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JoyMax will stop developing Silkroad?
Discussion on JoyMax will stop developing Silkroad? within the SRO Private Server forum part of the Silkroad Online category.
04/11/2013, 10:38
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#76
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Join Date: Dec 2011
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Quote:
Originally Posted by dimkacool
Why do you compare Samsung? Do you even know anything about their CPU? They are using their own made Exynos chipset (mostly) which is designed to show full power only on benchmarks. It's power is reduced on usual usage to save the battery life. For example new Exynos Octa (8 core processor) hasn't even got real 8 cores. Only 4 cores are working, other 4 cores are saving battery life. They are showing clock speed only in benchmarks. Also, there is no software and hardware integration, Samsung just doesn't know anything about it. High-end games launch on iPhone faster than on all the samsungs.
So don't even try to put it to comparison. Samsung is having popularity only for their budget, which lets them buy ads everywhere.
Try to compare with qualcomm's chipsets, they're much better.
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I don`t know much about all the mobile phones but i gave samsung just as an example and i am pretty **** sure none of those mobile processors are as quarter as strong to a mainstream pc processor. WHY? Because theres no battery that is going to sustain a real strong processor`s power long enough. And people are probably not looking to play crysis 3 on their phones. And i am still sure mobile software runs fast on mobile because of they are especially assembled for mobile processors. Just as i am also sure some games that run "ok" on some intel processors but won`t run good on a much stronger amd processor is because of the game was assembled for an intel processor or the opposite. And still doesn't change the fact that a mobile phone processor being quad/hexa/octo/500 cores doesn't mean they are x times better than a single core processor; so that still makes it a trick.
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04/11/2013, 10:48
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#77
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Join Date: Mar 2009
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Most mobile phone chips use the ARM instruction set, you can not really compare it to x86, even the slowest intel atom cpu is faster than most arm cpus, speed is however not the primary concern of mobile phone cpus
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04/11/2013, 11:24
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#78
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Silkroad started the development to xbox and ps.
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04/11/2013, 11:27
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#79
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Join Date: Jun 2009
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Quote:
Originally Posted by Zackynuup
I don`t know much about all the mobile phones but i gave samsung just as an example and i am pretty **** sure none of those mobile processors are as quarter as strong to a mainstream pc processor. WHY? Because theres no battery that is going to sustain a real strong processor`s power long enough. And people are probably not looking to play crysis 3 on their phones. And i am still sure mobile software runs fast on mobile because of they are especially assembled for mobile processors. Just as i am also sure some games that run "ok" on some intel processors but won`t run good on a much stronger amd processor is because of the game was assembled for an intel processor or the opposite. And still doesn't change the fact that a mobile phone processor being quad/hexa/octo/500 cores doesn't mean they are x times better than a single core processor; so that still makes it a trick.
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You underestimate the progress, my friend. It's 21st Century. In 2007 there were no apps for mobile phones, no games (except those java **** on symbian).
Now, 5-6 years passed and we're playing pretty much powerful games on our mobile devices (RR3, NFSMW, Wild Blood etc.). Integrating silkroad to work with mobile platforms wouldn't be so impossible, it's rather possible. Unfortunately there are no good touch-based controls for MMORPG games, so I guess that tower defense rumor is the most promising.
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04/11/2013, 11:30
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#80
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Join Date: Jan 2010
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Quote:
Originally Posted by dimkacool
You underestimate the progress, my friend. It's 21st Century. In 2007 there were no apps for mobile phones, no games (except those java **** on symbian).
Now, 5-6 years passed and we're playing pretty much powerful games on our mobile devices (RR3, NFSMW, Wild Blood etc.). Integrating silkroad to work with mobile platforms wouldn't be so impossible, it's rather possible. Unfortunately there are no good touch-based controls for MMORPG games, so I guess that tower defense rumor is the most promising.
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honestly,porting sro to mobile isnt hard.all you gotta do is just make it compatible with ARM style processor chips,and optimize the effects and such,and youd get a mobile sro.you could also do cross-platform so you can play sro on mobile AND pc
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04/11/2013, 11:33
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#81
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I'm guessing it's going to be really hard to add a touch-screen compatible control system/ui for a game like silkroad, a complete port would not be really functional
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04/11/2013, 11:33
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#82
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Join Date: May 2011
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Quote:
Originally Posted by johnylikecola
Silkroad started the development to xbox and ps.
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Yeah. Just imagine trying to play SRO on PS or XBox. How would you use skills?
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04/11/2013, 11:41
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#83
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elite*gold: 0
Join Date: Dec 2011
Posts: 179
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Quote:
Originally Posted by dimkacool
You underestimate the progress, my friend. It's 21st Century. In 2007 there were no apps for mobile phones, no games (except those java **** on symbian).
Now, 5-6 years passed and we're playing pretty much powerful games on our mobile devices (RR3, NFSMW, Wild Blood etc.). Integrating silkroad to work with mobile platforms wouldn't be so impossible, it's rather possible. Unfortunately there are no good touch-based controls for MMORPG games, so I guess that tower defense rumor is the most promising.
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Dude all i am saying is the more you fit in your pocket, the more you will fit in a full tower case... No offense, i agree with most of your points.
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04/11/2013, 12:37
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#84
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Join Date: Nov 2011
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Quote:
Originally Posted by Bartic
Yeah. Just imagine trying to play SRO on PS or XBox. How would you use skills?
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With my *****
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04/11/2013, 14:27
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#85
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elite*gold: 0
Join Date: Jun 2007
Posts: 722
Received Thanks: 390
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Quote:
Originally Posted by Bartic
Yeah. Just imagine trying to play SRO on PS or XBox. How would you use skills?
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Like today but without 1234567890 , you'll need to press with your fingers
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04/11/2013, 15:48
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#86
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Join Date: Mar 2012
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 live in the last days of Silkroad
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04/11/2013, 16:53
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#87
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Join Date: May 2011
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Quote:
Originally Posted by johnylikecola
With my *****
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Bye, bye, female players.
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04/11/2013, 17:32
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#88
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Join Date: Jan 2010
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As I see that a lot of people spam a lot that Joymax stopped developing Silkroad I will just prove you that Joymax still develops Silkroad.

Official Silkroad Test Server!
Don't ask were I got this photos from , I won't tell you anyway  !
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04/11/2013, 17:36
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#89
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elite*gold: 0
Join Date: Feb 2008
Posts: 340
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Quote:
Originally Posted by Bartic
Bye, bye, female players.
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04/11/2013, 17:44
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#90
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Chat Killer In Duty
elite*gold: 5
Join Date: May 2008
Posts: 16,392
Received Thanks: 6,508
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Quote:
Originally Posted by caine_neros
As I see that a lot of people spam a lot that Joymax stopped developing Silkroad I will just prove you that Joymax still develops Silkroad.

Official Silkroad Test Server!
Don't ask were I got this photos from , I won't tell you anyway  !
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oh look, model recycle
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