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Silkroad Emulator for mobile devices
Discussion on Silkroad Emulator for mobile devices within the SRO Private Server forum part of the Silkroad Online category.
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View Poll Results: Silkroad Server on your phone/tablet
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awesome idea
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510 |
79.07% |
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senseless, i just dont see it.
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135 |
20.93% |
02/10/2014, 13:35
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#91
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elite*gold: 5
Join Date: Mar 2008
Posts: 6,296
Received Thanks: 3,819
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Quote:
Originally Posted by paxemuman
As always  why have you changed a name Creationist?
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No idea, I just felt like a change
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02/11/2014, 13:53
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#92
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elite*gold: 0
Join Date: Apr 2008
Posts: 934
Received Thanks: 746
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Quote:
Originally Posted by Tunilicious
Not to mention you wont do it anyway : )
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You may be surprised. C'mon guys we have already over 100 votes and almost 80 for yes!
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02/11/2014, 21:57
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#93
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elite*gold: 0
Join Date: Jan 2010
Posts: 696
Received Thanks: 148
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Quote:
Originally Posted by paxemuman
You may be surprised. C'mon guys we have already over 100 votes and almost 80 for yes!
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Whi you would ever count the votes everybody its pleased with the ideia anyway it can be easily be a corrupted vote by multiple account its like stopping ur work for few votes ...
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02/11/2014, 22:59
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#94
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elite*gold: 1000
Join Date: Apr 2012
Posts: 1,003
Received Thanks: 208
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Would be a waste of time. You still need a client to play SRO. And you still need a PC to run a client. So why should someone host a server on a weak smartphone if you can simply run a server on your PC?
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02/11/2014, 22:59
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#95
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elite*gold: 0
Join Date: Mar 2009
Posts: 448
Received Thanks: 42
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Quote:
Originally Posted by bxxb
Whi you would ever count the votes everybody its pleased with the ideia anyway it can be easily be a corrupted vote by multiple account its like stopping ur work for few votes ...
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+1
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02/12/2014, 00:22
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#96
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elite*gold: 0
Join Date: Jul 2011
Posts: 137
Received Thanks: 34
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Paxe, if you do it for fun and improve skills its ok but if you think people will use this.. you are wrong :/
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02/12/2014, 01:46
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#97
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elite*gold: 0
Join Date: Feb 2008
Posts: 962
Received Thanks: 650
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Server on a smartphone? No.
Client on a smartphone? Sounds good.
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02/12/2014, 11:48
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#98
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elite*gold: 0
Join Date: Jan 2010
Posts: 696
Received Thanks: 148
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Quote:
Originally Posted by qkuh
Would be a waste of time. You still need a client to play SRO. And you still need a PC to run a client. So why should someone host a server on a weak smartphone if you can simply run a server on your PC?
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Probability its verry low to run an emulator on a tablet take a example of psp emulator personaly i own a ''powerful'' tablet which can do a decent job to emulate psp games but theres still problems in rendering the smooth gameplay there few games that i can run it perfectly without a single lagg if its optimized corectly.
-About pax emu i would rather search for a source of and old emulator and make few tweeks and debug the emu, whi i would pay for an emulator this its pissing the shit of me don't take it personal pax but even now ur sse there hiden bugs on it far i been heard and i don't talk about cracked sse ^^ yeah all these years you made a good job in sro scene,but you din't release a thing in ur hole career again i don't seek a flame war but common make it public this time,or at least make it like in matter of not every kid can run it if you know what i mean.
Quote:
Originally Posted by retontoxD
Paxe, if you do it for fun and improve skills its ok but if you think people will use this.. you are wrong :/
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Nah his capable to do amazing things with his skills, but this project will take a while to be made in anycase will be beta for few months and then he will start the hard work
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02/12/2014, 16:25
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#99
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elite*gold: 0
Join Date: Apr 2008
Posts: 934
Received Thanks: 746
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Quote:
Originally Posted by bxxb
you din't release a thing in ur hole career again i don't seek a flame war but common make it public this time,or at least make it like in matter of not every kid can run it if you know what i mean.
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I am about making it easy to run for everyone but it will be partially open source for those who wants something more. And i released some stuff in the past
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02/12/2014, 18:52
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#100
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elite*gold: 0
Join Date: Sep 2011
Posts: 73
Received Thanks: 36
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Quote:
Originally Posted by paxemuman
I am about making it easy to run for everyone but it will be partially open source for those who wants something more. And i released some stuff in the past 
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Yeah, you did release some stuff in the past. I guess everyone saw quality of your code ; D
I'm a hater ; )
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02/12/2014, 18:53
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#101
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elite*gold: 0
Join Date: Mar 2009
Posts: 2,748
Received Thanks: 2,010
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Quote:
Originally Posted by Tunilicious
Yeah, you did release some stuff in the past. I guess everyone saw quality of your code ; D
I'm a hater ; ) 
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oh shiii, my favourite polski is back
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02/13/2014, 22:25
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#102
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elite*gold: 0
Join Date: Sep 2011
Posts: 73
Received Thanks: 36
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I'm not back, certainly not back to coding for sro. I heard about this topic so i came here to troll a bit ; D
True story mate : D
Edit #1
Maybe if sro community would be more "open" then i could start open source sro server emulator project but we all know sro community
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02/14/2014, 00:36
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#103
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elite*gold: 0
Join Date: Apr 2008
Posts: 934
Received Thanks: 746
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Quote:
Originally Posted by Tunilicious
Maybe if sro community would be more "open" then i could start open source sro server emulator project but we all know sro community 
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No you dont, sro community isnt fault of anything bad, sro emulation in a completly open source failed cause of lack of help from the starters( jmerlin and clrscreen), they basically didnt gave a shit about open source, it was just a way to develop thier commercial c++ emulator, they needs vb6 sremu only for "clearing sperm tank" like jmerlin says about sniffing and parsing packets.
What happens when peoples didnt received any help from main developers? when peoples archieved anything by thier own they never released it, just showing movies how "pro" they were (killercorporation, betamax etc), there are not many who remember that times.After some time i joined comunity and started coding patches then i quitted for a year or more. During that time
one turk (lyzerk) started to develop D-sremu based on sremu with my patches(autospawn, walking with timer and so on). When i was back i started next patch to sremu(dsremu source wasnt released yet) and realized that its not possible to make sremu to multiplayer so i started coding almost from 0. I was long time after lyzerk dsremu with functions, my only advantage was multiplayer which actually worked nice. After almost a year of work i get first "donators" and i was able to develop emulator futher. Thats how all started.
Sro emulation are fucking hard but there is another reason behind, that reason is sremu team which didnt gave a fuck about vb version.Thats why wy dont have an emulator which is open source.
Thats a little lesson of history for those who forget it or didnt knew it.
Thank you all for attention.
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02/14/2014, 13:01
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#104
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elite*gold: 1000
Join Date: Apr 2012
Posts: 1,003
Received Thanks: 208
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jMerliN and clearscreen did enough for the SRO dev scene. You should be ashamed saying those things.
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02/14/2014, 17:53
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#105
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elite*gold: 0
Join Date: Mar 2009
Posts: 2,748
Received Thanks: 2,010
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Quote:
Originally Posted by paxemuman
No you dont, sro community isnt fault of anything bad, sro emulation in a completly open source failed cause of lack of help from the starters( jmerlin and clrscreen), they basically didnt gave a shit about open source, it was just a way to develop thier commercial c++ emulator, they needs vb6 sremu only for "clearing sperm tank" like jmerlin says about sniffing and parsing packets.
What happens when peoples didnt received any help from main developers? when peoples archieved anything by thier own they never released it, just showing movies how "pro" they were (killercorporation, betamax etc), there are not many who remember that times.After some time i joined comunity and started coding patches then i quitted for a year or more. During that time
one turk (lyzerk) started to develop D-sremu based on sremu with my patches(autospawn, walking with timer and so on). When i was back i started next patch to sremu(dsremu source wasnt released yet) and realized that its not possible to make sremu to multiplayer so i started coding almost from 0. I was long time after lyzerk dsremu with functions, my only advantage was multiplayer which actually worked nice. After almost a year of work i get first "donators" and i was able to develop emulator futher. Thats how all started.
Sro emulation are fucking hard but there is another reason behind, that reason is sremu team which didnt gave a fuck about vb version.Thats why wy dont have an emulator which is open source.
Thats a little lesson of history for those who forget it or didnt knew it.
Thank you all for attention.
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You blame them for developing their own commercial emulator, yet you make one yourself   
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