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MOB Spawnpoints in Dungeons
Discussion on MOB Spawnpoints in Dungeons within the SRO Coding Corner forum part of the Silkroad Online category.
02/02/2015, 09:59
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#1
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MOB Spawnpoints in Dungeons
Hey,
i am looking for month for calculate Spawnpoints to render a Dungeonmap. (Worldmap finished...(x/y-135/92) * 192 + (fLocalPosX/Y /10)).
How to calculate the Spwanpoints from e.g. Donhwang Cave without "X" and "Z" Region-Values (where X=0 and Z =0)? Any Idea?
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02/02/2015, 21:55
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#2
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You will read X & Y sector normally, then if Y sector = 0x80
Then you will read X & Z & Y positions as SignedDoubleWord
If Y sector is not 0x80
Then you will read X & Z & Y positions as Word
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02/02/2015, 22:43
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#3
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Thanks, but i can t use it..
I am loading the data from database and media.pk2 to xml.
Is there an other way to calculate the spawnpoints?
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02/03/2015, 10:20
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#4
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dotCom
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You can go with your Char in the Dungeon , log off and look into your Database.
You will see the Coords you need.
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02/03/2015, 10:43
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#5
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I dont need the coordinates from Char, just Monster spawn (points).
Worldmap Monster Coordinates: (X - 135) * 192 + (fLocalPosX /10) -> Any Monsterspawn
Dungeonmap Monster Coordinates: X and Z are 0...
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02/03/2015, 18:30
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#6
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I don't understand you
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02/03/2015, 19:00
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#7
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Example Worldmap (Radar) - Calculate MOB Pos & NPC Pos with (X -135) * 192 + (flocalPosX / 10)

Example Jangan User Map - Calculate NPC Pos with Copy / paste fLocalX * factor.
X, Y -> RefRegion Table
fLocalPosX,Y -> RefNest
How to calculate MOB Pos in Dungeons (where X and Y =0)?
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02/04/2015, 14:03
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#8
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Seriously I don't understand you either, just teleport to yourself or relog to get the real position. When you're at a dungeon your position won't change it will stay the same.
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02/04/2015, 14:13
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#9
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I just need the Pixel coordinates by any MOB, not Char....
It s ok, i am waiting for another answers.
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02/04/2015, 14:17
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#10
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dotCom
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Quote:
Originally Posted by Devsome
You can go with your Char in the Dungeon , log off and look into your Database.
You will see the Coords you need.
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Quote:
Originally Posted by Kirika_X
I dont need the coordinates from Char, just Monster spawn (points).
Worldmap Monster Coordinates: (X - 135) * 192 + (fLocalPosX /10) -> Any Monsterspawn
Dungeonmap Monster Coordinates: X and Z are 0...
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Quote:
Originally Posted by xExorcist
Seriously I don't understand you either, just teleport to yourself or relog to get the real position. When you're at a dungeon your position won't change it will stay the same.
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Thats what I sayed.
If he put his Char into the Cave and log off he can see in the Database the X,Y,Z1,Z2 or whatever Coords he need.
Then you also know the Coords from the Monster where they spawn.
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02/04/2015, 14:35
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#11
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This isn t exactly....I want
calculate it.
EDIT: ok, founded...just need the Map midpoint hehe.Thx for help and close
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02/05/2015, 02:16
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#12
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Good luck
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