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I will make a server based on YOUR suggestions
Discussion on I will make a server based on YOUR suggestions within the SRO Private Server forum part of the Silkroad Online category.
05/05/2013, 10:57
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#46
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Quote:
Originally Posted by lesderid
Not with leet ASM skills.
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05/05/2013, 11:01
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#47
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Quote:
Originally Posted by lesderid
Not with leet ASM skills.
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We are talking about complex stuff, new systems, not simple patches or improvements, ASM is definitively not enough, no one codes actually on assembly for a reason XD
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05/05/2013, 11:11
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#48
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Quote:
Originally Posted by Synx7
We are talking about complex stuff, new systems, not simple patches or improvements, ASM is definitively not enough, no one codes actually on assembly for a reason XD
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So if somebody was skilled enough in ASM, we could make new systems, and even more?
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05/05/2013, 12:24
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#49
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Quote:
Originally Posted by Synx7
We are talking about complex stuff, new systems, not simple patches or improvements, ASM is definitively not enough, no one codes actually on assembly for a reason XD
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Well, technically stuff like this is not impossible, but it's not really worth the trouble for an SRO pserver, if you have the people and skills to do so, you could make your own mmo from scratch
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05/05/2013, 12:31
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#50
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Dynamic lighting, GI, ambient occlusion.
:O
p.s get the source code.
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05/05/2013, 21:40
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#51
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well if you will make server running with sro-r files am gonna back to sro
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05/06/2013, 06:20
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#52
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I am watching you.
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05/06/2013, 08:38
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#53
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SRO-R or gtfo !
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05/06/2013, 08:38
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#54
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Chat Killer In Duty
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Quote:
Originally Posted by Qynchou
Dynamic lighting, GI, ambient occlusion.
:O
p.s get the source code.
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a source code way ****** up than the database?
no thanks
does the sc even got leaked anyway?
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05/06/2013, 09:30
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#55
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Quote:
Originally Posted by PortalDark
a source code way ****** up than the database?
no thanks
does the sc even got leaked anyway?
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Only SWSRO owner got the source of his serverfiles and client, no other source code appart of that was outside of Joymax HQ as far as I know.
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05/06/2013, 16:46
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#56
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Quote:
Originally Posted by diedeck
I am watching you.
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wut
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05/06/2013, 16:54
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#57
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Quote:
Originally Posted by Synx7
Only SWSRO owner got the source of his serverfiles and client, no other source code appart of that was outside of Joymax HQ as far as I know.
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Wait, SWSRO owners have SRO source code? Has it been leaked outside their team?
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05/06/2013, 17:05
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#58
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Quote:
Originally Posted by lesderid
Wait, SWSRO owners have SRO source code? Has it been leaked outside their team?
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even if it's outside, there is really not much you can do with it, except for learning purposes (and even then there would only be 2 people in the entire sro community who'd even get it to compile)
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05/06/2013, 17:17
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#59
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Quote:
Originally Posted by Nezekan
even if it's outside, there is really not much you can do with it, except for learning purposes (and even then there would only be 2 people in the entire sro community who'd even get it to compile)
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I don't want to compile it, I'm just interested in how they implemented certain things. Also, it's not very hard to get stuff like this to compile if you know how the VC++ build system works.
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05/06/2013, 20:24
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#60
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Quote:
Originally Posted by lesderid
Wait, SWSRO owners have SRO source code? Has it been leaked outside their team?
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According to Ra (ZSZC GM) SWSRO had the real source code of both the client and the server, from the old MHTC files, thats how they fixed so many things and added so many different stuff compared to ECSRO back then.
It was never out for public, nor I know anyone who has it.
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