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New Esro news..
Discussion on New Esro news.. within the SRO Private Server forum part of the Silkroad Online category.
07/31/2009, 20:17
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#16
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elite*gold: 0
Join Date: Sep 2006
Posts: 520
Received Thanks: 95
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npcdoom
I stick with my thoughts ( I don't care if you don't care ) that it CAN be fake.
Just because of a simple fact.
Even if all those working on your emu.
IT CAN BE DONE WITH srvb and dsrmu.
the berserk was working on srvb and everything you shown except friend adding.
Was working on dsrmu.
And why don't you get the really things done before silly things like berserk or friends.
You could focused jobs/ pvp dmg system equipment weapon make sure all elements take a role in dmg system.
And another last thing to add.
I REALLY don't understand you npcdoom.
It seems you're a great coder.
But you work under Ecsrrororo or w/e you spell his name this guy can't code he can't do anything.
So why you letting him take over your progress and your WORK. while he decides what exp / if it will be released or not, When the person should be doing this should be you.
I really don't understand why you let him be your "CAPTAIN" when its obvious you're doing all the work and spent your time and he just "TEST" it.
If I were you I would think twice before letting anyone be my "Captain" of my team.
Anyway I just wish you gl with your project.
Please reply to my post.
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07/31/2009, 20:21
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#17
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elite*gold: 20
Join Date: Aug 2007
Posts: 1,710
Received Thanks: 1,609
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Quote:
Originally Posted by npcdoom
What you mean?? You see a bug?? tell me ^^
or you talking that i should have the blue zerk?? because is lv 100?
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Well eLO21 just anwsered for me
Quote:
Originally Posted by eLO21
? ^^
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EDIT:
Quote:
Originally Posted by shamir
npcdoom
I stick with my thoughts ( I don't care if you don't care ) that it CAN be fake.
Just because of a simple fact.
Even if all those working on your emu.
IT CAN BE DONE WITH srvb and dsrmu.
the berserk was working on srvb and everything you shown except friend adding.
Was working on dsrmu.
And why don't you get the really things done before silly things like berserk or friends.
You could focused jobs/ pvp dmg system equipment weapon make sure all elements take a role in dmg system.
And another last thing to add.
I REALLY don't understand you npcdoom.
It seems you're a great coder.
But you work under Ecsrrororo or w/e you spell his name this guy can't code he can't do anything.
So why you letting him take over your progress and your WORK. while he decides what exp / if it will be released or not, When the person should be doing this should be you.
I really don't understand why you let him be your "CAPTAIN" when its obvious you're doing all the work and spent your time and he just "TEST" it.
If I were you I would think twice before letting anyone be my "Captain" of my team.
Anyway I just wish you gl with your project.
Please reply to my post.
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Well I can explain. =]
You see the small things are much more needed than any other. Everything is important that it will be needed to add sooner or later. So by doing the more simpler parts (well not all are simple) he just shows that he can do it. It's not like sremu, because sremu dosen't support any fully working functional.
I don't really know everything, but it looks like lots of stuff is working. + I added pvp to my server like in 5 minutes.
Now the Ecsrrororo (A.K.A. Eckoro) part.
Yea perhaps he can't code, but he does get npcdoom packets and that saves everyone alot of time.
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07/31/2009, 22:31
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#18
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elite*gold: 0
Join Date: Jun 2009
Posts: 76
Received Thanks: 147
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Your right xD...i fixed that few days ago..i just liked the idea to have infinite berserk. About me and eckoro well we work together im not a super pro guy, just decent, and his help is clearly been alot, im pretty sure he have learn lots of stuff doing it ^^. I kinda have the last word but i try to take everyone idea if i think they are helpfull xD.
Well all the things u mentioned in your post i have them or been kinda working on them, but some stuff just depends on others and you cant just start jumping coding anything you want, skills are pretty hard and understanding the files its a pain in the ***, atleast the way i want to do it, not just if skill == 1 do bla bla, i wanted to do something really flexible and not 1k+ code lines for skills .
What i got so far coded buggy or not is:
-Academy (still incomplete)
-Party (missing some notifications)
-Use items (still missing some quest scrolls and add emblems)
-Shops and item mall (including guild shop)
-Union
-Guild (just missing auth and guild war)
-Exchange
-Stall (missing stall network)
-Pets and transports (probly gonna add them today)
-Job (missing doing an actual trade run...need transports)
-Skills (got like 50% including player[ch & eu],item and mob)
-Uniques
-Teleports (including scrolls and all options)
-Berserk
-Sell
-Storage (including guild one)
-Alchemy (still need some work on rondo items and adding blues)
-Resurrect
-Drop and pickup
-And all the bugs that i might find and any code refactoring i think i need.
About the could be done in vbsremu, well yeah anything can be done in there, but the fact is that it isnt, simple. But anyone just looking at vbsremu code know you wont get far xD or u gonna get **** trying to.
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07/31/2009, 22:53
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#19
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elite*gold: 0
Join Date: Mar 2009
Posts: 576
Received Thanks: 227
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So? iSRO is 1x rates.
Anyway if its done i go to this server.
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07/31/2009, 22:54
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#20
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elite*gold: 20
Join Date: Feb 2009
Posts: 1,607
Received Thanks: 694
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Cool, another 5 years and it will be opened.
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07/31/2009, 23:18
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#21
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elite*gold: 20
Join Date: Aug 2007
Posts: 1,710
Received Thanks: 1,609
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Quote:
Originally Posted by npcdoom
Your right xD...i fixed that few days ago..i just liked the idea to have infinite berserk. About me and eckoro well we work together im not a super pro guy, just decent, and his help is clearly been alot, im pretty sure he have learn lots of stuff doing it ^^. I kinda have the last word but i try to take everyone idea if i think they are helpfull xD.
Well all the things u mentioned in your post i have them or been kinda working on them, but some stuff just depends on others and you cant just start jumping coding anything you want, skills are pretty hard and understanding the files its a pain in the ass, atleast the way i want to do it, not just if skill == 1 do bla bla, i wanted to do something really flexible and not 1k+ code lines for skills .
What i got so far coded buggy or not is:
-Academy (still incomplete)
-Party (missing some notifications)
-Use items (still missing some quest scrolls and add emblems)
-Shops and item mall (including guild shop)
-Union
-Guild (just missing auth and guild war)
-Exchange
-Stall (missing stall network)
-Pets and transports (probly gonna add them today)
-Job (missing doing an actual trade run...need transports)
-Skills (got like 50% including player[ch & eu],item and mob)
-Uniques
-Teleports (including scrolls and all options)
-Berserk
-Sell
-Storage (including guild one)
-Alchemy (still need some work on rondo items and adding blues)
-Resurrect
-Drop and pickup
-And all the bugs that i might find and any code refactoring i think i need.
About the could be done in vbsremu, well yeah anything can be done in there, but the fact is that it isnt, simple. But anyone just looking at vbsremu code know you wont get far xD or u gonna get piss trying to.
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I wanna ask you one more thing Since you blocked me on MSN..
How much memory does your server use? :/
Because that might really be a problem later.
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08/01/2009, 00:26
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#22
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elite*gold: 0
Join Date: Apr 2008
Posts: 378
Received Thanks: 32
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x3 are ynought xD i want play
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08/01/2009, 00:58
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#23
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elite*gold: 0
Join Date: Jun 2009
Posts: 76
Received Thanks: 147
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Well atm consumes around 90mb and without loading any data ingame its just 1mb.
I load aprox 10k items data and 10k skills data + other stuff but compared to these 2 are nothing xD. I spawn also 13k npc.
Still missing like half of skill data so it will probly increase some mbs dunno yet i still have some improvements on my todo list but just dont have the time to do them or i dont feel the need to do them atm.
The increments when more players log to game, still havent notice any change but the max i had ingame so far is 5 ppl at the same time, but i dont expect it to growwwwwww too much.
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08/01/2009, 00:59
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#24
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elite*gold: 0
Join Date: Jun 2009
Posts: 273
Received Thanks: 43
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Emus.
Will never get anywhere.
Its best to just stick with server files.
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08/01/2009, 09:09
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#25
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elite*gold: 0
Join Date: Sep 2006
Posts: 520
Received Thanks: 95
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Quote:
Originally Posted by npcdoom
Your right xD...i fixed that few days ago..i just liked the idea to have infinite berserk. About me and eckoro well we work together im not a super pro guy, just decent, and his help is clearly been alot, im pretty sure he have learn lots of stuff doing it ^^. I kinda have the last word but i try to take everyone idea if i think they are helpfull xD.
Well all the things u mentioned in your post i have them or been kinda working on them, but some stuff just depends on others and you cant just start jumping coding anything you want, skills are pretty hard and understanding the files its a pain in the ass, atleast the way i want to do it, not just if skill == 1 do bla bla, i wanted to do something really flexible and not 1k+ code lines for skills .
What i got so far coded buggy or not is:
-Academy (still incomplete)
-Party (missing some notifications)
-Use items (still missing some quest scrolls and add emblems)
-Shops and item mall (including guild shop)
-Union
-Guild (just missing auth and guild war)
-Exchange
-Stall (missing stall network)
-Pets and transports (probly gonna add them today)
-Job (missing doing an actual trade run...need transports)
-Skills (got like 50% including player[ch & eu],item and mob)
-Uniques
-Teleports (including scrolls and all options)
-Berserk
-Sell
-Storage (including guild one)
-Alchemy (still need some work on rondo items and adding blues)
-Resurrect
-Drop and pickup
-And all the bugs that i might find and any code refactoring i think i need.
About the could be done in vbsremu, well yeah anything can be done in there, but the fact is that it isnt, simple. But anyone just looking at vbsremu code know you wont get far xD or u gonna get piss trying to.
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Thanks just what I needed to know.
GL with your project.
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08/01/2009, 10:50
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#26
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elite*gold: 20
Join Date: Aug 2007
Posts: 1,710
Received Thanks: 1,609
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Quote:
Originally Posted by npcdoom
Well atm consumes around 90mb and without loading any data ingame its just 1mb.
I load aprox 10k items data and 10k skills data + other stuff but compared to these 2 are nothing xD. I spawn also 13k npc.
Still missing like half of skill data so it will probly increase some mbs dunno yet i still have some improvements on my todo list but just dont have the time to do them or i dont feel the need to do them atm.
The increments when more players log to game, still havent notice any change but the max i had ingame so far is 5 ppl at the same time, but i dont expect it to growwwwwww too much.
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Well pretty good I guess
Tho since I don't really know what you have added, I can't jugde.. But if it's all that you say in your blog that is a bit too much o.O
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08/01/2009, 16:08
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#27
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elite*gold: 0
Join Date: Jun 2009
Posts: 76
Received Thanks: 147
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Well i dont really know xD....i dont have nothing to compare it to...but i think its pretty decent. Well you say what i have done is not much...but i kinda implemented most stuff ingame, what im mostly missing is strong related to skills, pets, transports and alchemy.
I still need to pass the test of fire....atleast 1k+ players online xD
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08/01/2009, 17:04
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#28
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elite*gold: 20
Join Date: Aug 2007
Posts: 1,710
Received Thanks: 1,609
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Quote:
Originally Posted by npcdoom
Well i dont really know xD....i dont have nothing to compare it to...but i think its pretty decent. Well you say what i have done is not much...but i kinda implemented most stuff ingame, what im mostly missing is strong related to skills, pets, transports and alchemy.
I still need to pass the test of fire....atleast 1k+ players online xD
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Yes, but with 1k players.. Well everyone will crash think about it. Everyone doing multiple commands at the same time. o.O crazy
Well my server has lots of things implemented, but like balhh.. It uses 35 ~ 45 mb. =]
+ something is wrong with skill database :S it uses me like 10mb +
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08/01/2009, 18:01
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#29
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elite*gold: 0
Join Date: Apr 2009
Posts: 384
Received Thanks: 197
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Quote:
Originally Posted by ColeFierceFaggot
Emus.
Will never get anywhere.
Its best to just stick with server files.
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Jealous attention whores.
Will never get anywhere.
Its best to SHUT THE **** UP and GET THE **** OUT.
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08/01/2009, 18:15
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#30
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elite*gold: 20
Join Date: Aug 2007
Posts: 1,710
Received Thanks: 1,609
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Quote:
Originally Posted by Invalid_ID
Jealous attention whores.
Will never get anywhere.
Its best to SHUT THE **** UP and GET THE **** OUT.
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+1
I actually wanted to say the same thing (but forgot :[)
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