msg = packet, 6008 is the opcode. Seems there was a problem during the generation or the sending of the 6008 packet. I'm not sure what packet is that, it is probably related with the spawnpacket, but never heard about this error, so I'm not sure what could be the cause of it. Sorry =(
There's no 6008 packet
at least i never heard of it
and the spawnpacket opcode is 3015
Mabye the problem is with the fortress war. Since the error before the msg error says something about the siege defence tower.
Try to disable the fortress war stuff or remove that object from the database. It is likely that it has something to do with this since the spawn packet contains info about the fotress war.
@Schickl the 0x3015 is the single spawn packet for other character your own spawn packet is the 0x3013 (if i'm correct)
Mabye the problem is with the fortress war. Since the error before the msg error says something about the siege defence tower.
Try to disable the fortress war stuff or remove that object from the database. It is likely that it has something to do with this since the spawn packet contains info about the fotress war.
@Schickl the 0x3015 is the single spawn packet for other character your own spawn packet is the 0x3013 (if i'm correct)
Blackrogue has the same opcodes as far as I know. the msg id is probably something internal to figure out what method to call or something.
Anyway, the loading problem could be related to the fotress war even if you disabled them all. I don't know how the gameservers exactly handles this but right after the spawn packet there is a packet send containing fortress war info like who occupies which fotress.
The gameserver might pre load this data and crash while building the packet.
But again I don't know how the gameserver exactly loads this so it.
You also might want to look in the events mabye there is something wrong with them?
at least it's not something related to the client since it seems to not even receive the spawn packet or otherwise it would load and/or crash.
So you should look for something global and affecting all the players like the events.
Blackrogue has the same opcodes as far as I know. the msg id is probably something internal to figure out what method to call or something.
Anyway, the loading problem could be related to the fotress war even if you disabled them all. I don't know how the gameservers exactly handles this but right after the spawn packet there is a packet send containing fortress war info like who occupies which fotress.
The gameserver might pre load this data and crash while building the packet.
But again I don't know how the gameserver exactly loads this so it.
You also might want to look in the events mabye there is something wrong with them?
at least it's not something related to the client since it seems to not even receive the spawn packet or otherwise it would load and/or crash.
So you should look for something global and affecting all the players like the events.
I disabled the events aswell.. still the same problem xD
Update: now my client crashes after I press start at the character selection screen.
And this is at the end of the .DMP file in the dump folder:
Start Program DISP_CHANGE_SUCCESSFUL CPSVersionCheck::OnCreate (0) GateWay : ***.***.***.*** Window Activate DISP_CHANGE_SUCCESSFUL Window De-Activate CPSLogo::OnCreate CPSTitle::OnCreate
Window Activate CPSCharacterSelect::OnCreate CPSTitle::OnCreate CPSCharacterSelect::OnCreate Window De-Activate CPSTitle::OnCreate Window Activate CPSMission::OnCreate SR_MYCHARACTER_DATA OnMyCharacterEntered - Start CICPlayer::CICPlayer ASSERT("ľĆŔĚĹŰ:39"), 5120, .\globaldatamanager.cpp Terminate Program DISP_CHANGE_SUCCESSFUL Window De-Activate
Update: now my client crashes after I press start at the character selection screen.
And this is at the end of the .DMP file in the dump folder:
Start Program DISP_CHANGE_SUCCESSFUL CPSVersionCheck::OnCreate (0) GateWay : ***.***.***.*** Window Activate DISP_CHANGE_SUCCESSFUL Window De-Activate CPSLogo::OnCreate CPSTitle::OnCreate
Window Activate CPSCharacterSelect::OnCreate CPSTitle::OnCreate CPSCharacterSelect::OnCreate Window De-Activate CPSTitle::OnCreate Window Activate CPSMission::OnCreate SR_MYCHARACTER_DATA OnMyCharacterEntered - Start CICPlayer::CICPlayer ASSERT("ľĆŔĚĹŰ:39"), 5120, .\globaldatamanager.cpp Terminate Program DISP_CHANGE_SUCCESSFUL Window De-Activate
İbot Error-Error Video- Error İmages-HELP 04/10/2012 - DarkOrbit - 11 Replies SORRY, MY ENGLİSH VERY BAD.I USE TO GOOGLE TRANSLATE :)
Most people trying to ibot but in my computer İbot not working.
Declared out this error everywhere but I do not get answers
Here's the error Video
http://youtu.be/q0fK09v-K3c
API Error Code: 100 API Error Description: Invalid parameter Error Message: redirect_ 04/08/2012 - elite*gold Trading - 2 Replies API Error Code: 100
API Error Description: Invalid parameter
Error Message: redirect_uri URL is not properly formatted
Das bekomme ich wenn ich ne App installiere... ich habe schon 3 Apps richtig installiert, danach kam immer das bei anderen Apps die ich installiert habe..
was heisst das? redirect_uri URL is not properly formatted
[Error]Error when using Zero's method/And another Error 09/16/2011 - Shaiya Private Server - 5 Replies well here is a screeny of my problem. Any assistance is greatly appreciated. I haven't come across this error before nor seen any posts up here about it. Also this is me executing the NpcQuest_cvs.bat and yes i changed python to C:/Python27/Python.exe in the command line.
http://img707.imageshack.us/img707/9997/errorgx.p ng
Ok So my second error involves changing Stat points per lvl here is my screen shots
http://img854.imageshack.us/img854/6412/nosave.pn g