldg\arabia\bagh_city\bagh_city_bridge02.bsr 247 124 222.000 -70.038 1783.000 -1.5445 0 3 FORTRESS_BIJEOKDAN // Garden Bridge#3
1 res\bldg\arabia\bagh_city\bagh_city_bridge02.bsr 247 124 52.000 -70.038 1780.000 -1.5445 0 3 FORTRESS_BIJEOKDAN // Garden Bridge#3
sry akasch ;(
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haha stole this from my client?
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03/28/2015, 17:51
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#28
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elite*gold: 85
Join Date: Aug 2010
Posts: 1,278
Received Thanks: 524
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Quote:
- i know how exploits works ..etc but i wonder that there is a special packets make overflow
so my question " is any packet flood cuz that or only the released packets .. For ex. if we take the login packet that sending the account informations and start flood agent with it .. that will cuz the same effect ?"
regards
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03/28/2015, 18:22
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#29
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elite*gold: 28
Join Date: Aug 2014
Posts: 4,096
Received Thanks: 2,653
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Quote:
Originally Posted by Royalblade*
haha stole this from my client? 
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03/28/2015, 19:03
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#30
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elite*gold: 150
Join Date: Mar 2013
Posts: 133
Received Thanks: 24
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SR_GameServer error
some screen shot
And Shard
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