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How to: Shaiya Server with EP4
Discussion on How to: Shaiya Server with EP4 within the Shaiya PServer Guides & Releases forum part of the Shaiya Private Server category.
05/24/2010, 13:53
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#241
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elite*gold: 0
Join Date: Mar 2010
Posts: 62
Received Thanks: 6
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what must i do i cant find anything in google
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05/24/2010, 16:42
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#242
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Join Date: Jun 2009
Posts: 131
Received Thanks: 73
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Quote:
Originally Posted by badboy1996
So I have install the server but the green "pause" go to "start" but after 4-5 secs go all to
"pause" what can i do?
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Open the Client Binary log files and check the output of all of them. Most likely it will tell the error.
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05/25/2010, 02:11
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#243
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Join Date: May 2010
Posts: 13
Received Thanks: 1
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Possum, I loved Evo and you did a absolutely terrific job btw, it's the same error i am getting all the time. "DB gamedata connect error" etc, etc. It's almost like the db aren't connected at all. I have re-done this process of installing probably an embarrasing number of times as well as 2 complete formats.
I'm jus trying to run the server locally and can't even do that w/o getting this error.
Me and badboy both have our logs posted on page 23 of this thread if you are interested.
Thanks.
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05/26/2010, 16:54
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#244
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elite*gold: 0
Join Date: Apr 2010
Posts: 95
Received Thanks: 24
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hey pls can Mihr a hlfen I no longer knows what to do yet weider
Quote:
2010-05-26 16:48:47 connect mgr 956
2010-05-26 16:48:48 DB agent connect failed
2010-05-26 16:48:48 1 1 SAgent: isconnect: (3, 1236)
2010-05-26 16:48:48 1 1 T=000:00:00:000, RC=1,RCS=1, RB=5,RBS=5, SC=2,SCS=2, SB=70,SBS=70
2010-05-26 16:48:48 discon mgr ((3,1236, 5,70)
2010-05-26 16:48:48 mgr Connection Lost INFO : T=000:00:00:000, RC=1,RCS=1, RB=5,RBS=5, SC=2,SCS=2, SB=70,SBS=70
2010-05-26 16:48:48 mgr server disconnection
2010-05-26 16:48:48 server shutdown Connection INFO : T=000:00:00:000, NumC=0,CMin=0,CMax=0,CAvg=0.00, CAva=0,CReq=0,CCnt=0,DCCnt=0, CTimeT=000:00:00:000,CTimeAvg=000:00:00:000, RBT=0,RBS=0,RBSC=0,SBT=0,SBS=0,SBSC=0
2010-05-26 16:48:48 3 1 SService::ServiceCtrlDispatcher(): m_pService->Init()
2010-05-26 16:48:48 Call save all waiting...
2010-05-26 16:48:48 Call save all failed dbagent disconnected(user count = 0)...
2010-05-26 16:48:48 server shutdown Connection INFO : T=000:00:00:000, NumC=0,CMin=0,CMax=0,CAvg=0.00, CAva=0,CReq=0,CCnt=0,DCCnt=0, CTimeT=000:00:00:000,CTimeAvg=000:00:00:000, RBT=0,RBS=0,RBSC=0,SBT=0,SBS=0,SBSC=0
2010-05-26 16:48:48 Save Shaiya.SData 0
2010-05-26 16:48:48 PS_GAME__system log end (Game)
2010-05-26 16:48:48 3 1 SService::ServiceCtrlDispatcher(): service shutdown
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LG KillerNos
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05/28/2010, 01:48
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#245
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elite*gold: 0
Join Date: Feb 2009
Posts: 192
Received Thanks: 151
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Can someone help me here? I'm trying to make Session to get started but it keeps going back to pause..
Also.. all the things there get started but then about 5 seconds later they all go back to Pause..
What should i do?
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05/28/2010, 13:33
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#246
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elite*gold: 0
Join Date: Apr 2010
Posts: 95
Received Thanks: 24
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hey
can anybody help me?? pls answer to
Quote:
2010-05-26 16:48:47 connect mgr 956
2010-05-26 16:48:48 DB agent connect failed
2010-05-26 16:48:48 1 1 SAgent:isconnect: (3, 1236)
2010-05-26 16:48:48 1 1 T=000:00:00:000, RC=1,RCS=1, RB=5,RBS=5, SC=2,SCS=2, SB=70,SBS=70
2010-05-26 16:48:48 discon mgr ((3,1236, 5,70)
2010-05-26 16:48:48 mgr Connection Lost INFO : T=000:00:00:000, RC=1,RCS=1, RB=5,RBS=5, SC=2,SCS=2, SB=70,SBS=70
2010-05-26 16:48:48 mgr server disconnection
2010-05-26 16:48:48 server shutdown Connection INFO : T=000:00:00:000, NumC=0,CMin=0,CMax=0,CAvg=0.00, CAva=0,CReq=0,CCnt=0,DCCnt=0, CTimeT=000:00:00:000,CTimeAvg=000:00:00:000, RBT=0,RBS=0,RBSC=0,SBT=0,SBS=0,SBSC=0
2010-05-26 16:48:48 3 1 SService::ServiceCtrlDispatcher(): m_pService->Init()
2010-05-26 16:48:48 Call save all waiting...
2010-05-26 16:48:48 Call save all failed dbagent disconnected(user count = 0)...
2010-05-26 16:48:48 server shutdown Connection INFO : T=000:00:00:000, NumC=0,CMin=0,CMax=0,CAvg=0.00, CAva=0,CReq=0,CCnt=0,DCCnt=0, CTimeT=000:00:00:000,CTimeAvg=000:00:00:000, RBT=0,RBS=0,RBSC=0,SBT=0,SBS=0,SBSC=0
2010-05-26 16:48:48 Save Shaiya.SData 0
2010-05-26 16:48:48 PS_GAME__system log end (Game)
2010-05-26 16:48:48 3 1 SService::ServiceCtrlDispatcher(): service shutdown
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Deutsch
kann mir keiner helfen ??? pls um antwort
lg killernos
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05/30/2010, 01:14
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#247
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elite*gold: 0
Join Date: Jul 2009
Posts: 11
Received Thanks: 1
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Why? Why? I just don't understand....
Well, I had everything up and running...but I kept getting DC's after 15 minutes or when I was creating stuff ingame.
And from the one moment to the other, I can't use /nprotectoff anymore. It will pause my game
Does anyone have ANY idea pls? This is driving me nuts....I haven't been able to play longer than 15 minutes so far, without getting disconnected. And now I can't even get my Game working normally anymore.
I have to tell you that I already built everything up from scratch again today. From Zero's EP3 guide, to the EP4 guide. Step-by-Step !!
Thanks guys....
Here's my log files:
PS_DBAGENT_system:
Code:
2010-05-30 01:00:46 PS_DBAGENT__system log start (DBAgent01)
2010-05-30 01:00:47 UpdateGuildPointRankDB Result=-1
2010-05-30 01:00:52 connect game
2010-05-30 01:01:04 1 1 SAgent::Disconnect: (4, 64)
2010-05-30 01:01:04 1 1 T=000:00:00:000, RC=4,RCS=0, RB=133,RBS=12, SC=5,SCS=0, SB=2162,SBS=196
2010-05-30 01:01:04 disconnect game
2010-05-30 01:01:04 save all... wait plz... enter /uc
2010-05-30 01:01:15 connect game
2010-05-30 01:01:20 1 1 SAgent::Disconnect: (4, 64)
2010-05-30 01:01:20 1 1 T=000:00:00:000, RC=4,RCS=0, RB=133,RBS=26, SC=5,SCS=1, SB=2162,SBS=432
2010-05-30 01:01:20 disconnect game
2010-05-30 01:01:20 save all... wait plz... enter /uc
2010-05-30 01:01:33 connect game
2010-05-30 01:03:17 1 1 SAgent::Disconnect: (4, 64)
2010-05-30 01:03:17 1 1 T=000:01:00:000, RC=4,RCS=0, RB=133,RBS=1, SC=5,SCS=0, SB=2162,SBS=20
2010-05-30 01:03:17 disconnect game
2010-05-30 01:03:17 save all... wait plz... enter /uc
PS_GAMELOG_system:
Code:
2010-05-30 01:00:46 PS_GAMELOG__system log start (GameLog01)
2010-05-30 01:00:52 connect game
2010-05-30 01:01:04 1 1 SAgent::Disconnect: (4, 64)
2010-05-30 01:01:04 1 1 T=000:00:00:000, RC=1,RCS=0, RB=37,RBS=3, SC=0,SCS=0, SB=0,SBS=0
2010-05-30 01:01:04 disconnect game
2010-05-30 01:01:15 connect game
2010-05-30 01:01:20 1 1 SAgent::Disconnect: (4, 64)
2010-05-30 01:01:20 1 1 T=000:00:00:000, RC=1,RCS=0, RB=37,RBS=7, SC=0,SCS=0, SB=0,SBS=0
2010-05-30 01:01:20 disconnect game
2010-05-30 01:01:33 connect game
2010-05-30 01:03:17 1 1 SAgent::Disconnect: (4, 64)
2010-05-30 01:03:17 1 1 T=000:01:00:000, RC=1,RCS=0, RB=37,RBS=0, SC=0,SCS=0, SB=0,SBS=0
2010-05-30 01:03:17 disconnect game
PS_SESSION_system:
Code:
2010-05-30 01:00:46 PS_SESSION__system log start (Session)
2010-05-30 01:00:49 connect login
2010-05-30 01:00:53 connect game
2010-05-30 01:01:04 1 1 SAgent::Disconnect: (4, 64)
2010-05-30 01:01:04 1 1 T=000:00:00:000, RC=3,RCS=0, RB=77,RBS=7, SC=1,SCS=0, SB=5,SBS=0
2010-05-30 01:01:04 disconnect game
2010-05-30 01:01:15 connect game
2010-05-30 01:01:20 1 1 SAgent::Disconnect: (4, 64)
2010-05-30 01:01:20 1 1 T=000:00:00:000, RC=3,RCS=0, RB=77,RBS=15, SC=1,SCS=0, SB=5,SBS=1
2010-05-30 01:01:20 disconnect game
2010-05-30 01:01:33 connect game
2010-05-30 01:03:17 1 1 SAgent::Disconnect: (4, 64)
2010-05-30 01:03:17 1 1 T=000:01:00:000, RC=3,RCS=0, RB=77,RBS=0, SC=1,SCS=0, SB=5,SBS=0
2010-05-30 01:03:17 disconnect game
PS_GAME_system:
Code:
2010-05-30 01:01:30 PS_GAME__system log start (Game01)
2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/sorp1
2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/croco1
2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/croco2
2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/Troll1
2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/Spink1
2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/GoldenPig
2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/Sorp3
2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/SorpNamed1
2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/SorpNamed2
2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/Sorp2
2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/CrocoNamed1
2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/CrocoNamed2
2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/CrocoNamed3
2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/OrcNamed1
2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/OrcNamed2
2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/OrcNamed3
2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/TrollNamed1
2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/HellTouthNamed1
2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/Deinos
2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/Parridalis
2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/Alcarian
2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/ZinAlcaria
2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/Belizabeth
2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/Kirhiross
2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/CrypticOne
2010-05-30 01:01:32 error mob item drop info load error [B][COLOR="Red"][U]<-- this line about 3000 times !!![/U][/COLOR][/B]
2010-05-30 01:01:33 CItemDrop::InitSequenceItemCreate SequenceItemCreate open 0
2010-05-30 01:01:33 connect mgr 1024
2010-05-30 01:01:33 connect dbagent 1020
2010-05-30 01:01:33 connect gamelog 1036
2010-05-30 01:01:33 map 0, zone 2 mob count = 0
2010-05-30 01:01:33 map 1, zone 3 mob count = 0
2010-05-30 01:01:33 map 2, zone 4 mob count = 0
2010-05-30 01:01:33 map 3, zone 5 mob count = 0
2010-05-30 01:01:33 map 4, zone 6 mob count = 0
2010-05-30 01:01:33 map 5, zone 7 mob count = 0
2010-05-30 01:01:33 map 6, zone 8 mob count = 0
2010-05-30 01:01:33 map 7, zone 9 mob count = 0
2010-05-30 01:01:33 map 8, zone 10 mob count = 0
2010-05-30 01:01:33 map 9, zone 11 mob count = 0
2010-05-30 01:01:33 map 10, zone 12 mob count = 0
2010-05-30 01:01:33 map 11, zone 13 mob count = 0
2010-05-30 01:01:33 map 12, zone 14 mob count = 0
2010-05-30 01:01:33 map 13, zone 15 mob count = 0
2010-05-30 01:01:33 map 14, zone 16 mob count = 0
2010-05-30 01:01:33 map 15, zone 17 mob count = 0
2010-05-30 01:01:33 map 16, zone 18 mob count = 0
2010-05-30 01:01:33 map 17, zone 19 mob count = 0
2010-05-30 01:01:33 map 18, zone 20 mob count = 0
2010-05-30 01:01:34 map 19, zone 21 mob count = 0
2010-05-30 01:01:34 map 20, zone 22 mob count = 0
2010-05-30 01:01:34 map 21, zone 23 mob count = 0
2010-05-30 01:01:34 map 22, zone 24 mob count = 0
2010-05-30 01:01:34 map 23, zone 25 mob count = 0
2010-05-30 01:01:34 map 24, zone 26 mob count = 0
2010-05-30 01:01:34 map 25, zone 27 mob count = 0
2010-05-30 01:01:34 map 26, zone 28 mob count = 0
2010-05-30 01:01:34 map 27, zone 29 mob count = 0
2010-05-30 01:01:34 map 28, zone 30 mob count = 0
2010-05-30 01:01:34 map 29, zone 31 mob count = 0
2010-05-30 01:01:34 map 30, zone 32 mob count = 0
2010-05-30 01:01:34 map 31, zone 33 mob count = 0
2010-05-30 01:01:34 map 32, zone 34 mob count = 0
2010-05-30 01:01:34 map 33, zone 35 mob count = 0
2010-05-30 01:01:34 map 34, zone 36 mob count = 0
2010-05-30 01:01:34 map 35, zone 37 mob count = 0
2010-05-30 01:01:34 map 36, zone 38 mob count = 0
2010-05-30 01:01:34 map 37, zone 39 mob count = 0
2010-05-30 01:01:34 map 38, zone 40 mob count = 0
2010-05-30 01:01:34 map 39, zone 41 mob count = 0
2010-05-30 01:01:34 map 40, zone 42 mob count = 0
2010-05-30 01:01:34 map 41, zone 43 mob count = 0
2010-05-30 01:01:34 map 42, zone 44 mob count = 0
2010-05-30 01:01:34 map 43, zone 45 mob count = 0
2010-05-30 01:01:34 map 44, zone 46 mob count = 0
================================================================
2010-05-30 01:03:17 Exception !!!, code=0xC0000005, address=0x004B59D5
Minidump write end.....................
0x004B59D5 ps_game.exe: <unknown symbol>
0xFF006AEC <unknown module>: <unknown symbol>
Stack trace end.....................
Stack trace(all thread) begin.....................
Module list:
D:\SHAIYA_SERVER\SERVER\PSM_Client\Bin\ps_game.exe, loaded at 0x00400000 - 08/01/17 14:42:34 (ETC)
Symbol search path is: ???(10)
WARNING: ???(10) is not accessible
WARNING: ???(10) is not accessible
Microsoft (R) Windows Debugger Version 6.3.0017.0
Copyright (c) Microsoft Corporation. All rights reserved.
Loading Dump File [D:\SHAIYA_SERVER\SERVER\PSM_Client\Bin\Log\20100530_010130_ps_gamðU]
User Mini Dump File: Only registers, stack and portions of memory are available
Windows Longhorn Version 6002 (Service Pack 2) MP (2 procs) Free x86 compatible
Product: WinNt, suite: SingleUserTS
Debug session time: Sun May 30 01:03:17 2010
System Uptime: not available
Process Uptime: 0 days 0:01:47.000
Symbol search path is: ???(10)
Executable search path is:
......................................................
The call to LoadLibrary(ext) failed, Win32 error 2
"Het systeem kan het opgegeven bestand niet vinden."
Please check your debugger configuration and/or network access.
The call to LoadLibrary(exts) failed, Win32 error 2
"Het systeem kan het opgegeven bestand niet vinden."
Please check your debugger configuration and/or network access.
The call to LoadLibrary(uext) failed, Win32 error 2
"Het systeem kan het opgegeven bestand niet vinden."
Please check your debugger configuration and/or network access.
The call to LoadLibrary(ntsdexts) failed, Win32 error 2
"Het systeem kan het opgegeven bestand niet vinden."
Please check your debugger configuration and/or network access.
(83c.834): Access violation - code c0000005 (!!! second chance !!!)
thread count = 31
thread 0(320)
0x77985E74 ntdll.dll: KiFastSystemCallRet
0x7785F4EB ADVAPI32.dll: SetServiceStatus + 735
0x7785F591 ADVAPI32.dll: SetServiceStatus + 901
0x778520BB ADVAPI32.dll: StartServiceCtrlDispatcherA + 133
0x004B6FBD ps_game.exe: <unknown symbol>
0x004F1630 ps_game.exe: <unknown symbol>
0x004A00A0 ps_game.exe: <unknown symbol>
0xA5E90000 <unknown module>: <unknown symbol>
thread 1(2100)
0x77985E74 ntdll.dll: KiFastSystemCallRet
0x00330A50 dbghelp.dll: SymGetModuleBase
0xC9330C45 <unknown module>: <unknown symbol>
thread 2(4832)
0x77985E74 ntdll.dll: KiFastSystemCallRet
0x766F97F2 kernel32.dll: WaitForSingleObject + 18
0x004A9728 ps_game.exe: <unknown symbol>
0x766FD0E9 kernel32.dll: BaseThreadInitThunk + 18
0x779619BB ntdll.dll: RtlInitializeExceptionChain + 99
0x7796198E ntdll.dll: RtlInitializeExceptionChain + 54
thread 3(3880)
0x77985E74 ntdll.dll: KiFastSystemCallRet
0x766F97F2 kernel32.dll: WaitForSingleObject + 18
0x004A7FAB ps_game.exe: <unknown symbol>
0xFF006AEC <unknown module>: <unknown symbol>
thread 4(1352)
0x77985E74 ntdll.dll: KiFastSystemCallRet
0x7560704E MSWSOCK.dll: getnetbyname + 19815
0x77ADBBDB WS2_32.dll: WSAAccept + 133
0x004ABEBE ps_game.exe: <unknown symbol>
thread 5(4360)
0x77985E74 ntdll.dll: KiFastSystemCallRet
0x766F97F2 kernel32.dll: WaitForSingleObject + 18
0x004A7FAB ps_game.exe: <unknown symbol>
0xFF006AEC <unknown module>: <unknown symbol>
thread 6(4392)
0x77985E74 ntdll.dll: KiFastSystemCallRet
0x766F97F2 kernel32.dll: WaitForSingleObject + 18
0x004A7FAB ps_game.exe: <unknown symbol>
0xFF006AEC <unknown module>: <unknown symbol>
thread 7(4924)
0x77985E74 ntdll.dll: KiFastSystemCallRet
0x766F97F2 kernel32.dll: WaitForSingleObject + 18
0x004A7FAB ps_game.exe: <unknown symbol>
0xFF006AEC <unknown module>: <unknown symbol>
thread 8(4256)
0x77985E74 ntdll.dll: KiFastSystemCallRet
0x004AE6E0 ps_game.exe: <unknown symbol>
thread 9(5204)
0x77985E74 ntdll.dll: KiFastSystemCallRet
0x004AE6E0 ps_game.exe: <unknown symbol>
thread 10(5868)
0x77985E74 ntdll.dll: KiFastSystemCallRet
0x004AE6E0 ps_game.exe: <unknown symbol>
thread 11(4344)
0x77985E74 ntdll.dll: KiFastSystemCallRet
0x004AE6E0 ps_game.exe: <unknown symbol>
thread 12(4136)
0x77985E74 ntdll.dll: KiFastSystemCallRet
0x004AE6E0 ps_game.exe: <unknown symbol>
thread 13(2420)
0x77985E74 ntdll.dll: KiFastSystemCallRet
0x004AE6E0 ps_game.exe: <unknown symbol>
thread 14(1680)
0x77985E74 ntdll.dll: KiFastSystemCallRet
0x004AE6E0 ps_game.exe: <unknown symbol>
thread 15(4168)
0x77985E74 ntdll.dll: KiFastSystemCallRet
0x004AE6E0 ps_game.exe: <unknown symbol>
thread 16(5548)
0x77985E74 ntdll.dll: KiFastSystemCallRet
0x004AE6E0 ps_game.exe: <unknown symbol>
thread 17(4496)
0x77985E74 ntdll.dll: KiFastSystemCallRet
0x004AE6E0 ps_game.exe: <unknown symbol>
thread 18(3504)
0x77985E74 ntdll.dll: KiFastSystemCallRet
0x004AE6E0 ps_game.exe: <unknown symbol>
thread 19(6000)
0x77985E74 ntdll.dll: KiFastSystemCallRet
0x004AE6E0 ps_game.exe: <unknown symbol>
thread 20(5064)
0x77985E74 ntdll.dll: KiFastSystemCallRet
0x004AE6E0 ps_game.exe: <unknown symbol>
thread 21(1160)
0x77985E74 ntdll.dll: KiFastSystemCallRet
0x004AE6E0 ps_game.exe: <unknown symbol>
thread 22(2864)
0x77985E74 ntdll.dll: KiFastSystemCallRet
0x004AE6E0 ps_game.exe: <unknown symbol>
thread 23(4164)
0x77985E74 ntdll.dll: KiFastSystemCallRet
0x004AE6E0 ps_game.exe: <unknown symbol>
thread 24(4200)
0x77985E74 ntdll.dll: KiFastSystemCallRet
0x004AE6E0 ps_game.exe: <unknown symbol>
thread 25(5292)
0x77985E74 ntdll.dll: KiFastSystemCallRet
0x004AE6E0 ps_game.exe: <unknown symbol>
thread 26(1092)
0x77985E74 ntdll.dll: KiFastSystemCallRet
0x766F97F2 kernel32.dll: WaitForSingleObject + 18
0x004A7FAB ps_game.exe: <unknown symbol>
0xFF006AEC <unknown module>: <unknown symbol>
thread 27(2144)
0x77985E74 ntdll.dll: KiFastSystemCallRet
0x766F97F2 kernel32.dll: WaitForSingleObject + 18
0x00406BBD ps_game.exe: <unknown symbol>
0x8B909090 <unknown module>: <unknown symbol>
thread 28(3436)
0x77985E74 ntdll.dll: KiFastSystemCallRet
0x766F97F2 kernel32.dll: WaitForSingleObject + 18
0x00406EBB ps_game.exe: <unknown symbol>
thread 29(4844)
0x77985E74 ntdll.dll: KiFastSystemCallRet
0x766F97F2 kernel32.dll: WaitForSingleObject + 18
0x00406EBB ps_game.exe: <unknown symbol>
thread 30(5420)
0x77985E74 ntdll.dll: KiFastSystemCallRet
0x766F97F2 kernel32.dll: WaitForSingleObject + 18
0x004A7FAB ps_game.exe: <unknown symbol>
0xFF006AEC <unknown module>: <unknown symbol>
Stack trace(all thread) end.....................
================================================================
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05/30/2010, 10:21
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#248
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elite*gold: 0
Join Date: Mar 2010
Posts: 39
Received Thanks: 15
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I have all green > in my server except for my PS_Game..seen people with the same problem, but no real fixes.
PS_Game
HTML Code:
2010-05-30 03:14:35 PS_GAME__system log start (Game) [KR]
2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/sorp1
2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/croco1
2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/croco2
2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/Troll1
2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/Spink1
2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/GoldenPig
2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/Sorp3
2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/SorpNamed1
2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/SorpNamed2
2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/Sorp2
2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/CrocoNamed1
2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/CrocoNamed2
2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/CrocoNamed3
2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/OrcNamed1
2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/OrcNamed2
2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/OrcNamed3
2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/TrollNamed1
2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/HellTouthNamed1
2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/Deinos
2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/Parridalis
2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/Alcarian
2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/ZinAlcaria
2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/Belizabeth
2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/Kirhiross
2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/CrypticOne
2010-05-30 03:14:36 DB table load error
2010-05-30 03:14:36 3 1 SService::ServiceCtrlDispatcher(): m_pService->Init()
2010-05-30 03:14:36 Call save all waiting...
2010-05-30 03:14:36 Call save all failed dbagent disconnected(user count = 0)...
2010-05-30 03:14:36 server shutdown Connection INFO : T=000:00:00:000, NumC=0,CMin=0,CMax=0,CAvg=0.00, CAva=0,CReq=0,CCnt=0,DCCnt=0, CTimeT=000:00:00:000,CTimeAvg=000:00:00:000, RBT=0,RBS=0,RBSC=0,SBT=0,SBS=0,SBSC=0
2010-05-30 03:14:36 Save Shaiya.SData 0
2010-05-30 03:14:36 PS_GAME__system log end (Game)
2010-05-30 03:14:36 3 1 SService::ServiceCtrlDispatcher(): service shutdown
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05/30/2010, 22:43
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#249
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elite*gold: 0
Join Date: Apr 2010
Posts: 95
Received Thanks: 24
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Quote:
darude0306
Why? Why? I just don't understand....
Well, I had everything up and running...but I kept getting DC's after 15 minutes or when I was creating stuff ingame.
And from the one moment to the other, I can't use /nprotectoff anymore. It will pause my game
Does anyone have ANY idea pls? This is driving me nuts....I haven't been able to play longer than 15 minutes so far, without getting disconnected. And now I can't even get my Game working normally anymore.
I have to tell you that I already built everything up from scratch again today. From Zero's EP3 guide, to the EP4 guide. Step-by-Step !!
Thanks guys....
Here's my log files:
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em in PS_GAME_system:
would you be you and the land round ep4 maps it go
lg killernis
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05/31/2010, 07:07
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#250
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elite*gold: 0
Join Date: Jul 2009
Posts: 11
Received Thanks: 1
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Quote:
Originally Posted by killernos
em in PS_GAME_system:
would you be you and the land round ep4 maps it go
lg killernis
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Uhm, what??
What do you mean?
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05/31/2010, 11:30
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#251
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elite*gold: 0
Join Date: Apr 2010
Posts: 95
Received Thanks: 24
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hey one more time
invite you once the ep 4 maps down then the error should be gone
Quote:
2010-05-30 01:01:33 map 0, zone 2 mob count = 0
2010-05-30 01:01:33 map 1, zone 3 mob count = 0
2010-05-30 01:01:33 map 2, zone 4 mob count = 0
2010-05-30 01:01:33 map 3, zone 5 mob count = 0
2010-05-30 01:01:33 map 4, zone 6 mob count = 0
2010-05-30 01:01:33 map 5, zone 7 mob count = 0
2010-05-30 01:01:33 map 6, zone 8 mob count = 0
2010-05-30 01:01:33 map 7, zone 9 mob count = 0
2010-05-30 01:01:33 map 8, zone 10 mob count = 0
2010-05-30 01:01:33 map 9, zone 11 mob count = 0
2010-05-30 01:01:33 map 10, zone 12 mob count = 0
2010-05-30 01:01:33 map 11, zone 13 mob count = 0
2010-05-30 01:01:33 map 12, zone 14 mob count = 0
2010-05-30 01:01:33 map 13, zone 15 mob count = 0
2010-05-30 01:01:33 map 14, zone 16 mob count = 0
2010-05-30 01:01:33 map 15, zone 17 mob count = 0
2010-05-30 01:01:33 map 16, zone 18 mob count = 0
2010-05-30 01:01:33 map 17, zone 19 mob count = 0
2010-05-30 01:01:33 map 18, zone 20 mob count = 0
2010-05-30 01:01:34 map 19, zone 21 mob count = 0
2010-05-30 01:01:34 map 20, zone 22 mob count = 0
2010-05-30 01:01:34 map 21, zone 23 mob count = 0
2010-05-30 01:01:34 map 22, zone 24 mob count = 0
2010-05-30 01:01:34 map 23, zone 25 mob count = 0
2010-05-30 01:01:34 map 24, zone 26 mob count = 0
2010-05-30 01:01:34 map 25, zone 27 mob count = 0
2010-05-30 01:01:34 map 26, zone 28 mob count = 0
2010-05-30 01:01:34 map 27, zone 29 mob count = 0
2010-05-30 01:01:34 map 28, zone 30 mob count = 0
2010-05-30 01:01:34 map 29, zone 31 mob count = 0
2010-05-30 01:01:34 map 30, zone 32 mob count = 0
2010-05-30 01:01:34 map 31, zone 33 mob count = 0
2010-05-30 01:01:34 map 32, zone 34 mob count = 0
2010-05-30 01:01:34 map 33, zone 35 mob count = 0
2010-05-30 01:01:34 map 34, zone 36 mob count = 0
2010-05-30 01:01:34 map 35, zone 37 mob count = 0
2010-05-30 01:01:34 map 36, zone 38 mob count = 0
2010-05-30 01:01:34 map 37, zone 39 mob count = 0
2010-05-30 01:01:34 map 38, zone 40 mob count = 0
2010-05-30 01:01:34 map 39, zone 41 mob count = 0
2010-05-30 01:01:34 map 40, zone 42 mob count = 0
2010-05-30 01:01:34 map 41, zone 43 mob count = 0
2010-05-30 01:01:34 map 42, zone 44 mob count = 0
2010-05-30 01:01:34 map 43, zone 45 mob count = 0
2010-05-30 01:01:34 map 44, zone 46 mob count = 0
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LG KillerNos
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05/31/2010, 17:04
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#252
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elite*gold: 0
Join Date: Jul 2009
Posts: 11
Received Thanks: 1
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Ow, you mean that I should re-install the EP4 maps?
Will try that tonight...Thanks
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06/02/2010, 15:20
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#253
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elite*gold: 0
Join Date: Apr 2010
Posts: 95
Received Thanks: 24
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hey
can one help me so I did this with the shaiya server now so far that I can also create server I log out waves and Char can as soon as I come into Weld wants the message and do not even weider
Quote:
2010-06-04 14:30:58 PS_GAME__system log start (Game) [KR]
2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/sorp1
2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/croco1
2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/croco2
2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/Troll1
2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/Spink1
2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/GoldenPig
2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/Sorp3
2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/SorpNamed1
2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/SorpNamed2
2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/Sorp2
2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/CrocoNamed1
2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/CrocoNamed2
2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/CrocoNamed3
2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/OrcNamed1
2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/OrcNamed2
2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/OrcNamed3
2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/TrollNamed1
2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/HellTouthNamed1
2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/Deinos
2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/Parridalis
2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/Alcarian
2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/ZinAlcaria
2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/Belizabeth
2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/Kirhiross
2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/CrypticOne
2010-06-04 14:30:59 connect mgr 956
2010-06-04 14:30:59 connect dbagent 952
2010-06-04 14:30:59 connect dbagent2 960
2010-06-04 14:30:59 connect gamelog 976
2010-06-04 14:31:00 1 1 SAgent: isconnect: (4, 64)
2010-06-04 14:31:00 1 1 T=000:00:00:000, RC=0,RCS=0, RB=0,RBS=0, SC=1,SCS=0, SB=37,SBS=0
2010-06-04 14:31:00 discon dbagent2 ((4,64, 0,37)
2010-06-04 14:31:00 dbagent2 Connection Lost INFO : T=000:00:00:000, RC=0,RCS=0, RB=0,RBS=0, SC=1,SCS=0, SB=37,SBS=0
2010-06-04 14:31:00 db agent2 server disconnected...
2010-06-04 14:31:00 Load Shaiya.SData 0
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Deutsch :
kann mir einer helfen also ich habe das mit dem shaiya server jetzt so weit das ich mich einloggen kann auch server aus wellen und Char erstellen kann aber so bald wie ich in die welde will kommt die meldung und weiß auch nicht mehr weider
LG KillerNos 
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06/05/2010, 19:05
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#254
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elite*gold: 0
Join Date: Nov 2009
Posts: 11
Received Thanks: 1
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i cant make it work theres always that message you see on the pictures i think theres something wrong with connection names or something that this batch file uses to connect to the server
can someone help me plsss (sry for my bad english i'm only a german boy ^_^ )


EDIT: now i have a connection but while installing the server i get messages like path not found D:\SHAIYA_SERVER\SERVER\PSM_Data\PS_GameLog but in that folder is a file named like that :/
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06/07/2010, 00:30
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#255
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elite*gold: 0
Join Date: Jan 2010
Posts: 115
Received Thanks: 64
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From what i have seen the server has been disconnected error 0 is caused by not doing the SQL that is provided in the EP4 files try and run that SQL and the restart the server
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