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Silkroad Emulator for mobile devices
Discussion on Silkroad Emulator for mobile devices within the SRO Private Server forum part of the Silkroad Online category.
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View Poll Results: Silkroad Server on your phone/tablet
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awesome idea
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510 |
79.07% |
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senseless, i just dont see it.
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135 |
20.93% |
02/14/2014, 18:57
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#106
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elite*gold: 0
Join Date: Apr 2008
Posts: 934
Received Thanks: 746
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Quote:
Originally Posted by Nezekan
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Yghm, sremu planed to charge thousands. I asked for money to just keep my fan project development(yea not everyone are rich).
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02/14/2014, 20:00
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#107
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Join Date: Sep 2011
Posts: 73
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I'm wondering how many ppl would help to build an open source sro server emulator under MIT license. I guess not many ; p Because if many ppl would want to help, i may start it (i would treat it as hobby project). Such project makes more sense than server emulator for mobile devices.
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02/14/2014, 20:14
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#108
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elite*gold: 0
Join Date: Mar 2009
Posts: 2,748
Received Thanks: 2,010
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02/14/2014, 20:24
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#109
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elite*gold: 0
Join Date: Jan 2010
Posts: 696
Received Thanks: 148
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Quote:
Originally Posted by Nezekan
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Been alredy tried this great emulator but it only works on Linux
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02/14/2014, 20:28
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#110
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Join Date: Sep 2011
Posts: 73
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Quote:
Originally Posted by Nezekan
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I was thinking about C#/.net/mono + MongoDB.
Still  Zelos = the best sro emu ever made. Rafe made a great thing
Zelos source code could be a great help but i won't start a project as one man army (again). :P I need much more ppl involved.
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02/14/2014, 20:32
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#111
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Join Date: Jan 2010
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Quote:
Originally Posted by Tunilicious
I was thinking about C#/.net/mono + MongoDB.
Still  Zelos = the best sro emu ever made. Rafe made a great thing 
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Yea i don't know who played Zelos in old times but it was such a nice community there and even now Zelos remains and will still remain best emu ever made
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02/14/2014, 21:51
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#112
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Join Date: Apr 2008
Posts: 934
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Quote:
Originally Posted by bxxb
Yea i don't know who played Zelos in old times but it was such a nice community there and even now Zelos remains and will still remain best emu ever made
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As far as i remember zelos did not even passed stress tests. Zelos source are available also on ra.ezone where it gets heavily criticized and marked as useless by interested coders. This is topic about portable emulator so please lets talk mostly about that idea.
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02/14/2014, 22:02
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#113
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elite*gold: 0
Join Date: Sep 2011
Posts: 73
Received Thanks: 36
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Quote:
Originally Posted by paxemuman
As far as i remember zelos did not even passed stress tests. Zelos source are available also on ra.ezone where it gets heavily criticized and marked as useless by interested coders. This is topic about portable emulator so please lets talk mostly about that idea.
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Haha. What about your server? Did it pass the stress test?  I don't think so.
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02/14/2014, 22:54
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#114
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Join Date: Apr 2008
Posts: 934
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Quote:
Originally Posted by Tunilicious
Haha. What about your server? Did it pass the stress test?  I don't think so.
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Yes it did pass the test, there was a server with 300++ ppls online standing on my emulator for weeks.
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02/15/2014, 11:00
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#115
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Join Date: Mar 2009
Posts: 2,748
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Quote:
Originally Posted by paxemuman
As far as i remember zelos did not even passed stress tests. Zelos source are available also on ra.ezone where it gets heavily criticized and marked as useless by interested coders. This is topic about portable emulator so please lets talk mostly about that idea.
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1) Your code is closed source, and if it would be open source, I think you'd make actually make people laugh
2) Your emulator is made in visual basic
3) Zelos had a peak of around 300 online players (in early alpha), I don't know what you call "stress test", but I don't think there is an official instance that does 'silkroad private server stress tests'
4) Your emulator is made in visual basic
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02/15/2014, 11:47
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#116
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elite*gold: 0
Join Date: Apr 2008
Posts: 934
Received Thanks: 746
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Quote:
Originally Posted by Nezekan
3) Zelos had a peak of around 300 online players (in early alpha)
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Then open server on your zelos files and show me 300 ppls online, zelos failed at login stage after 1 day and never reopened. People loved zelos just because of huge hype and "mystery" atmosphere which has been made by you and your friends. Not going to talk with you about it anymore and listen to your lies.
I am looking for a good name for mobile emulator, i wanted to call it SSEMobile, anyone have any good name propositions?
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02/15/2014, 13:50
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#117
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Join Date: Jan 2010
Posts: 696
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Quote:
Originally Posted by paxemuman
Then open server on your zelos files and show me 300 ppls online, zelos failed at login stage after 1 day and never reopened. People loved zelos just because of huge hype and "mystery" atmosphere which has been made by you and your friends. Not going to talk with you about it anymore and listen to your lies.
I am looking for a good name for mobile emulator, i wanted to call it SSEMobile, anyone have any good name propositions? 
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TitanEmuMobile,SSEspring,WaterFall,KrallNexus or something with Nexus would sound verry fancy 
or BlueMountain-SSE
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02/15/2014, 14:31
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#118
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elite*gold: 0
Join Date: Apr 2008
Posts: 934
Received Thanks: 746
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Quote:
Originally Posted by bxxb
WaterFall
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My favorite, it remains me old sse name (sea emulator), waiting for more suggestions
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02/15/2014, 15:36
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#119
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elite*gold: 0
Join Date: Jan 2010
Posts: 696
Received Thanks: 148
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Before you start this project i would gather in my opinion a team of coworkers to make ur project easier and optimizable,like every person with their jobs best way
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02/15/2014, 18:14
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#120
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elite*gold: 0
Join Date: Jun 2009
Posts: 3,448
Received Thanks: 2,330
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Quote:
Originally Posted by paxemuman
I am looking for a good name for mobile emulator, i wanted to call it SSEMobile, anyone have any good name propositions? 
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Flappy Emu
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