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[Release] Synx's Pk2 Edit
Discussion on [Release] Synx's Pk2 Edit within the SRO Hacks, Bots, Cheats & Exploits forum part of the Silkroad Online category.
06/19/2010, 15:14
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#1
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[Release] Synx's Pk2 Edit - v1.0
Before make any comment I want to say that my aim wasn't make a graphic pk2 edit, since I see them useless, I wanted to make a pk2 edit with useful and new features. Underbar is the only exception.
So long since I announced it. But finally it's done. I'm proud to present us my first public PK2 Edit:
Features:
- GM Console
- Filter for Adv. Elixirs in Stall Network
- Info for all the root quests unlocked on the Help window
- Item Mall/Event pop-up removed
- 12 Degree filter in Stall Network (useful only for Adv. Elixirs)
- Chat filter removed
- Anti-invisible/stealth
- Fixed action window and added auto-select
- Deleted [Guide] blue msgs
- Deleted Silkroad logo on the intro
- Unique Spawnmap
- Removed fairy avatar wings and glow
- New in-game intro, Qin-Shi Tomb
- New underbar and fixed the "..." issue with the exp static
- New small sections on the guide for stuff related with the PK2 Edit:
Download:
Multiupload (many mirrors):
Marked as safe and working with the iSRO version:
v1.285
WARNING!:
Don't use this PK2 Edit if you are not running iSRO, or if your iSRO version is under the version said above. This edit doesn't works on foreign versions of Silkroad nor p-servers.
This edit works with all the bots and the language packs without problems.
Changelog:
Quote:
v1.0
* Released public version
v1.1
* Fixed problem with the GM console for works with small resolutions
* Updated to work with the new Legend V Plus client
* Fixed wrong unique spots (also removed transparent images of the uniques on the map)
* Fixed some text size problems on the character window, party list, and pet level
* New intro: Battle Arena - Chinese Wall
* Changed pet actions squares for fit the new underbar
* Fixed blank underbar bugs for some users with that issue
* Changed normal job suits for old job suits
* Added Battle Arena information and schedule on the in-game guide
* PK2 size reduced more than 100mb!
v1.2
* Updated to v1.266 client
* Fixed missing button on the Magic POP on the v1.1 (sorry ^^)
* Revised old jobsuits switch
* Another try for fix the errors on the underbar for some users (also for the Battle Arena schedule table)
v1.3
* Updated to v1.267 client
* Final fix for underbar and Battle Arena table (special thanks to 1337 from rev6 forums)
* Missing switch on chinese hunter suit fixed
* Some wrong/missing points on the spawnmap fixed (thanks to Schickl)
* Small bugfixes
v1.4
* Updated to v1.269 client
* Fixed white image on the login screen
* Missing text on in-game guide and StallNetwork fixed
* Dress Room has been added to the Item Mall
v1.5
* Updated to v1.271 client
* Fixed scroll bug on the GM Console (in-game guide)
* Stall Network text fixes (2h/1h/Cleric Rod/Alchemy)
* Added new avatar to the Dress Room (2010 Halloween Dress)
* Fairy Dress Wings are back (for those who didn't liked that feature)
* Fixed white screen @ Halloween bombs
v1.6
* Updated to v1.276 client
* Temporally removed Dress Room
* Added [ADS]Synx NPC (now you can buy that space for announce your Silkroad-related website. Check the in-game notices)
* Several bugfixes
v1.7
* Updated to v1.277 client
* Fixed crash bug for some users
* Removed the annoying green global messages and [ADS]Synx (I'm really sorry for that >_<)
* Removed also pink messages from Joymax
* Fixed some missing text on the new interface and some items
* Stall Network Degree 12 removed for all items but Adv. Elixirs
* Media.pk2 size reduced by 10mb or so ^^'
* Added fixed/improved Music.pk2. Details:
~ Added the missing Battle Arena background music
~ Switched some background music to alternative/longer versions (official versions).
The Music.pk2 patch is optional, if you don't want to apply it just don't copy the Music.pk2 to your Silkroad folder
v1.8
* Updated to v1.282 client (Legend VI - Forgotten World)
* New intro script: Flame Mountain
* Updated Music.pk2
~ Added the missing Forgotten World BGM
~ New christmas song (official)
* Added the Adv. Elixir filter to the new Consigment System
* Fixed stars on Forgotten World Holes/GUI
* A lot of bugfixes/textfixes
v1.9
* Updated to v1.285 client
* Removed video from the launcher (credits to Zwangi)
* Everything should work fine now (invisible patch, guide texts, removed pink texts, etc.)
* Added the name of the Collection Book on which the talisman belongs to on the talisman names.
* Added a section on the in-game guide with all the Talismans names (removed the changelog section, it's worthless)
* Splitted Music.pk2. Now it will be available to download separated of the Media.pk2.
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Thanks to:
Credits are on the in-game guide, but I will also post them here too:
- Drew Benton
- Nicole
- Perry
- Schickl
- ThorKiller
- lolkop
- Babbe
- jeprne
- Shike
If you find any bug on the pk2, you have any doubt or find a link that is down, reply to this thread. I also accept POSSIBLE new features for the upcoming versions (I'll try to keep it up to date with the iSRO updates).
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06/19/2010, 20:38
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#2
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I'll wait for RS, seems like a nice one
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06/19/2010, 20:44
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#3
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perfect kaper, still need to try it tho but i dont wanna take down my clients
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06/19/2010, 20:56
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#4
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Thanks Jsus ^^
/Added rapidshare mirror.
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06/19/2010, 22:31
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#5
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make this for rsro, and remove invisible please?
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06/19/2010, 22:43
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#6
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Quote:
Originally Posted by zilvinaslt52
make this for rsro, and remove invisible please?
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Sorry I will not do edits for others versions since I don't want to keep them up to date too.
If you want to disable the invisible patch just import this file to your media.pk2.
Quote:
Yea, my bad, saw it randomly browsing around epvp and I loved it. I just modified a bit the SP bar since I didn't like it. I'll add you on the credits on the next version. Sorry >_<'
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06/20/2010, 01:51
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#7
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Quote:
Originally Posted by jeprne
Nah dont bother, im just glad you liked it.
Is it possible to add own category for each elixir (acc, prot, shield & weapon)?
Would be great
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Already suggested someone on rev6 XD
No, already tried it but is not possible, the filter I did just works with advanced elixirs because they are sorted by degree. There is almost no difference on the itemdata lines between each normal elixir. Also the 3rd category of the stall network can only be used for select the degree.
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06/20/2010, 02:05
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#8
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Look at the credits image. Drew Beneton. Wrong
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06/20/2010, 02:13
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#9
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Quote:
Originally Posted by Paladino
Look at the credits image. Drew Beneton. Wrong
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Yea I know, typed it bad, realised when I already uploaded it to megaupload. Gonna fix it on the next version.
You replied only for say that ****? Joymax have worse typing mistakes -_-
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06/20/2010, 02:33
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#10
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Quote:
Originally Posted by kaperucito
Yea I know, typed it bad, realised when I already uploaded it to megaupload. Gonna fix it on the next version.
You replied only for say that ****? Joymax have worse typing mistakes -_-
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It was just to you know if you didnt notice.. But joymax is an appart, because joymax is a **it
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06/20/2010, 15:01
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#11
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Quote:
Originally Posted by kaperucito
Already suggested someone on rev6 XD
No, already tried it but is not possible, the filter I did just works with advanced elixirs because they are sorted by degree. There is almost no difference on the itemdata lines between each normal elixir. Also the 3rd category of the stall network can only be used for select the degree.
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This may sound a little far-fetched but:
I added to the stall network that i can search elixirs by degree, and i noticed all the elixirs are on 2nd degree
So how about modifying the degree of each elixir (in itemdata_5000.txt i think) and then search them by degree ?
For example: dg1 for accessory elixir, dg2 for prot and so on..
I tried to do that but didnt succeed
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06/20/2010, 16:44
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#12
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Quote:
Originally Posted by jeprne
This may sound a little far-fetched but:
I added to the stall network that i can search elixirs by degree, and i noticed all the elixirs are on 2nd degree
So how about modifying the degree of each elixir (in itemdata_5000.txt i think) and then search them by degree ?
For example: dg1 for accessory elixir, dg2 for prot and so on..
I tried to do that but didnt succeed
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Hmm interesting... I just tested it and you are right, filter for 2nd degree shows normal elixirs... Then might be possible to add the thing that you said. If I can do it I will add it on the next update of this pk2. I'll take a look more closely at the elixir lines of the itemdata.
Thanks for sharing =3
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06/20/2010, 16:49
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#13
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Sweeett <3
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06/20/2010, 18:07
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#14
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lol funny... I made a pk2 as yours ^^ lol we got same idea just you got it out before me :S <.<
But there is not anyting new in your pk2. Icons isn't a big deal.. And gm console isn't new it's already posted. And all the other editions.
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06/20/2010, 18:53
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#15
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Quote:
Originally Posted by TheRealHero
lol funny... I made a pk2 as yours ^^ lol we got same idea just you got it out before me :S <.<
But there is not anyting new in your pk2. Icons isn't a big deal.. And gm console isn't new it's already posted. And all the other editions.
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Well at the begin I got another edit ideas but lazyness/no premium made me take the fast way. For example, the first spawnmap I have planned for my pk2 was using the in-game scripting, I don't like the ddj edition, but without premium I can't test that stuff and I don't want to abuse of the chars that some people borrowed me for do tests.
This is how I wanted to do the spawnmap at the begin:
I know icon edition of the action window worths nothing, but some people use the autoselect. I tried to make an useful pk2, and not a graphic pk2, as I said on my first post.
Also I see interesting, which ideas you had in common as me?
The GM console edit I know is nothing new, I was using it 2 months before babbe released it. I did a lot of tests with it on the resinfo files looking for a good place for place it, but I don't want to delete useful windows (help window, system window), I was going to put it on the whisper list but after some tests I found that your client crash when you get or send a PM, so I decided to put it on the mini-player info. Is the best way I found for make the common player have available the GM console always as he want without sacrifice important game features.
And about the last part, I tried to do a new and fresh pk2 edit, im tired of see noobish graphics pk2 edits which only edits some text (party match/stalls), some images (sro logo, gauge bars, launchers) and those stuff that is totally useless. If I had a server the edits I would be able to do are 100 times more useful and interesting than the ones of this pk2, but client edit is pretty limited. Anyway I'm interested about that, what do you expected on a pk2 edit? I think I did almost everything that is possible to do in a pk2 edit without affect the user security.
BTW maybe we got the same idea, but not at the same time, I started making this pk2 since 2 months ago.
Oh and also I did an intro specialy for this pk2 edit, but when I finished it I realised that it sucks, thats why I'm used one of my old intros XD
Also do you know how to edit .2dt files (res_ui folder)? For fix the underbar ... bug I needed to understand them, and there is not any guide or nothing on the internet about those files.
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