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Old stone system , attractive or not?
Discussion on Old stone system , attractive or not? within the SRO Private Server forum part of the Silkroad Online category.
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View Poll Results: Would you like that?
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Yes
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29 |
54.72% |
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No
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24 |
45.28% |
01/03/2014, 12:43
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#16
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I miss the times when there weren't any stones, tablets and elements in the game.
Getting a crit12 weapon with blues as a drop was ******* awesome.
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01/03/2014, 12:53
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#17
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Join Date: Jan 2013
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Quote:
Originally Posted by doge4president
Hey ,
i got this idea in my head to make many or few servers more end-game and oldschool-ish.
Basically before 110 cap if im not mistaken mobs used to drop tablets instead of actual stones , but after that joymax made stones drop and no one gave two fucks about emblems , what i suggest is removing stone drops literally from every mob , unique etc, and increase table rate , to make a stone from tablet you needed elements ,you could gain them 2 ways, 1st was destroying certain degree item(depends on element degree u want to gain) or pick up bages from certain level mobs and destroy them for elements , by the end of it you fuse both(elements and tablets) to get a stone , i was curious if any one would like that feature by now , ofcourse it was removed bcuz previously it took way too long to make stones , but its always possible to increase bage and tablet drop rate by a little.
Thoughts?
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Voted no.
What would it change besides the bot filter settings.
For the guys complaining or using the fact of a 3rd party program doing stats for them, nothing would change a few patches or even the current fuser could still do the same, all it need is to get an auto fuse tabs into stones system.
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01/03/2014, 13:00
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#18
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Join Date: Jan 2013
Posts: 1,264
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Quote:
Originally Posted by A new hope
I miss the times when there weren't any stones, tablets and elements in the game.
Getting a crit12 weapon with blues as a drop was ******* awesome.
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You mean botting for one haha
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01/03/2014, 13:01
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#19
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elite*gold: 20
Join Date: Jun 2012
Posts: 2,517
Received Thanks: 1,412
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Quote:
Originally Posted by Muliebrity
Voted no.
What would it change besides the bot filter settings.
For the guys complaining or using the fact of a 3rd party program doing stats for them, nothing would change a few patches or even the current fuser could still do the same, all it need is to get an auto fuse tabs into stones system.
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Really? Well how about this, collect 2-3k stones for each stat on the weapon, leave the fuser over night while u're sleeping, wake up with 100% stats all over, now that was a **** hard task wasn't it?
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01/03/2014, 13:47
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#20
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Join Date: Jan 2013
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Quote:
Originally Posted by WickedNite
Really? Well how about this, collect 2-3k stones for each stat on the weapon, leave the fuser over night while u're sleeping, wake up with 100% stats all over, now that was a **** hard task wasn't it?
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exactly the reason i voted no, with this suggestion all that need to happen is the autofuser to get patched to make stones out of elements/tabs. same **** all over again
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01/03/2014, 14:22
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#21
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elite*gold: 20
Join Date: Jun 2012
Posts: 2,517
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Quote:
Originally Posted by Muliebrity
exactly the reason i voted no, with this suggestion all that need to happen is the autofuser to get patched to make stones out of elements/tabs. same **** all over again
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On vsro, as long as the stones are not stack-able, you can't get 0%.So it doesn't matter if you have a tool to just create the stones for you, if you let it use them for you, well then it's your own risk for assimilation, I assume I don't need to explain again.
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01/03/2014, 14:49
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#22
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Quote:
Originally Posted by WickedNite
On vsro, as long as the stones are not stack-able, you can't get 0%.So it doesn't matter if you have a tool to just create the stones for you, if you let it use them for you, well then it's your own risk for assimilation, I assume I don't need to explain again.
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why not simply modify the client so items cant ever get to 100% instead of making such a ridiculous option that wont work to solve the current problem.
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01/03/2014, 15:09
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#23
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Join Date: Jun 2012
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Quote:
Originally Posted by Muliebrity
why not simply modify the client so items cant ever get to 100% instead of making such a ridiculous option that wont work to solve the current problem.
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You're a lost cause buddy.
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01/03/2014, 16:32
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#24
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Quote:
Originally Posted by WickedNite
You're a lost cause buddy.
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how so?
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01/03/2014, 18:18
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#25
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elite*gold: 20
Join Date: Jun 2012
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Quote:
Originally Posted by Muliebrity
how so?
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Do you even read what you wrote before you post? In what world is it possible to forbid certain stats % from being obtained?
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01/03/2014, 18:52
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#26
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Join Date: Jan 2013
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Quote:
Originally Posted by WickedNite
Do you even read what you wrote before you post? In what world is it possible to forbid certain stats % from being obtained?
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exactly so my question is why did you vote yes for his suggestion?
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01/03/2014, 19:05
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#27
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Join Date: Jun 2012
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Quote:
Originally Posted by Muliebrity
exactly so my question is why did you vote yes for his suggestion?
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I didn't vote, and I believe you don't understand english.
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01/03/2014, 19:12
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#28
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Join Date: Jan 2013
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Quote:
Originally Posted by WickedNite
I didn't vote, and I believe you don't understand english.
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Not sure if troll or just a confused soul xd lets hope a troll cause i cant handle this level of stupidity.
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01/03/2014, 21:17
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#29
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Join Date: Dec 2013
Posts: 193
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Stop beeing that OT , thanks - We will close the poll when we got ~50 Votes
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01/03/2014, 22:03
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#30
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elite*gold: 0
Join Date: Jan 2013
Posts: 1,264
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Quote:
Originally Posted by WickedNite
Do you even read what you wrote before you post? In what world is it possible to forbid certain stats % from being obtained?
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You cant forbid certain stats but you can lower their maximum value. You can also adjust the stone success rate and % they give on items.
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