I'd like to know if there's a receive packet that tells the client that a skill/spell/item has ended.
I keep track of time used for skills like increasing concentration, spells like defensive incantation, and items like lucky stones, etc. with a programmed counter using GetTickCount similar to code released recently by MoepMeep.
Instead of using counters, if there's a packet that let's me know when they run out of time or cause the screen animation to end, it'll make automation much easier.






