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JoyMax will stop developing Silkroad?

Discussion on JoyMax will stop developing Silkroad? within the SRO Private Server forum part of the Silkroad Online category.

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Old 04/12/2013, 13:25   #136
 
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my point of those who I know are graphic designers, not me
also, I rarely troll on On-Topic posts, because I love my badge below my name
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We are talking about some model any model. Like i don't know a mangyang. Tell me it would take more than a day for someone designer, modeller.
Yup you just killed the chat in duty.
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Old 04/12/2013, 13:26   #137
 
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also, I rarely troll on On-Topic posts, because I love my badge below my name
The Premium badge?
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Old 04/12/2013, 13:32   #138
 
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Take a look at list of peoples which were working on deadspace 3 around 2 years to make game complete.


Dead space 3 arent so complicated, there are no quests, pvp, balance just simple fps game.

I am not trying here to talk with retarded Zackynuup because i usually dont argue with idiots. I am trying to show to the peoples who will read this and have no idea how hard making game is how it looks like. Dont listen retards such Zuckynuup who didnt archieve anything and trying to be smartest in matter that he did not even touched.

Sience i am one of not many real developers here (even i am only a hobbyst) i would say that from my own expirience an example that it took me 2 days to redesign fortress war hammer and make 3 levels of it and match it to game atmosphere. Thats just a ******* hammer what about the rest? think about it.
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Old 04/12/2013, 13:36   #139
 
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Take a look at list of peoples which were working on deadspace 3 around 2 years to make game complete.



Dead space 3 arent so complicated, there are no quests, pvp, balance just simple fps game.

I am not trying here to talk with retarded Zackynuup because i usually dont argue with idiots. I am trying to show to the peoples who will read this and have no idea how hard making game is how it looks like. Dont listen retards such Zuckynuup who didnt archieve anything and trying to be smartest in matter that he did not even touched.

Sience i am one of not many real developers here (even i am only a hobbyst) i would say that from my own expirience an example that it took me 2 days to redesign fortress war hammer and make 3 levels of it and match it to game atmosphere. Thats just a ******* hammer what about the rest? think about it.
You are the one who can't spell BELIEVE and you are the one who says Knights of Silkroad was YOUR idea. You are the one who compares DEAD SPEACE 3 with Silkroad Online. And i am the one who is retarded. Congragulations. Now i can quit this thread.
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Old 04/12/2013, 13:41   #140
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You are the one who can't spell BELIEVE and you are the one who says Knights of Silkroad was YOUR idea. You are the one who compares DEAD SPEACE 3 with Silkroad Online. And i am the one who is retarded. Congragulations. Now i can quit this thread.
He thought that because I told it was a Tower Defense game(which it isnt)
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Old 04/12/2013, 13:42   #141
 
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Sience i am one of not many real developers here (even i am only a hobbyst) i would say that from my own expirience an example that it took me 2 days to redesign fortress war hammer and make 3 levels of it and match it to game atmosphere. Thats just a ******* hammer what about the rest? think about it.
I planned to use them for make a new class on Myth in the future XD
You modified only the texture or also the mesh?
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Old 04/12/2013, 13:47   #142
 
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I planned to use them for make a new class on Myth in the future XD
You modified only the texture or also the mesh?
Just textures and i have made it HD
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Old 04/12/2013, 14:56   #143
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so, a physics thread?
derail accomplished
back to topic
Joymax will keep supporting and dev ****** /> rSRO case was to backup
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Old 04/12/2013, 15:09   #144
 
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opps
still offtopic
however, I'll restore it since is part of the "light theory" chain




NOW STAY ON-TOPIC
Make sure you remove my older posts along with whole the argument as well since you removed last three posts in which i explained some misunderstandings. Now you are a total chat killer.

and this

On topic; I got nothing to say. Ignore this post and go ahead on topic please.
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Old 04/12/2013, 18:30   #145
 
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Good ! , now pservers will stop steal joymax work ..
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Old 04/12/2013, 18:42   #146
 
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maybe the reason why they stop development to sro is cause they wanna work on sro-2?
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Old 04/12/2013, 18:46   #147
 
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maybe the reason why they stop development to sro is cause they wanna work on sro-2?
Don't think they've only 1 team of developer..
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Old 04/12/2013, 18:48   #148
 
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Don't think they've only 1 team of developer..
maybe they got their whole sro section working on sro-2 right now who knows
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Old 04/12/2013, 18:51   #149
 
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Sience i am one of not many real developers here (even i am only a hobbyst) i would say that from my own expirience an example that it took me 2 days to redesign fortress war hammer and make 3 levels of it and match it to game atmosphere. Thats just a ******* hammer what about the rest? think about it.
I hope you know that 'a real developer' isn't a hobbyist by definition
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Old 04/12/2013, 18:57   #150
 
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so it's bad. When close all pserver, so i will not hack them It's bad for me .
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