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Glaiver Help

Discussion on Glaiver Help within the Silkroad Online forum part of the Popular Games category.

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Old   #1
 
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Glaiver Help

Hey i want to make a gliaver and i have a ton of questions if someone could answer some of them it would help alot

1) what forces do i take? Bicheon/Fire/Light? or Bicheon/Fire/Cold

2) if i take the Fire/Light combo what skills do i take EXACTLY i cant stress that enough im already super confused and if i could get an exact layout thatd be great

3) if i take the Fire/Cold combo what skills do i take exactly?

4) Are glaivers good againt mobs? i dont want to pvp much and i just prefer to hunt mobs and things like that so are they decent vs mobs?

5) Garment? protector? armor? iv seen many guides saying garment for speed and mana consumption and iv seen it everywhere that glaivers spend alot on mp but thats fine with me but which shud i take?

iv got to go atm but il put my other questions up later

thanks in advance to anyone who helps me out!
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Old 12/11/2011, 03:45   #2
 
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Bicheon is for blades and sword. Heuksal is for glaives.

So which build do you want to make?
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Old 12/11/2011, 13:03   #3
 
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Oh woops i meant Heuksal my bad
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Old 12/11/2011, 14:47   #4
 
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Okay so...


1. Go Heuksal/Fire/Cold.

2. Don't take light.

3. Skills you should take as Fire/Cold;

Fire: Fire Force Series, Fire Shield Series, Flame Body Series, Fire Protection Series, and Flame Devil Force (Passive).

Cold: Frost Guard Series, Snow Shield Series(lvl1 of third book 40% absorbtion) and Cold Armor Series (Passive)

4. Glaivers have good physical defense and with fire buff and armors, they have decent mag defense too.

5. Garment for reduced mana and a little speed. You have heaps of phy defense with being full str and also cold buffs.

Good luck, glaivers are a strong build.
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Old 12/11/2011, 18:19   #5
 
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Thanks this really helps me!
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Old 12/12/2011, 08:10   #6
 
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just take fire/ice/heuskal!
why not force? --> Holy Spell + after skill balance you won t be able to have Force + (fire/light/ice)
why not light? --> it sucks and is more or less for INT char but after skill update you are able to skill it anyway!
why not blade? --> useless (worse than force) and after skill balance update you won t be able to skill it!

whats this skill update?
Force = 1 tree
each Weapon masterys = 1 tree
fire/ice/light = 1 tree

so you can only skill 1x Weapon mastery + force OR the attacking forces.
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Old 12/14/2011, 15:22   #7
 
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Quote:
Originally Posted by papapajo View Post
just take fire/ice/heuskal!
why not force? --> Holy Spell + after skill balance you won t be able to have Force + (fire/light/ice)
why not light? --> it sucks and is more or less for INT char but after skill update you are able to skill it anyway!
why not blade? --> useless (worse than force) and after skill balance update you won t be able to skill it!

whats this skill update?
Force = 1 tree
each Weapon masterys = 1 tree
fire/ice/light = 1 tree

so you can only skill 1x Weapon mastery + force OR the attacking forces.
im not gonna lie.. i dont understand a thing you said lmao
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Old 12/14/2011, 22:58   #8
 
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LOL.

Im guessing you're on a private server? If so, don't worry about what he said.
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Old 12/15/2011, 11:13   #9
 
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yes it was just about ISRO
if you are on a PSERVER ignore the part in the bottom and just go for Heusk/fire/ice
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Old 12/18/2011, 20:10   #10
 
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Im actually on Isro im just not a genius
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Old 12/19/2011, 09:20   #11
 
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ok so i ll explain that
there will be a skill update.
that means you will have only 240 skill lvl not 360 anymore!
and the masterys fire/ice/light will be all one big mastery instead of 3.
and force will be 1 mastery and every single weapon will be 1 mastery.
so with 240 points you are able to max 2 masterys that means you can upp:
2x a weapon mastery, the (fire/ice/light) and the force mastery, 1 weapon + force, or 1 weapon + (fire/ice/light)

so in this case you have to go for Weapon (heuskal) + (fire/ice/light).
but atm you go for heuskal/fire/ice and then you can lvup the light mastery after the update ^^
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