For example i want to send the packet to up the Warrior Mastery
witch is:
[C -> S][70A2]
01 02 00 00
01
worked for me!
But Skills like the Warrior Skill "Slash"
[C -> S][70A1]
E0 21 00 00
didnt worked any reason? Iv seen in some Bot sources a skills.txt
included something like this
Flame body - Wisdom;SKILL_CH_FIRE_GONGUP_A_01;130;12;98;3
Flame body - Power;SKILL_CH_FIRE_GONGUP_B_01;131;32;300;3
Flame body - Extreme;SKILL_CH_FIRE_GONGUP_C_01;132;52;675;3
I already got it you need the skill ID for example 7465 this you need to convert from int. to hex -> 1D29 than you need to send this but not 1D29 it must be 291D and than zero byte 291D0000
edit// you can get the skill id from media.pk2 skilldata_5000.txt and skilldata_10000.txt
Receive packet for skill/spell/item end? 08/15/2011 - Kal Online - 1 Replies I'd like to know if there's a receive packet that tells the client that a skill/spell/item has ended.
I keep track of time used for skills like increasing concentration, spells like defensive incantation, and items like lucky stones, etc. with a programmed counter using GetTickCount similar to code released recently by MoepMeep.
Instead of using counters, if there's a packet that let's me know when they run out of time or cause the screen animation to end, it'll make automation much...
Attack / Skill Packet 08/08/2009 - Ragnarok Online - 1 Replies I wanna know how I can get the attack skill packet of a Skill.
Can anyone post a tut or brief explanation
Arigato.
Disguise Skill Packet 11/16/2008 - CO2 Private Server - 13 Replies Here the Packet
the mode like 2770011004
The Red Numbers == Monster Mech
277 = NightDevil
public static byte Disguise(int charid, Int64 mode, int maxhp, int hp)
{
return new byte { 0x3c, 0x00, 0xf9, 0x03, ((byte)(charid)), ((byte)(charid >> 8)), ((byte)(charid >> 16)), ((byte)(charid >> 24)), 0x03, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, ((byte)(mode)), ((byte)(mode >> 8)), ((byte)(mode >> 16)), ((byte)(mode >> 24)), 0x00, 0x00, 0x00, 0x00, 0x01, 0x00,...
skill packet 11/28/2007 - Conquer Online 2 - 2 Replies When using a skill(cure).how is the target sent in the packet?
BB 7F 17 00=accid 5A 79 17 00=target
20 00 FE 03 FE 94 7D 07 BB 7F 17 00 77 05 F3 93 E7 C3 7A 02 15 00 00 00 03 13 21 C9 00 00 00 00
20 00 FE 03 F5 60 7E 07 BB 7F 17 00 77 05 F3 93 E7 C3 7A 02 15 00 00 00 03 13 21 C2 00 00 00 00
i dont see the target id in the packet?somthing to do with asc2hex?
::EDIT::i hope this aint the answer but, does it have to be xor,added and a bunch of other stuff?
Idea-modify packet like Frenzy skill so it can have shorter reusetime 11/25/2007 - Lineage 2 - 0 Replies Hi,
i have idea. What about when u use some buff(frenzy,zealot...) and u modify packet, so reuse this skill can be not 5min but 30sec? Or buff(frenzy) can be not 90sec but 120sec?
I saw it in other mmorpg(Archlord), ppl modified packet and cooldown of skill was 0.... ---- ARCHLORD