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Silkroad Emulator for mobile devices
Discussion on Silkroad Emulator for mobile devices within the SRO Private Server forum part of the Silkroad Online category.
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View Poll Results: Silkroad Server on your phone/tablet
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awesome idea
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510 |
79.07% |
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senseless, i just dont see it.
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135 |
20.93% |
01/04/2015, 01:23
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#346
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elite*gold: 166
Join Date: Apr 2009
Posts: 2,339
Received Thanks: 2,661
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Pretty good one. Don't blame me but i think it's a waste of your time tho
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01/04/2015, 18:38
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#347
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elite*gold: 0
Join Date: Jan 2010
Posts: 696
Received Thanks: 148
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Umm i hope the website won't take as much as emulator thought
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01/08/2015, 05:30
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#348
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elite*gold: 85
Join Date: Feb 2014
Posts: 1,056
Received Thanks: 1,644
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If you need help there, hit me up. I see that your missing tons of stuff.
skype:akasch93
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01/17/2015, 11:02
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#349
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elite*gold: 5
Join Date: Mar 2008
Posts: 6,296
Received Thanks: 3,819
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#unstuck (thread isn't that active anymore, if any considerable progress is made, feel free to pm me)
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01/27/2015, 13:43
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#350
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elite*gold: 0
Join Date: Jan 2010
Posts: 2,363
Received Thanks: 695
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has there been anything said about this?
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01/30/2015, 10:11
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#351
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elite*gold: 0
Join Date: Jul 2009
Posts: 1,860
Received Thanks: 760
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Well, it depends. People with at least 4GB RAM are able to host and play silkroad. I have had a Dual Core 2.0GHz, 4GB RAM DDR3 and a 460M GTX (tho, you can use an GPU intel2 chip for this game to play it ... seriously) on my previous laptop, was running quite well. Took long booting up the client, but once loaded, it was working fine.
But on a mobile device? Can it even handle the about 30k - 50k mobs? I am not sure.
Each PC triggers a stacked mob spawn in the corresponding grid (if you know what I mean, otherwise check your radar, if you walk around, when ever a mob disappears, you are changing your grid on the navmesh and maps) and a mobile device does have, dunno, about 2GB RAM? I have 8GB and can run a server with 50k+ mobs only, if I use a second server within the first instance, which you cannot do with a mobile device, obviously?
It could be handy and fitting for LAN stuff with friends, but I rather rely on my hosting rig instead.
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01/30/2015, 10:13
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#352
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elite*gold: 139
Join Date: Aug 2014
Posts: 4,309
Received Thanks: 459
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nice, really nice idea
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02/03/2015, 22:25
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#353
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elite*gold: 0
Join Date: Apr 2008
Posts: 934
Received Thanks: 746
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Quote:
Originally Posted by blapanda
Well, it depends. People with at least 4GB RAM are able to host and play silkroad. I have had a Dual Core 2.0GHz, 4GB RAM DDR3 and a 460M GTX (tho, you can use an GPU intel2 chip for this game to play it ... seriously) on my previous laptop, was running quite well. Took long booting up the client, but once loaded, it was working fine.
But on a mobile device? Can it even handle the about 30k - 50k mobs? I am not sure.
Each PC triggers a stacked mob spawn in the corresponding grid (if you know what I mean, otherwise check your radar, if you walk around, when ever a mob disappears, you are changing your grid on the navmesh and maps) and a mobile device does have, dunno, about 2GB RAM? I have 8GB and can run a server with 50k+ mobs only, if I use a second server within the first instance, which you cannot do with a mobile device, obviously?
It could be handy and fitting for LAN stuff with friends, but I rather rely on my hosting rig instead.
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I understand your point but remember its going to be multiplatform not only for mobile devices. My target is giving to people much more possibilities than they have in vsro. In SSE-Mobile emulator you will be able to create your own minigame and in near future (i hope)your own silkroad based world, its going to be more like rpg-maker. I hope people will join development and it will stay free and open source. I am working on tutorials and website so be patient
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02/21/2015, 02:18
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#354
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elite*gold: 0
Join Date: Apr 2008
Posts: 934
Received Thanks: 746
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First version has been released, you can test it out  sse-server.pl
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02/25/2015, 09:51
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#355
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elite*gold: 5
Join Date: Mar 2008
Posts: 6,296
Received Thanks: 3,819
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Since the idea has been released, and we can share our thoughts & opinions on it again,
#restuck
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02/26/2015, 10:19
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#356
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elite*gold: 0
Join Date: Sep 2007
Posts: 225
Received Thanks: 28
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hi pax,
i have Error C9 with your Vsro 1.188 client and MediaPatch
SSE-M: Server adress: 192.168.0.61
Waiting for connection...
Any idea?
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02/26/2015, 10:59
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#357
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elite*gold: 0
Join Date: Apr 2008
Posts: 934
Received Thanks: 746
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Quote:
Originally Posted by srobot07
hi pax,
i have Error C9 with your Vsro 1.188 client and MediaPatch
SSE-M: Server adress: 192.168.0.61
Waiting for connection...
Any idea? 
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change login port from 15778 to 2001
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02/26/2015, 12:55
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#358
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elite*gold: 0
Join Date: Sep 2007
Posts: 225
Received Thanks: 28
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Fixed, thx pax
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02/28/2015, 08:00
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#359
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elite*gold: 0
Join Date: Feb 2008
Posts: 225
Received Thanks: 22
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Whats the features so far? Like is pvp working, fighting mobs, lvling up, etc...
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03/05/2015, 23:56
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#360
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elite*gold: 0
Join Date: Apr 2008
Posts: 934
Received Thanks: 746
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Version 1.1 has been released
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