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Silkroad Emulator for mobile devices

Discussion on Silkroad Emulator for mobile devices within the SRO Private Server forum part of the Silkroad Online category.

View Poll Results: Silkroad Server on your phone/tablet
awesome idea 510 79.07%
senseless, i just dont see it. 135 20.93%
Voters: 645. You may not vote on this poll

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Old 01/04/2015, 01:23   #346

 
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Pretty good one. Don't blame me but i think it's a waste of your time tho
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Old 01/04/2015, 18:38   #347
 
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Umm i hope the website won't take as much as emulator thought
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Old 01/08/2015, 05:30   #348
 
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If you need help there, hit me up. I see that your missing tons of stuff.

skype:akasch93
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Old 01/17/2015, 11:02   #349

 
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#unstuck (thread isn't that active anymore, if any considerable progress is made, feel free to pm me)
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Old 01/27/2015, 13:43   #350
 
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has there been anything said about this?
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Old 01/30/2015, 10:11   #351
 
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Well, it depends. People with at least 4GB RAM are able to host and play silkroad. I have had a Dual Core 2.0GHz, 4GB RAM DDR3 and a 460M GTX (tho, you can use an GPU intel2 chip for this game to play it ... seriously) on my previous laptop, was running quite well. Took long booting up the client, but once loaded, it was working fine.

But on a mobile device? Can it even handle the about 30k - 50k mobs? I am not sure.
Each PC triggers a stacked mob spawn in the corresponding grid (if you know what I mean, otherwise check your radar, if you walk around, when ever a mob disappears, you are changing your grid on the navmesh and maps) and a mobile device does have, dunno, about 2GB RAM? I have 8GB and can run a server with 50k+ mobs only, if I use a second server within the first instance, which you cannot do with a mobile device, obviously?

It could be handy and fitting for LAN stuff with friends, but I rather rely on my hosting rig instead.
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Old 01/30/2015, 10:13   #352

 
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nice, really nice idea
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Old 02/03/2015, 22:25   #353
 
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Quote:
Originally Posted by blapanda View Post
Well, it depends. People with at least 4GB RAM are able to host and play silkroad. I have had a Dual Core 2.0GHz, 4GB RAM DDR3 and a 460M GTX (tho, you can use an GPU intel2 chip for this game to play it ... seriously) on my previous laptop, was running quite well. Took long booting up the client, but once loaded, it was working fine.

But on a mobile device? Can it even handle the about 30k - 50k mobs? I am not sure.
Each PC triggers a stacked mob spawn in the corresponding grid (if you know what I mean, otherwise check your radar, if you walk around, when ever a mob disappears, you are changing your grid on the navmesh and maps) and a mobile device does have, dunno, about 2GB RAM? I have 8GB and can run a server with 50k+ mobs only, if I use a second server within the first instance, which you cannot do with a mobile device, obviously?

It could be handy and fitting for LAN stuff with friends, but I rather rely on my hosting rig instead.
I understand your point but remember its going to be multiplatform not only for mobile devices. My target is giving to people much more possibilities than they have in vsro. In SSE-Mobile emulator you will be able to create your own minigame and in near future (i hope)your own silkroad based world, its going to be more like rpg-maker. I hope people will join development and it will stay free and open source. I am working on tutorials and website so be patient
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Old 02/21/2015, 02:18   #354
 
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First version has been released, you can test it out sse-server.pl
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Old 02/25/2015, 09:51   #355

 
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Since the idea has been released, and we can share our thoughts & opinions on it again,


#restuck
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Old 02/26/2015, 10:19   #356
 
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hi pax,

i have Error C9 with your Vsro 1.188 client and MediaPatch



SSE-M: Server adress: 192.168.0.61
Waiting for connection...

Any idea?
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Old 02/26/2015, 10:59   #357
 
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Quote:
Originally Posted by srobot07 View Post
hi pax,

i have Error C9 with your Vsro 1.188 client and MediaPatch



SSE-M: Server adress: 192.168.0.61
Waiting for connection...

Any idea?
change login port from 15778 to 2001
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Old 02/26/2015, 12:55   #358
 
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Fixed, thx pax
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Old 02/28/2015, 08:00   #359
 
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Whats the features so far? Like is pvp working, fighting mobs, lvling up, etc...
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Old 03/05/2015, 23:56   #360
 
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Version 1.1 has been released
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