Hey guys, i think i am going to add monster walk into plugin system during emulator plugin coding tutorial i think it will be more fun than just chat modify. There is still alot of work ahead and many things are still untested( like compiling to dex on non rooted devices) but i am doing my best to release something really nice. Again sorry about it takes so ******* long but good things needs time to be done.
Hey guys, i think i am going to add monster walk into plugin system during emulator plugin coding tutorial i think it will be more fun than just chat modify. There is still alot of work ahead and many things are still untested( like compiling to dex on non rooted devices) but i am doing my best to release something really nice. Again sorry about it takes so ******* long but good things needs time to be done.
why you're wasting your time ?
waste your time on something useful silkroad already dead
even if you made emulator to play silkroad on "Atari" this makes no sense
Atleast hes doing something usefull, i'm sure while doing this he is learning alot.
Yep, i just learned java from 0 in order to code this emu. It will give that opportunity to others, learning java in easy and funny way. I already coded hardest parts so only nice/logic/funny things left to do
Hey guys, i think i am going to add monster walk into plugin system during emulator plugin coding tutorial i think it will be more fun than just chat modify. There is still alot of work ahead and many things are still untested( like compiling to dex on non rooted devices) but i am doing my best to release something really nice. Again sorry about it takes so ******* long but good things needs time to be done.
Have you considered doing an script system for the plugins instead of base your plugins on java code? It should be easier to implement, have less security issues and wouldn't require to know java, just basic programming logic. You can even base it on GM commands to make it easier
Have you considered doing an script system for the plugins instead of base your plugins on java code? It should be easier to implement, have less security issues and wouldn't require to know java, just basic programming logic. You can even base it on GM commands to make it easier
I want people to participate in development, my plugin system is same easy as what you have wrote + they will learn some java if they dont know it already.
I hope people will concentrate around this project and we will be able to create fully customizable emu with many extensions. My dream is for example (as a server owner)choosing best for me mob walking algorythm from many devs plugins versions. I think its a best way to create something outstanding. I keept parts of code closed source to prevent people run away from core project(thats why most sro emulators fails in the past).
I want people to participate in development, my plugin system is same easy as what you have wrote + they will learn some java if they dont know it already.
I hope people will concentrate around this project and we will be able to create fully customizable emu with many extensions. My dream is for example (as a server owner)choosing best for me mob walking algorythm from many devs plugins versions. I think its a best way to create something outstanding. I keept parts of code closed source to prevent people run away from core project(thats why most sro emulators fails in the past).
This is confusing. Remember Java is a VM-based language, if you want to keep the code private you can obfuscate it, but people won't be able to work on plugins if you give them obfuscated code. If you give them just the bytecode it can be easily converted into Java code so it won't be private.
And I don't think old SRO emulators failed because they were closed source, SREmu made you and thousands of people learn about SRO, created other forks and overall developed a LOT the SRO scene. In fact there were many tries of creating private servers based on closed-source emulators and many closed-source emulators and all of them failed hard, mostly because the developer working on it got tired/bored, or he was limited by his time/skills (Zelos, XSense emu, etc.)
And there is also the big question: Why developers will work for a closed-source emulator? How can they know you won't change your mind and stop giving free updates to the core, or you won't charge users for use plugin system?
Quote:
Originally Posted by [NoReason]
man you no coder java no talk palez you make my day oqe men ?
This is confusing. Remember Java is a VM-based language, if you want to keep the code private you can obfuscate it, but people won't be able to work on plugins if you give them obfuscated code.
I am going to give to them skeleton of functions just like interfaces.Also function names wont be obsfurcated so should be no problem.
Plugins will be loaded by class loader it will be normal functional part of program.
Quote:
Originally Posted by Synx7
And I don't think old SRO emulators failed because they were closed source
They failed because they were open source and everyone grabs the code and worked by themself without releasing anything, also lack of support from sremu administration makes people to do what they did. Anyway thats my opinion not everyone have to agree with that.
Quote:
Originally Posted by Synx7
And there is also the big question: Why developers will work for a closed-source emulator? How can they know you won't change your mind and stop giving free updates to the core, or you won't charge users for use plugin system?
I didnt changed my mind since 2007 so i think its kinda guaranted that i wont give up. Part of emulator have to be closed source in order to keep people toghether.
Knight's Of Silkroad ( Silkroad 2 Whole New Mobile Game ) + SIlkroad 2 Evidence 07/12/2014 - Silkroad Online - 4 Replies Hey Guys i'd like to share my minds about Silkorad 2 Did Its just a rumor or Really going to Come I think there going to be Silkroad 2 WHY:
A Whole New Silkroad Game For Mobile and Looks Awesome Joymax Deal With ''WeMade'' about wemade helping them with source's about developing and they take about 25-27% from the money i forgot the Right % anyway they create a new silkroad for mobiles so maybe they going to make for PC to.
Joymax Buyed PathEngine which mean going to developing something...
Battlefield 3: Chip from Nvidia enables the Game for Mobile Devices 04/26/2013 - Gaming News - EN - 13 Replies Battlefield 3 is a game, which doesn't only convince many gamers with its gripping gameplay, but also with graphic elements. Currently, it's only possible to play this game on computers and some notebooks due to high requirements. Not many people would have thought, that Battlefield 3 could soon be enjoyed on mobile devices as well - Nvidia now plans to launch a chip, which is supposed to make exactly this possible.
Nvidia's new project is called Kepler Mobile, which is said to make recent...