SRO-R files 13d, would be nice to have an alternative to ex-sror. Or better yet actually add stuff to the server instead of ex esro admin who just grabs latest version over and over again...
Chosen files:blackrogue files(esro ones)
Level cap:100
Exp rate:100-200x(can be 50x too)
Suggestions:
*no pay2win(including buying weps,rares,silk etc)
*pvp capes
*no ultra kral degrees like d388885634 or something(d10 should be the maximum)
*CH balance overhaul(make chinese chars more powerful)
*high party exp(to get more PT playing)
*DO NOT.i repeat,DO NOT make rares buyable from shops.
*maybe a silk/h system
Black rouge cap 100 and leave skills alone but give chinese 20% dmg and 5~10% defense increase on gears, and add all weapons 11d~14d but make them EQUAL TO 10D no op ****
Can you manage to make the old skill system for isro-r files? (by old skill-system, I mean, you can up any mastery you want and make force chars, I hope you got what I wanted to say)
Can you manage to make the old skill system for isro-r files? (by old skill-system, I mean, you can up any mastery you want and make force chars, I hope you got what I wanted to say)
Hmm... Okay
What about giving the chinese chars, on vsro more power with special skills?
Some owners tried but its still not enough to get real calculation damages, I mean its still random and ill always say it, on vSRO server you get a euro versus a chinese with both same set/weap, the chinese whatever his build don't stand a single chance.
Some owners tried but its still not enough to get real calculation damages, I mean its still random and ill always say it, on vSRO server you get a euro versus a chinese with both same set/weap, the chinese whatever his build don't stand a single chance.
Well, on the server where Im playing, the europe chars are crying alot against china chars.
The GM gets insulted in global aswell, like: "**** why chin char kill me"...
It's not the same damage calculation lul.
If you didn't noticed yet, you'll hit higher on iSRO with a chinese than on vSRO servers
SRO-R/iSRO have an upgrade on the damage of chinese skills. The formula didn't change, just the damage of most of the CH skills, you can compare with rev6 skillDB and your current skill damage on VSRO-based server. It's slightly high. I am lazy to copy the skills from there XD
-newest files
-new job system
-no edited cap
-balanced classes (like in Venture)
-no free silk or voting for silk
-no huge exponential experience requirement at later levels (instead something like in GW2)
-good bot protection (not the **** that MeGaMaX uses)
-random events (also like in GW2)
-a lot of quests (like in WoW)
-new client (made from scratch, with better graphics features, Tab key mob selection and add-on support)
-no stalls
-less static NPCs, but instead NPCs that move around
-automated notices and inspection (GMs should never speak in notice chat)
-GMs should never be visible
-no pay-to-win
-possibly subscription-based (pay-to-play)
If someone makes this, I might consider playing SRO again.
Newest files, new job system, no edited cap, balanced classes (like in Venture), no free silk, no huge exponential experience requirement at later levels (instead something like in GW2), good bot protection (not the **** that MeGaMaX uses), random events (also like in GW2), a lot of quests (like in WoW), new client (made from scratch).
Random events like in GW2? you mean the dynamic event system thing right?
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I want to reopen my Silkroad private server and I want you to decide the rates, cap, etc.
I have coded my own Arena System. You can register a team and participate in matches. You will be teleported by GM's or "helpers" to the match area.
There is a rating and the matches will be created in dependence of your level and the team rating.
At the moment, there is only a 2 vs 2 Arena System, later there will be more.
Now I want YOU to decide:
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