PHP Code:
//Header
a7 01 //size = 01A7(423)
13 30 //Opcode = 0x3013(vsro)
00 00 //Security & CRC
//End
//Data
///Self Info
--
8a 07 00 00 // CharType
11 // Volume
03 // level
03 // mastery can't be more than that value
9a 02 00 00 00 00 00 00 // exp
53 01 00 00 // spexp
6b 03 00 00 00 00 00 00 // gold
05 00 00 00 // sp
06 00 // aatr. pts.
04 00 00 00 00 // 5 noob icons
e4 00 00 00 // hp
f9 00 00 00 // mp
01 00 // PKDaily
00 00 // PKLVL
00 00 // Karma
00 00 // Area title(WTF?!)
//End
//Items
--
00 // ??
2d // Total item slots
0a // Used item slots
//Item1
///
00 // ItemSlot = 0 - exist?
33 05 00 00 // Item Id
01 // plus
83 b2 23 0e 00 00 00 00 // Item modifier
2a 00 00 00 // durability
04 // number of blue stats
80 00 00 00 //stat id 1
14 00 00 00 //stat value 1
50 00 00 00 //stat id 2
1e 00 00 00 //stat value 2
05 00 00 00 //stat id 3
02 00 00 00 //stat value 3
38 00 00 00 //stat id 4
01 00 00 00 //stat value 4
//Item2
///
01 // ItemSlot = 1
41 0e 00 00 // Item Id
00 //plus
00 00 00 00 00 00 00 00 // Item modifier
2a 00 00 00 //Durability
00 //Number of blue stats
//Item3
///
04 // itemSlot = 4
42 0e 00 00 // ItemId
00 //plus
00 00 00 00 00 00 00 00 //Item Modifier
28 00 00 00 //Durability
00 //Number of blue stats
//Item4
///
05 //ItemSlot
43 0e 00 00 //ItemId
00 //plus
00 00 00 00 00 00 00 00 //item Modifier
26 00 00 00 //Durability
00 //Number of blue stats
//Item5
///
06 //ItemSlot
31 0e 00 00 //itemId
00 //plus
00 00 00 00 00 00 00 00 //Item Modifier
40 00 00 00 //Durability
00 //number of blue stats
//Item6
///
07 //ItemSlot
86 2a 00 00 //ItemId
00 //plus
00 00 00 00 00 00 00 00 //Item Modifier
2c 00 00 00 //Durability
00 //number of blue stats
//Item7(EXP Helper(60%))
///
0d //ItemSlot
42 1d 00 00 //ItemId
01 00 //amount
//Item8(EXP Helper(100%))
///
0e //itemSlot
43 1d 00 00 //ItemId
01 00 //amount
//item9(20 newbie item scrolls)
///
0f //itemSlot
8e 28 00 00 //itemid
14 00 //Amount
//Item10(150 chinese arrows)
10 //ItemSlot
3e 00 00 00 //ItemId
96 00 //Amount
//EndItems
//Avatar Items
05 //Start of avatar items
00 //Number of items
//EndItems
//Mastery
00 //Start Mastery
//Mastery 1 - Bicheon
///
01 // unknown
01 // First mastery(Bicheon)
01 // Chinese mastery
00 // unknown
00 // unknown
00 // mastery level
//Mastery 2 - Heuscal
///
01 // unknown
02 // Second mastery(Heuscal)
01 // Chinese mastery
00 // unknown
00 // unknown
00 // Mastery level
//Mastery 3 - Pacheon
///
01 // unknown
03 // Third mastery(Pacheon)
01 // Chinese mastery
00 // unknown
00 // unknown
00 // mastery level
//Mastery 4 - Cold
///
01 // unknown
11 // Fourth Mastery(Cold)
01 // Chinese mastery
00 // unknown
00 // unknown
02 // mastery level
//Mastery 5 - Light
///
01 // unknown
12 // Fifth Mastery(Light)
01 // Chinese mastery
00 // unknown
00 // unknown
00 // mastery level
//Mastery 6 - Fire
///
01 // unknown
13 // Sixth Mastery(Fire)
01 // Chinese mastery
00 // unknown
00 // unknown
00 // mastery level
//Mastery 7 - Force
///
01 // unknown
14 // Seventh Mastery(Force)
01 // Chinese mastery
00 // unknown
00 // unknown
00 // mastery level
//EndMastery
//Skill list
02 00 //Start of skill list
02 //End of skill list
//EndSkill
//Questst
01 00 // 1 completed quest
01 00 00 00 // completed quest ID(you start with this)
01 // 1 active quests
02 00 00 00 // active quest ID
10 00 58 //quest data??
01 //description available <bool>
01
01
01
16 00 //quest name len
53 4e 5f 43 4f 4e 5f 51 54 55 54 4f 52 49 41 4c 5f 43 48 5f 30 31 //quest name
00
01 //npc quest <bool>
e3 07 00 00 //npc ID
00 //End of quests
//EndQuests
//PlayerID
61 cd 03 00
//Coordinate Data
aa // X Sector
60 // Y Sector
52 05 c2 42 // X Coord
53 bb 9a 41 // Z Coord
ad 5a e9 44 // Y Coord
4c 1d // Angle
00 // Moving <Bool>
01 // Walking/Running??
00 //
4c 1d // Angle
//Other char data
00 //Dead <bool>
00 //State (02=walking 03=running 04=sitting)
00 //Berserking <bool>
00 00 80 41 //Walkspeed (float)
00 00 48 42 //RunSpeed (float)
00 00 c8 42 //Berserkspeed (float)
00 //Active buffs?
09 00 //char name length
43 65 6c 65 62 72 69 74 79 //char name
//Job Data
00 00 //alias name length
00 //job type(0=none,1 = trader,2=thief,3=hunter)
01 //job lvl
00 00 00 00 //job exp
00 00 00 00
00 00 00 00
//Other Data
00 //pvp state
00 00
ff //startup popups
df
00
00 //other data
00 8a 79 1a //AccountID
00 //GM flag
00
07 //hotkeys
//End Of Packet
00 00 00 00 00 00 00 00
01 00 01
00 00






