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[Release] Synx's Pk2 Edit

Discussion on [Release] Synx's Pk2 Edit within the SRO Hacks, Bots, Cheats & Exploits forum part of the Silkroad Online category.

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Old   #1
 
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[Release] Synx's Pk2 Edit - v1.0

Before make any comment I want to say that my aim wasn't make a graphic pk2 edit, since I see them useless, I wanted to make a pk2 edit with useful and new features. Underbar is the only exception.
So long since I announced it. But finally it's done. I'm proud to present us my first public PK2 Edit:



Features:
Download:
Multiupload (many mirrors):



Marked as safe and working with the iSRO version:


v1.285

WARNING!:
Don't use this PK2 Edit if you are not running iSRO, or if your iSRO version is under the version said above. This edit doesn't works on foreign versions of Silkroad nor p-servers.
This edit works with all the bots and the language packs without problems.

Changelog:
Thanks to:
Credits are on the in-game guide, but I will also post them here too:

- Drew Benton
- Nicole
- Perry
- Schickl
- ThorKiller
- lolkop
- Babbe
- jeprne
- Shike

If you find any bug on the pk2, you have any doubt or find a link that is down, reply to this thread. I also accept POSSIBLE new features for the upcoming versions (I'll try to keep it up to date with the iSRO updates).
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Old 06/19/2010, 20:38   #2
 
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I'll wait for RS, seems like a nice one
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Old 06/19/2010, 20:44   #3
 
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perfect kaper, still need to try it tho but i dont wanna take down my clients
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Old 06/19/2010, 20:56   #4
 
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Thanks Jsus ^^

/Added rapidshare mirror.
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Old 06/19/2010, 22:31   #5
 
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make this for rsro, and remove invisible please?
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Old 06/19/2010, 22:43   #6
 
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Quote:
Originally Posted by zilvinaslt52 View Post
make this for rsro, and remove invisible please?
Sorry I will not do edits for others versions since I don't want to keep them up to date too.
If you want to disable the invisible patch just import this file to your media.pk2.



Quote:
edit: woot my underbar
Yea, my bad, saw it randomly browsing around epvp and I loved it. I just modified a bit the SP bar since I didn't like it. I'll add you on the credits on the next version. Sorry >_<'
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Old 06/20/2010, 01:51   #7
 
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Quote:
Originally Posted by jeprne View Post
Nah dont bother, im just glad you liked it.

Is it possible to add own category for each elixir (acc, prot, shield & weapon)?
Would be great
Already suggested someone on rev6 XD
No, already tried it but is not possible, the filter I did just works with advanced elixirs because they are sorted by degree. There is almost no difference on the itemdata lines between each normal elixir. Also the 3rd category of the stall network can only be used for select the degree.
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Old 06/20/2010, 02:05   #8
 
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Look at the credits image. Drew Beneton. Wrong
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Old 06/20/2010, 02:13   #9
 
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Quote:
Originally Posted by Paladino View Post
Look at the credits image. Drew Beneton. Wrong
Yea I know, typed it bad, realised when I already uploaded it to megaupload. Gonna fix it on the next version.
You replied only for say that ****? Joymax have worse typing mistakes -_-
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Old 06/20/2010, 02:33   #10
 
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Quote:
Originally Posted by kaperucito View Post
Yea I know, typed it bad, realised when I already uploaded it to megaupload. Gonna fix it on the next version.
You replied only for say that ****? Joymax have worse typing mistakes -_-
It was just to you know if you didnt notice.. But joymax is an appart, because joymax is a **it
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Old 06/20/2010, 15:01   #11
 
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Quote:
Originally Posted by kaperucito View Post
Already suggested someone on rev6 XD
No, already tried it but is not possible, the filter I did just works with advanced elixirs because they are sorted by degree. There is almost no difference on the itemdata lines between each normal elixir. Also the 3rd category of the stall network can only be used for select the degree.
This may sound a little far-fetched but:

I added to the stall network that i can search elixirs by degree, and i noticed all the elixirs are on 2nd degree

So how about modifying the degree of each elixir (in itemdata_5000.txt i think) and then search them by degree ?
For example: dg1 for accessory elixir, dg2 for prot and so on..

I tried to do that but didnt succeed
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Old 06/20/2010, 16:44   #12
 
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Quote:
Originally Posted by jeprne View Post
This may sound a little far-fetched but:

I added to the stall network that i can search elixirs by degree, and i noticed all the elixirs are on 2nd degree

So how about modifying the degree of each elixir (in itemdata_5000.txt i think) and then search them by degree ?
For example: dg1 for accessory elixir, dg2 for prot and so on..

I tried to do that but didnt succeed
Hmm interesting... I just tested it and you are right, filter for 2nd degree shows normal elixirs... Then might be possible to add the thing that you said. If I can do it I will add it on the next update of this pk2. I'll take a look more closely at the elixir lines of the itemdata.



Thanks for sharing =3
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Old 06/20/2010, 16:49   #13
 
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Sweeett <3
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Old 06/20/2010, 18:07   #14
 
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lol funny... I made a pk2 as yours ^^ lol we got same idea just you got it out before me :S <.<


But there is not anyting new in your pk2. Icons isn't a big deal.. And gm console isn't new it's already posted. And all the other editions.
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Old 06/20/2010, 18:53   #15
 
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Quote:
Originally Posted by TheRealHero View Post
lol funny... I made a pk2 as yours ^^ lol we got same idea just you got it out before me :S <.<


But there is not anyting new in your pk2. Icons isn't a big deal.. And gm console isn't new it's already posted. And all the other editions.
Well at the begin I got another edit ideas but lazyness/no premium made me take the fast way. For example, the first spawnmap I have planned for my pk2 was using the in-game scripting, I don't like the ddj edition, but without premium I can't test that stuff and I don't want to abuse of the chars that some people borrowed me for do tests.
This is how I wanted to do the spawnmap at the begin:

I know icon edition of the action window worths nothing, but some people use the autoselect. I tried to make an useful pk2, and not a graphic pk2, as I said on my first post.
Also I see interesting, which ideas you had in common as me?
The GM console edit I know is nothing new, I was using it 2 months before babbe released it. I did a lot of tests with it on the resinfo files looking for a good place for place it, but I don't want to delete useful windows (help window, system window), I was going to put it on the whisper list but after some tests I found that your client crash when you get or send a PM, so I decided to put it on the mini-player info. Is the best way I found for make the common player have available the GM console always as he want without sacrifice important game features.
And about the last part, I tried to do a new and fresh pk2 edit, im tired of see noobish graphics pk2 edits which only edits some text (party match/stalls), some images (sro logo, gauge bars, launchers) and those stuff that is totally useless. If I had a server the edits I would be able to do are 100 times more useful and interesting than the ones of this pk2, but client edit is pretty limited. Anyway I'm interested about that, what do you expected on a pk2 edit? I think I did almost everything that is possible to do in a pk2 edit without affect the user security.
BTW maybe we got the same idea, but not at the same time, I started making this pk2 since 2 months ago.


Oh and also I did an intro specialy for this pk2 edit, but when I finished it I realised that it sucks, thats why I'm used one of my old intros XD


Also do you know how to edit .2dt files (res_ui folder)? For fix the underbar ... bug I needed to understand them, and there is not any guide or nothing on the internet about those files.
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