For my project I'm using the nvm.h and nvm.cpp to load the navmesh file and I'm saving it in my memory. Everything goes fine and I get the correct Z position from the navmesh but I can't figure out how to get the forbidden area's in the navmesh.
Like when a character walks up a mountain it will stop at some points since there is a collision.
How am I able to get the lines where the character cannot walk.
And also what does the 3 zones do? I've created a little app which draws the fx1, fx2, fy1 and fy2 at the map but it doesn't seem to be the one which i'm looking for.
Here are pictures of the zones at the 170x99 region which is at the north east of jangan. I used this one cause it has a little mountain on it.
All zones, Only zone 1, Only zone 2, Only zone 3
I don't see anything logic which looks like the forbidden area on the mountain.
Btw I have tried to compile edxNVMViewer but It crashes when I compile it. I don't know if it has something to do with the sfml version but I hope anyone could help me with this
Thanks






.