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[Release] Synx's Pk2 Edit
Discussion on [Release] Synx's Pk2 Edit within the SRO Hacks, Bots, Cheats & Exploits forum part of the Silkroad Online category.
07/01/2010, 00:34
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#46
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Join Date: Apr 2010
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yeah change the underbar with little colors or so
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07/01/2010, 00:34
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#47
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Join Date: Mar 2007
Posts: 623
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transparent is the best . luv it all .
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07/02/2010, 12:14
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#48
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Join Date: Jun 2008
Posts: 40
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wow great work, THX
here are some ideas i've got:^^
- remove delay while searching in network
- remove delay while pimping items with elixirs/ auto pimp till +X ? xD
- when you tip comands in GM-console it doesn't affect any longer the game (currently it opens the map for example when you enter /mapobj)
- when you search in network and arrange the items after price: don't let the **** rearrange to old position when you buy something x)
addition info:
/ground and /mapobj doesn't work in jangancave
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07/02/2010, 19:34
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#49
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Join Date: Dec 2007
Posts: 3,210
Received Thanks: 6,298
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Quote:
Originally Posted by seph1roth
wow great work, THX
here are some ideas i've got:^^
- remove delay while searching in network
- remove delay while pimping items with elixirs/ auto pimp till +X ? xD
- when you tip comands in GM-console it doesn't affect any longer the game (currently it opens the map for example when you enter /mapobj)
- when you search in network and arrange the items after price: don't let the **** rearrange to old position when you buy something x)
addition info:
/ground and /mapobj doesn't work in jangancave
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Thanks for your ideas, but sadly most of them are only possible through SRO_Client modification. Remove the delay also is detectable and can cause a ban. The delay on the alchemy is on the SRO_Client and the server, I can't edit that. For avoid the hotkeys affects the game while you are typing on the GM console you must disable the hotkeys (Options window), I can't disable it like on the real GM console. And arrange the items by price would be cool, but is configured on the SRO_Client too, not in the pk2.
Sorry ^^'
And thanks for the additional info, I didn't test it yet.
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07/06/2010, 16:51
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#50
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Join Date: Jan 2008
Posts: 25
Received Thanks: 2
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sorry i allways get this mixed up all the differnet names and that for Privet ones and that dose iSro mean the global Silkroad the normal one xD that i play ??
and can u still get bannd for PK2?
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07/06/2010, 19:30
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#51
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elite*gold: 0
Join Date: Mar 2007
Posts: 623
Received Thanks: 14
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U can't be banned with pk edit , u never will .
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07/07/2010, 07:52
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#52
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elite*gold: 0
Join Date: Jun 2007
Posts: 1,323
Received Thanks: 409
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**** this would be awesome to have this media.pk2 in rusro
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07/07/2010, 18:49
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#53
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Join Date: Nov 2007
Posts: 64
Received Thanks: 2
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seems like a nice one, i will try it now
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07/09/2010, 11:34
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#54
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Join Date: Sep 2007
Posts: 217
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when u will make a new one?;] i can help with graphics
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07/09/2010, 11:42
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#55
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Join Date: Dec 2007
Posts: 3,210
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Quote:
Originally Posted by Vinyl911
when u will make a new one?;] i can help with graphics
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When iSRO gets updated. I also plan to release the unimported files separately for people who don't want to download the whole pk2 and have a minimum pk2 edit knowledge.
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07/16/2010, 04:52
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#56
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Join Date: Jan 2010
Posts: 1
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I was wondering if its possible to add in an extended draw distance and / or reduced fog. That would be awesome because i really like SRO but the graphics are not really up to the standard of my PC
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07/16/2010, 13:54
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#57
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elite*gold: 0
Join Date: Dec 2007
Posts: 3,210
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Quote:
Originally Posted by Teh_Joker
I was wondering if its possible to add in an extended draw distance and / or reduced fog. That would be awesome because i really like SRO but the graphics are not really up to the standard of my PC 
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That's not on the pk2, but on the SRO_Client. Don't expect a better graphics for this game, remember it was made in 2002/2003 XD
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07/17/2010, 01:42
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#58
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Join Date: Nov 2008
Posts: 14
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Love your work!
Oh btw, i noticed those unique maps arent 100% good.
i think you could better took these:
Keep up the good work!
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07/17/2010, 05:42
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#59
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elite*gold: 0
Join Date: Dec 2007
Posts: 3,210
Received Thanks: 6,298
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Quote:
Originally Posted by sarvice
Love your work!
Oh btw, i noticed those unique maps arent 100% good.
i think you could better took these:
Keep up the good work!
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Yeah I know, I used the lolkop's patch cuz I was hurry, but actually I'm doing my own spawnmap based on the npcpos.txt file, so it will be more accurate.
The map from mmosite have also some wrong points, and extra points that doesn't match.
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07/18/2010, 01:09
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#60
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Join Date: Feb 2009
Posts: 1,064
Received Thanks: 539
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mmosite is so ****** wrong at so many points(like ivy)
EDIT:
new mirror @ uploaded.to(add it pls synx):
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