My server runs smoothly.
Aquired d12 and level 110-120 skills.
Changed and adjusted some values at the gameserver and sro_client.
Strange:
Intro music is playing (main_theme), hit sounds, being hit sounds, skill sounds, walk sounds, Roc music, etc. everything is working, except ... my ingame music is kinda fcked up. It isn't starting anymore, whatever for event it is (changing from safe zone to the regular zone). --Didn't changed anything on the music.pk2 nor can remember that anything changed at the media.pk2 (question: where to set the "music-start" parameter? Which file is responsible for this trigger? Maybe, some shuffled files were disabling the music)
Map:
Minimap in dungeons won't show up, including Donwhang cave, Job Temple, etc.
Adding Mirror Dimension (lv 111+ area) will proceed into a
Code:
--shardmanager local overlap job exception!! : CServerProcessOverlap
the teleport stone won't have any kind of information (Teleport to XYZ via teleportlink, teleportdata, etc. isn't that hard, I guess).
So, may asking for a fully clean lv120/dg12 pk2 cluster? I tried using kSRO's and iSRO's pk2 cluster, but since they've changed their declaration and split up almost any kind of text document, I wasn't able to recreate the procedure on their files.
As well, how does it work adding/removing teleport points to the map, while using "Reverse Return Scroll -> Move to certain location at the map"?
E.g. on the attachment. Red cycles & Blue cycle - the one I want to remove.
Green is the original one.
Since the other points are obviously added and pointing to the unique spawn spots, I want to remove them or readjust them. Where I have to start? Solved it by myself ... just need help on the button.
Adding degree12 "icon" and "icon64" folders into my media.pk2 won't show up the icons ingame and will crash my client upon equiping. Fixed.
Would be very glad of a kindly soul helping me.
Edit: Adding a custom teleport will crash me on the other side.
Is under check here:






