-Full multiplayer
-for now 16 players support
-log in log out support
-monster spawn and monster walk ( monsters dont attack for now yet )
-monsters stay on the server when players logout , mob control work .
-no pvp support for now
-no buy in npc support
-no teleportation
-team fighting with mob fully work , all players can attack one mob
-china skills work , no crashes
that sounds a very weak project and really have just stole most of SREmus work, the only thing they have seemed to add is the spawn of all Mobs based on the npcpos.txt and have just sent out one packet, its not really that hard to do.
But in time they will come to realise before starting a project like this how much work is ahead of them, if they are annoucing they already have things like this its very nooby since its just SREmus work combined with some stuff they probably grabbed from D-SREmu
that sounds a very weak project and really have just stole most of SREmus work, the only thing they have seemed to add is the spawn of all Mobs based on the npcpos.txt and have just sent out one packet, its not really that hard to do.
But in time they will come to realise before starting a project like this how much work is ahead of them, if they are annoucing they already have things like this its very nooby since its just SREmus work combined with some stuff they probably grabbed from D-SREmu
Do you know something about programming ?, Do you checking sremx code ? stop telling a **** , this version of emu is effect months of hard work , i give you it for free , you should have some respect to me .Check before telling a **** .
erm I am in an emulator development at the moment called eSRO, we have most functions implemented and have been doing it for a while and I know how hard it is, and I know these people like sunrise sro will never achieve anything.
-Full multiplayer
-for now 16 players support
-log in log out support
-monster spawn and monster walk ( monsters dont attack for now yet )
-monsters stay on the server when players logout , mob control work .
-no pvp support for now
-no buy in npc support
-no teleportation
-team fighting with mob fully work , all players can attack one mob
-china skills work , no crashes
erm I am in an emulator development at the moment called eSRO, we have most functions implemented and have been doing it for a while and I know how hard it is, and I know these people like sunrise sro will never achieve anything.
good , so you shouldn't say " another noobs with copy paste emulator " etc. before check. Check code Sremx emulator , Sremu and D-Sremu was totaly non multiplayer , great pvp in D-Sremu was a sci-fiction , i saw they functions . Sremx i'ts concetrated on multiplayer , all functions it's write in multiplayer .Maybe it's not a greatest project , but it first real support more than 2 players and it's still open source . Basic of sremu it's not really multiplayer , first it's bad socket system .D-sremu was great , alot of functions but..... great for 1 player , they functions its realy for one player, you can't use it in multiplayer .
Well I remember getting SRVB source back in the day and managed to get multiplayer work, yes it was incomplete and buggy. But Visual Basic sucks and is old thats why you should code in it, if your wanting to even bother code a large code server stick with C++ and actually steal the more up to date source of SREmu called SRVC++. Then you would of achieved something better than VB.
Well I remember getting SRVB source back in the day and managed to get multiplayer work, yes it was incomplete and buggy. But Visual Basic sucks and is old thats why you should code in it, if your wanting to even bother code a large code server stick with C++ and actually steal the more up to date source of SREmu called SRVC++. Then you would of achieved something better than VB.
i know C++ it's better for large project , but visual basic it's simply for everyone and it's faster to writing in it something . I don't want crate real server like "second silkroad" , to do this i need real team of programmers and sniffers and a lot of time . I want do llittle server for 300 - 1000 players for everyone that's all , visual basic it's enought for this.
-Full multiplayer
-for now 16 players support
-log in log out support
-monster spawn and monster walk ( monsters dont attack for now yet )
-monsters stay on the server when players logout , mob control work .
-no pvp support for now
-no buy in npc support
-no teleportation
-team fighting with mob fully work , all players can attack one mob
-china skills work , no crashes
Project Sremx
to see download you must register on the forum
I hope u respect the license on the code and open your code to the community, or u might have some legal problems xD
[RELEASE] I named my bot LILPROHACKER, based "Disconnect'S packet based BOT" 02/08/2010 - Shaiya Hacks, Bots, Cheats & Exploits - 6 Replies Hello guys Thats release section right???
http://img686.imageshack.us/img686/8051/fuckthate .jpg
Shaiya Packet Bot By lilprohacker - G-R - Your Gaming Community
DLL error, but its not my problem i did it just for show people what is dll error.
Solution: Put "pipeClient.dll" and "packet.dll" to Shaiya Packet Bot v1023 folder
http://img707.imageshack.us/img707/4519/fuckthat. jpg
Open Source Project: SREmu 01/25/2009 - Silkroad Online - 18 Replies I am just making this topic to bring your attention to recent development at SREmu.
SREmu has gone from a VB6 project to an open-source C++ project hosted on SourceForge.
At the moment I am the only one working on it, but I would like to see it a community driven project. To clarify: I'm not looking for a team, I'm looking for knowledgable people that code in C++, preferably with some experience with x86 assembler, packet logging / parsing, subversion, visual studio, etc.
About the...
[Project]CO 1.0 based server 12/02/2008 - CO2 Private Server - 12 Replies Title says it all, the server will use CO 1.0 client, for all the veterans out there that hate all the new patches and such.
Adds:
- Nothing atm just started this project today
Name: Demos Online
Website: Not completed.