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JoyMax will stop developing Silkroad?
Discussion on JoyMax will stop developing Silkroad? within the SRO Private Server forum part of the Silkroad Online category.
04/12/2013, 13:25
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#136
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Join Date: Dec 2011
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Quote:
Originally Posted by PortalDark
my point of those who I know are graphic designers, not me
also, I rarely troll on On-Topic posts, because I love my badge below my name
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Quote:
Originally Posted by Zackynuup
We are talking about some model any model. Like i don't know a mangyang. Tell me it would take more than a day for someone designer, modeller.
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Yup you just killed the chat in duty.
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04/12/2013, 13:26
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#137
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Join Date: Jun 2012
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Quote:
Originally Posted by PortalDark
also, I rarely troll on On-Topic posts, because I love my badge below my name
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The Premium badge?
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04/12/2013, 13:32
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#138
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Take a look at list of peoples which were working on deadspace 3 around 2 years to make game complete.
Dead space 3 arent so complicated, there are no quests, pvp, balance just simple fps game.
I am not trying here to talk with retarded Zackynuup because i usually dont argue with idiots. I am trying to show to the peoples who will read this and have no idea how hard making game is how it looks like. Dont listen retards such Zuckynuup who didnt archieve anything and trying to be smartest in matter that he did not even touched.
Sience i am one of not many real developers here (even i am only a hobbyst) i would say that from my own expirience an example that it took me 2 days to redesign fortress war hammer and make 3 levels of it and match it to game atmosphere. Thats just a ******* hammer what about the rest? think about it.
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04/12/2013, 13:36
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#139
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elite*gold: 0
Join Date: Dec 2011
Posts: 179
Received Thanks: 93
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Quote:
Originally Posted by paxemuman
Take a look at list of peoples which were working on deadspace 3 around 2 years to make game complete.
Dead space 3 arent so complicated, there are no quests, pvp, balance just simple fps game.
I am not trying here to talk with retarded Zackynuup because i usually dont argue with idiots. I am trying to show to the peoples who will read this and have no idea how hard making game is how it looks like. Dont listen retards such Zuckynuup who didnt archieve anything and trying to be smartest in matter that he did not even touched.
Sience i am one of not many real developers here (even i am only a hobbyst) i would say that from my own expirience an example that it took me 2 days to redesign fortress war hammer and make 3 levels of it and match it to game atmosphere. Thats just a ******* hammer what about the rest? think about it.
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You are the one who can't spell BELIEVE and you are the one who says Knights of Silkroad was YOUR idea. You are the one who compares DEAD SPEACE 3 with Silkroad Online. And i am the one who is retarded. Congragulations. Now i can quit this thread.
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04/12/2013, 13:41
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#140
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Chat Killer In Duty
elite*gold: 5
Join Date: May 2008
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Quote:
Originally Posted by Zackynuup
You are the one who can't spell BELIEVE and you are the one who says Knights of Silkroad was YOUR idea. You are the one who compares DEAD SPEACE 3 with Silkroad Online. And i am the one who is retarded. Congragulations. Now i can quit this thread.
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He thought that because I told it was a Tower Defense game(which it isnt)
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04/12/2013, 13:42
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#141
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Join Date: Dec 2007
Posts: 3,210
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Quote:
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Sience i am one of not many real developers here (even i am only a hobbyst) i would say that from my own expirience an example that it took me 2 days to redesign fortress war hammer and make 3 levels of it and match it to game atmosphere. Thats just a ******* hammer what about the rest? think about it.
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I planned to use them for make a new class on Myth in the future XD
You modified only the texture or also the mesh?
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04/12/2013, 13:47
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#142
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Quote:
Originally Posted by Synx7
I planned to use them for make a new class on Myth in the future XD
You modified only the texture or also the mesh?
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Just textures and i have made it HD
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04/12/2013, 14:56
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#143
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Chat Killer In Duty
elite*gold: 5
Join Date: May 2008
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so, a physics thread?
derail accomplished
back to topic
Joymax will keep supporting and dev ****** />
rSRO case was to backup
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04/12/2013, 15:09
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#144
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Join Date: Dec 2011
Posts: 179
Received Thanks: 93
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Quote:
Originally Posted by PortalDark
opps
still offtopic
however, I'll restore it since is part of the "light theory" chain
NOW STAY ON-TOPIC
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Make sure you remove my older posts along with whole the argument as well since you removed last three posts in which i explained some misunderstandings. Now you are a total chat killer.

and this
On topic; I got nothing to say. Ignore this post and go ahead on topic please.
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04/12/2013, 18:30
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#145
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elite*gold: 200
Join Date: Apr 2013
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Good ! , now pservers will stop steal joymax work ..
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04/12/2013, 18:42
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#146
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Join Date: Jan 2010
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maybe the reason why they stop development to sro is cause they wanna work on sro-2?
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04/12/2013, 18:46
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#147
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Quote:
Originally Posted by [B]ase[J]umP
maybe the reason why they stop development to sro is cause they wanna work on sro-2?
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Don't think they've only 1 team of developer..
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04/12/2013, 18:48
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#148
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Join Date: Jan 2010
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Quote:
Originally Posted by gigola123
Don't think they've only 1 team of developer..
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maybe they got their whole sro section working on sro-2 right now who knows
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04/12/2013, 18:51
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#149
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Join Date: Mar 2009
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Quote:
Originally Posted by paxemuman
Sience i am one of not many real developers here (even i am only a hobbyst) i would say that from my own expirience an example that it took me 2 days to redesign fortress war hammer and make 3 levels of it and match it to game atmosphere. Thats just a ******* hammer what about the rest? think about it.
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I hope you know that 'a real developer' isn't a hobbyist by definition
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04/12/2013, 18:57
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#150
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Join Date: Apr 2011
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so it's bad. When close all pserver, so i will not hack them  It's bad for me .
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