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Old stone system , attractive or not?
Discussion on Old stone system , attractive or not? within the SRO Private Server forum part of the Silkroad Online category.
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View Poll Results: Would you like that?
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Yes
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29 |
54.72% |
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No
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24 |
45.28% |
01/02/2014, 23:52
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#1
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elite*gold: 0
Join Date: Dec 2013
Posts: 193
Received Thanks: 67
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Old stone system , attractive or not?
Hey ,
i got this idea in my head to make many or few servers more end-game and oldschool-ish.
Basically before 110 cap if im not mistaken mobs used to drop tablets instead of actual stones , but after that joymax made stones drop and no one gave two ***** about emblems , what i suggest is removing stone drops literally from every mob , unique etc, and increase table rate , to make a stone from tablet you needed elements ,you could gain them 2 ways, 1st was destroying certain degree item(depends on element degree u want to gain) or pick up bages from certain level mobs and destroy them for elements , by the end of it you fuse both(elements and tablets) to get a stone , i was curious if any one would like that feature by now , ofcourse it was removed bcuz previously it took way too long to make stones , but its always possible to increase bage and tablet drop rate by a little.
Thoughts?
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01/02/2014, 23:54
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#2
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elite*gold: 2
Join Date: Jun 2012
Posts: 871
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I vote for yes , bcuz doge.
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01/03/2014, 00:07
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#3
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elite*gold: 20
Join Date: Jan 2013
Posts: 187
Received Thanks: 26
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Ppl always want more and easier and yesterday.. If you disable a feature you have to catch ppl with an other..
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01/03/2014, 00:10
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#4
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elite*gold: 2
Join Date: Jun 2012
Posts: 871
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Quote:
Originally Posted by iNhaLaToR
Ppl always want more and easier and yesterday.. If you disable a feature you have to catch ppl with an other..
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What do you mean by "People want yesterday?" , i dont want wednesday back o,o
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01/03/2014, 00:19
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#5
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elite*gold: 0
Join Date: Dec 2013
Posts: 193
Received Thanks: 67
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If you voted for "No" , please let us know why.
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01/03/2014, 00:26
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#6
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elite*gold: 2
Join Date: Jun 2012
Posts: 871
Received Thanks: 1,311
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Quote:
Originally Posted by doge4president
If you voted for "No" , please let us know why.
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And give us your address pls.
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01/03/2014, 01:23
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#7
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elite*gold: 0
Join Date: Feb 2008
Posts: 962
Received Thanks: 650
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No, I don't like wasting my time collecting tablets and elements and generate stupid 30% assimilation rate stones.
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01/03/2014, 02:09
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#8
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Join Date: Dec 2007
Posts: 2,400
Received Thanks: 1,517
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I'll vote whatever you want for 10k DOGE. DQ8FwtUeEJZtBd1WEgx4Z9LJoDQYNio2H8
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01/03/2014, 02:24
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#9
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elite*gold: 0
Join Date: Dec 2013
Posts: 193
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Quote:
Originally Posted by lesderid
I'll vote whatever you want for 10k DOGE. DQ8FwtUeEJZtBd1WEgx4Z9LJoDQYNio2H8
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Nah , just gimme your opinion
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01/03/2014, 04:00
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#10
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elite*gold: 20
Join Date: Jun 2012
Posts: 2,517
Received Thanks: 1,412
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The only problem in VSRO is that you will have to make the stones unstack-able, otherwise you'll just end up having 0% stones all the way.
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01/03/2014, 04:28
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#11
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Join Date: Dec 2011
Posts: 498
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Quote:
Originally Posted by WickedNite
The only problem in VSRO is that you will have to make the stones unstack-able, otherwise you'll just end up having 0% stones all the way.
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5%* if u disable stones from drops and let them fuse by it self is the best u can get 5%
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01/03/2014, 09:50
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#12
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elite*gold: 0
Join Date: Sep 2012
Posts: 753
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wow
such idea
much vote
very poll
so system
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01/03/2014, 11:01
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#13
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Join Date: Jan 2013
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No, but so much possibilities.
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01/03/2014, 11:26
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#14
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Join Date: Oct 2011
Posts: 1,101
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Tabs are not 0%? If I'm not mistaking, they're gay, elements are gay, stones are better, easier(faster, stronger hehe) not every oldschool-ish thing is cool.
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01/03/2014, 12:27
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#15
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elite*gold: 20
Join Date: Jun 2012
Posts: 2,517
Received Thanks: 1,412
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Quote:
Originally Posted by fadyi
Tabs are not 0%? If I'm not mistaking, they're gay, elements are gay, stones are better, easier(faster, stronger hehe) not every oldschool-ish thing is cool.
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That's the opinion of a noob, because everyone wants to just let a 3rd party program do the stats for them.
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