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[PK2 TOOL] BMS Model converter
Discussion on [PK2 TOOL] BMS Model converter within the SRO Coding Corner forum part of the Silkroad Online category.
03/03/2012, 15:36
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#31
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Doesn't convert back to game format, smartass.
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03/03/2012, 15:43
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#32
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Quote:
Originally Posted by perrytje
Doesn't convert back to game format, smartass.
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... I really shouldn't be in this forums anymore, this was just an information and you haven't anything better to do than harassing me.
And in addition if you would have read the whole thread, you would have seen that the plugin also exports it back to bms.
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03/04/2012, 08:17
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#33
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hi all look this lol its zanpacto ichigo
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03/04/2012, 11:54
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#34
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Akatsuki Dress
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03/04/2012, 14:26
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#35
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why i always get index was outside bound of array ? any help
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03/06/2012, 22:50
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#36
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I put the glaive project on hold for now. Gotta come up with a nice texture.
Instead, i made a katana. I'll make it smaller and fix the little texture error at the base of the blade.
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03/07/2012, 15:29
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#37
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could you send me this project ? if you send, we can imporve this
ps. send via private message
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03/16/2012, 04:59
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#38
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Does perrytje stopped working?
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03/17/2012, 13:44
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#39
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I did not stop, I just missed a couple of reply notifications lol. I actually improved the converter to convert moving models too, I don't know wether I'll release it or not yet.
It's really nice what you guys have been doing with the program so far, keep the good work up!
@3DProgrammer, make sure you are using the right import/export settings, if that still doesn't work send me a PM and we'll sort it out.
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03/31/2012, 13:47
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#40
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hm. pretty weird.I've extracted a model from aion,converted it and stuff,I've done everything,converted it successfully,but it still crashes as soon as it should display anything..any ideas about it?
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03/31/2012, 14:26
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#41
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Have you checked the size and position of the model compared to a silrkoad model? You could also try converting the .bms file back to obj, to see if the model still looks the same, maybe that will clarify stuff.
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03/31/2012, 14:38
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#42
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well,yeah the position is the same I modified its size,too,but the file size is larger,not sure if that can cause any problem,but it shouldn't cause any,should it?
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03/31/2012, 15:02
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#43
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The size of the file shouldnt matter, it's logical that more vertices need more bytes in the file. Try doublechecking if the mesh name and material name in the new file are the same as in the old file.
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03/31/2012, 15:23
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#44
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aw ***,I misspelled the material name >.< working now.thank you very much :P
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03/31/2012, 17:15
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#45
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I didn't write anything here yet. But since perry is here.
Thanks alot for this !
I've tried it and made some cool new stuff. But since i don't play SRO anymore i won't use it
Good Job
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