Silkroad uses the TCP/IP protocol for communication. If you wanna know how general connecting works read about that. is everything related to Silkroad packets.
What do you mean by "launched" ?
The littile image that loads the pk2s library before the login-screen? Be specific, anyhow, its easy theres an ack packet beint sent from the server, for those.
Im talking for HWID limit. It blocks me from loging in. The id and pw screen. Trying to understand how it knows to block me or not, becouse i dont see a sent packets to server about hwid
Im talking for HWID limit. It blocks me from loging in. The id and pw screen. Trying to understand how it knows to block me or not, becouse i dont see a sent packets to server about hwid
Silkroad does not originally have one, but people manage to hook sro_client and add hwid data to one of packets (probably the one sends id/pw?). Then, the data is checked by server.
Do you think that i would be able to find it out if i login from 2 different computers with same account and then check the differences in the data sent?
Capturing a different packet and sending it again (aka. replay attack) is a nice idea. if it does not work, the packet is obviously stamped with date and time.
Recreating the system from scratch requires either a lot of luck in guessing algorithms or a lot of reverse engineering and coffee.
Most HWID-Systems are actually pretty much potato. If you're not to clumsy with the debugger, you can, for most systems, easily figure out the "ingredients" for the HWID and write a loader for the dll.
Sry for the spam, i managed how to bypass it already! tnx to every1 tried to help me now im happy
I just want to ask, does my hwid resets each time i reinstall my windows and is it possible to set my sro_client to send same data everytime with this packet?
Depends on what ingredients the HWID System uses to build the HWID. If its really (and only) dependent on the Hardware, then it will survive a reinstall and stay persistent.
[Release] +5500 Packets structure , client/packets constants 10/07/2012 - CO2 PServer Guides & Releases - 10 Replies edit : if u know nothing about packets go to this post first
explaining what is packets , and explaining a packet with details and everything
http://www.elitepvpers.com/forum/co2-pserver-disc ussions-questions/2162344-packets-packets-packets. html#post19074533
i start making my very own packet structure to use them on my new proxy but i thought of ripping them from the source
so yeah the following packets is ripped of trinity base source
right now im just providing the packets structure...
[Packets] Wie änder ich flyff packets? 07/16/2011 - Flyff Private Server - 19 Replies HeyHo,
Ich würde sehr gerne wissen wie man die Flyff Packets ändert...
ich denke mal Zahlen ändern werden nicht ausreichen oder?
[Packets] 06/19/2009 - Kal Online - 11 Replies Hallo,
so geht an die letzten Feinheiten meines Magebots.
Wir sieht es mit Skillanimationen aus? Nehmen wir mal an Ice Magic ist 0x10 b 2, muss ich dann für das animationspacket (0x21 ka weis es gerade net auswendig) auch 2 senden? bzw gibt es fälle in dennen sich das unterscheidet?
2. Das Alte Thema Z-Coord... gibt es nen funktionierendes HeightDetour irgendwo im forum, oder nix public? Bin im mom in der Uni, wie sieht mit dem hier aus:
3. Weis einer die Nr vom Expell-Packet? Ich...
At all who know a lot about Packets.. 02/13/2008 - Metin2 - 2 Replies Also ich benutze seit einiger Zeit WPE hab auch geschafft ein MMORPG damit zu hacken.. barbie.de (kleine Schwester wollte sich ne Puppe kaufen xD)
Jetzt zu Metin2.. könnt ihr mir das mal erklären.. Ich hab das Prog Wpe und sehe auch das ich Packete verschicke und bekomme, doch die sind verschlüsselt. Wie kann man die entschlüsseln? Hab was von einem Algorhitmus und einer Crypttable gehört, könnt ihr mir das erklären, wie ich mit einem Algorhitmus oder mit einer Crypttable die Packete...