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How to: Shaiya Server with EP4

Discussion on How to: Shaiya Server with EP4 within the Shaiya PServer Guides & Releases forum part of the Shaiya Private Server category.

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Old 05/24/2010, 13:53   #241
 
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what must i do i cant find anything in google
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Old 05/24/2010, 16:42   #242
 
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Quote:
Originally Posted by badboy1996 View Post
So I have install the server but the green "pause" go to "start" but after 4-5 secs go all to
"pause" what can i do?
Open the Client Binary log files and check the output of all of them. Most likely it will tell the error.
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Old 05/25/2010, 02:11   #243
 
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Possum, I loved Evo and you did a absolutely terrific job btw, it's the same error i am getting all the time. "DB gamedata connect error" etc, etc. It's almost like the db aren't connected at all. I have re-done this process of installing probably an embarrasing number of times as well as 2 complete formats.
I'm jus trying to run the server locally and can't even do that w/o getting this error.
Me and badboy both have our logs posted on page 23 of this thread if you are interested.
Thanks.
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Old 05/26/2010, 16:54   #244
 
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hey pls can Mihr a hlfen I no longer knows what to do yet weider

Quote:
2010-05-26 16:48:47 connect mgr 956

2010-05-26 16:48:48 DB agent connect failed

2010-05-26 16:48:48 1 1 SAgent:isconnect: (3, 1236)

2010-05-26 16:48:48 1 1 T=000:00:00:000, RC=1,RCS=1, RB=5,RBS=5, SC=2,SCS=2, SB=70,SBS=70

2010-05-26 16:48:48 discon mgr ((3,1236, 5,70)

2010-05-26 16:48:48 mgr Connection Lost INFO : T=000:00:00:000, RC=1,RCS=1, RB=5,RBS=5, SC=2,SCS=2, SB=70,SBS=70

2010-05-26 16:48:48 mgr server disconnection

2010-05-26 16:48:48 server shutdown Connection INFO : T=000:00:00:000, NumC=0,CMin=0,CMax=0,CAvg=0.00, CAva=0,CReq=0,CCnt=0,DCCnt=0, CTimeT=000:00:00:000,CTimeAvg=000:00:00:000, RBT=0,RBS=0,RBSC=0,SBT=0,SBS=0,SBSC=0

2010-05-26 16:48:48 3 1 SService::ServiceCtrlDispatcher(): m_pService->Init()

2010-05-26 16:48:48 Call save all waiting...

2010-05-26 16:48:48 Call save all failed dbagent disconnected(user count = 0)...

2010-05-26 16:48:48 server shutdown Connection INFO : T=000:00:00:000, NumC=0,CMin=0,CMax=0,CAvg=0.00, CAva=0,CReq=0,CCnt=0,DCCnt=0, CTimeT=000:00:00:000,CTimeAvg=000:00:00:000, RBT=0,RBS=0,RBSC=0,SBT=0,SBS=0,SBSC=0

2010-05-26 16:48:48 Save Shaiya.SData 0

2010-05-26 16:48:48 PS_GAME__system log end (Game)

2010-05-26 16:48:48 3 1 SService::ServiceCtrlDispatcher(): service shutdown
LG KillerNos
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Old 05/28/2010, 01:48   #245
 
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Can someone help me here? I'm trying to make Session to get started but it keeps going back to pause..
Also.. all the things there get started but then about 5 seconds later they all go back to Pause..
What should i do?
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Old 05/28/2010, 13:33   #246
 
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hey
can anybody help me?? pls answer to

Quote:
2010-05-26 16:48:47 connect mgr 956

2010-05-26 16:48:48 DB agent connect failed

2010-05-26 16:48:48 1 1 SAgent:isconnect: (3, 1236)

2010-05-26 16:48:48 1 1 T=000:00:00:000, RC=1,RCS=1, RB=5,RBS=5, SC=2,SCS=2, SB=70,SBS=70

2010-05-26 16:48:48 discon mgr ((3,1236, 5,70)

2010-05-26 16:48:48 mgr Connection Lost INFO : T=000:00:00:000, RC=1,RCS=1, RB=5,RBS=5, SC=2,SCS=2, SB=70,SBS=70

2010-05-26 16:48:48 mgr server disconnection

2010-05-26 16:48:48 server shutdown Connection INFO : T=000:00:00:000, NumC=0,CMin=0,CMax=0,CAvg=0.00, CAva=0,CReq=0,CCnt=0,DCCnt=0, CTimeT=000:00:00:000,CTimeAvg=000:00:00:000, RBT=0,RBS=0,RBSC=0,SBT=0,SBS=0,SBSC=0

2010-05-26 16:48:48 3 1 SService::ServiceCtrlDispatcher(): m_pService->Init()

2010-05-26 16:48:48 Call save all waiting...

2010-05-26 16:48:48 Call save all failed dbagent disconnected(user count = 0)...

2010-05-26 16:48:48 server shutdown Connection INFO : T=000:00:00:000, NumC=0,CMin=0,CMax=0,CAvg=0.00, CAva=0,CReq=0,CCnt=0,DCCnt=0, CTimeT=000:00:00:000,CTimeAvg=000:00:00:000, RBT=0,RBS=0,RBSC=0,SBT=0,SBS=0,SBSC=0

2010-05-26 16:48:48 Save Shaiya.SData 0

2010-05-26 16:48:48 PS_GAME__system log end (Game)

2010-05-26 16:48:48 3 1 SService::ServiceCtrlDispatcher(): service shutdown
Deutsch

kann mir keiner helfen ??? pls um antwort

lg killernos
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Old 05/30/2010, 01:14   #247
 
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Why? Why? I just don't understand....

Well, I had everything up and running...but I kept getting DC's after 15 minutes or when I was creating stuff ingame.

And from the one moment to the other, I can't use /nprotectoff anymore. It will pause my game

Does anyone have ANY idea pls? This is driving me nuts....I haven't been able to play longer than 15 minutes so far, without getting disconnected. And now I can't even get my Game working normally anymore.

I have to tell you that I already built everything up from scratch again today. From Zero's EP3 guide, to the EP4 guide. Step-by-Step !!

Thanks guys....

Here's my log files:

PS_DBAGENT_system:
Code:
2010-05-30 01:00:46 PS_DBAGENT__system log start (DBAgent01)

2010-05-30 01:00:47 UpdateGuildPointRankDB Result=-1

2010-05-30 01:00:52 connect game



2010-05-30 01:01:04 1 1 SAgent::Disconnect: (4, 64)

2010-05-30 01:01:04 1 1 T=000:00:00:000, RC=4,RCS=0, RB=133,RBS=12, SC=5,SCS=0, SB=2162,SBS=196

2010-05-30 01:01:04 disconnect game



2010-05-30 01:01:04 save all... wait plz... enter /uc



2010-05-30 01:01:15 connect game



2010-05-30 01:01:20 1 1 SAgent::Disconnect: (4, 64)

2010-05-30 01:01:20 1 1 T=000:00:00:000, RC=4,RCS=0, RB=133,RBS=26, SC=5,SCS=1, SB=2162,SBS=432

2010-05-30 01:01:20 disconnect game



2010-05-30 01:01:20 save all... wait plz... enter /uc



2010-05-30 01:01:33 connect game



2010-05-30 01:03:17 1 1 SAgent::Disconnect: (4, 64)

2010-05-30 01:03:17 1 1 T=000:01:00:000, RC=4,RCS=0, RB=133,RBS=1, SC=5,SCS=0, SB=2162,SBS=20

2010-05-30 01:03:17 disconnect game



2010-05-30 01:03:17 save all... wait plz... enter /uc
PS_GAMELOG_system:
Code:
2010-05-30 01:00:46 PS_GAMELOG__system log start (GameLog01)

2010-05-30 01:00:52 connect game

2010-05-30 01:01:04 1 1 SAgent::Disconnect: (4, 64)

2010-05-30 01:01:04 1 1 T=000:00:00:000, RC=1,RCS=0, RB=37,RBS=3, SC=0,SCS=0, SB=0,SBS=0

2010-05-30 01:01:04 disconnect game

2010-05-30 01:01:15 connect game

2010-05-30 01:01:20 1 1 SAgent::Disconnect: (4, 64)

2010-05-30 01:01:20 1 1 T=000:00:00:000, RC=1,RCS=0, RB=37,RBS=7, SC=0,SCS=0, SB=0,SBS=0

2010-05-30 01:01:20 disconnect game

2010-05-30 01:01:33 connect game

2010-05-30 01:03:17 1 1 SAgent::Disconnect: (4, 64)

2010-05-30 01:03:17 1 1 T=000:01:00:000, RC=1,RCS=0, RB=37,RBS=0, SC=0,SCS=0, SB=0,SBS=0

2010-05-30 01:03:17 disconnect game
PS_SESSION_system:
Code:
2010-05-30 01:00:46 PS_SESSION__system log start (Session)

2010-05-30 01:00:49 connect login

2010-05-30 01:00:53 connect game

2010-05-30 01:01:04 1 1 SAgent::Disconnect: (4, 64)

2010-05-30 01:01:04 1 1 T=000:00:00:000, RC=3,RCS=0, RB=77,RBS=7, SC=1,SCS=0, SB=5,SBS=0

2010-05-30 01:01:04 disconnect game

2010-05-30 01:01:15 connect game

2010-05-30 01:01:20 1 1 SAgent::Disconnect: (4, 64)

2010-05-30 01:01:20 1 1 T=000:00:00:000, RC=3,RCS=0, RB=77,RBS=15, SC=1,SCS=0, SB=5,SBS=1

2010-05-30 01:01:20 disconnect game

2010-05-30 01:01:33 connect game

2010-05-30 01:03:17 1 1 SAgent::Disconnect: (4, 64)

2010-05-30 01:03:17 1 1 T=000:01:00:000, RC=3,RCS=0, RB=77,RBS=0, SC=1,SCS=0, SB=5,SBS=0

2010-05-30 01:03:17 disconnect game
PS_GAME_system:
Code:
2010-05-30 01:01:30 PS_GAME__system log start (Game01)

2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/sorp1

2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/croco1

2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/croco2

2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/Troll1

2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/Spink1

2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/GoldenPig

2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/Sorp3

2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/SorpNamed1

2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/SorpNamed2

2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/Sorp2

2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/CrocoNamed1

2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/CrocoNamed2

2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/CrocoNamed3

2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/OrcNamed1

2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/OrcNamed2

2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/OrcNamed3

2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/TrollNamed1

2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/HellTouthNamed1

2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/Deinos

2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/Parridalis

2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/Alcarian

2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/ZinAlcaria

2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/Belizabeth

2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/Kirhiross

2010-05-30 01:01:30 Loaded Behavior In Factory : data/ai/CrypticOne

2010-05-30 01:01:32 error mob item drop info load error  [B][COLOR="Red"][U]<-- this line about 3000 times !!![/U][/COLOR][/B]



2010-05-30 01:01:33 CItemDrop::InitSequenceItemCreate SequenceItemCreate open 0

2010-05-30 01:01:33 connect mgr 1024

2010-05-30 01:01:33 connect dbagent 1020

2010-05-30 01:01:33 connect gamelog 1036

2010-05-30 01:01:33 map  0, zone 2 mob count = 0

2010-05-30 01:01:33 map  1, zone 3 mob count = 0

2010-05-30 01:01:33 map  2, zone 4 mob count = 0

2010-05-30 01:01:33 map  3, zone 5 mob count = 0

2010-05-30 01:01:33 map  4, zone 6 mob count = 0

2010-05-30 01:01:33 map  5, zone 7 mob count = 0

2010-05-30 01:01:33 map  6, zone 8 mob count = 0

2010-05-30 01:01:33 map  7, zone 9 mob count = 0

2010-05-30 01:01:33 map  8, zone 10 mob count = 0

2010-05-30 01:01:33 map  9, zone 11 mob count = 0

2010-05-30 01:01:33 map 10, zone 12 mob count = 0

2010-05-30 01:01:33 map 11, zone 13 mob count = 0

2010-05-30 01:01:33 map 12, zone 14 mob count = 0

2010-05-30 01:01:33 map 13, zone 15 mob count = 0

2010-05-30 01:01:33 map 14, zone 16 mob count = 0

2010-05-30 01:01:33 map 15, zone 17 mob count = 0

2010-05-30 01:01:33 map 16, zone 18 mob count = 0

2010-05-30 01:01:33 map 17, zone 19 mob count = 0

2010-05-30 01:01:33 map 18, zone 20 mob count = 0

2010-05-30 01:01:34 map 19, zone 21 mob count = 0

2010-05-30 01:01:34 map 20, zone 22 mob count = 0

2010-05-30 01:01:34 map 21, zone 23 mob count = 0

2010-05-30 01:01:34 map 22, zone 24 mob count = 0

2010-05-30 01:01:34 map 23, zone 25 mob count = 0

2010-05-30 01:01:34 map 24, zone 26 mob count = 0

2010-05-30 01:01:34 map 25, zone 27 mob count = 0

2010-05-30 01:01:34 map 26, zone 28 mob count = 0

2010-05-30 01:01:34 map 27, zone 29 mob count = 0

2010-05-30 01:01:34 map 28, zone 30 mob count = 0

2010-05-30 01:01:34 map 29, zone 31 mob count = 0

2010-05-30 01:01:34 map 30, zone 32 mob count = 0

2010-05-30 01:01:34 map 31, zone 33 mob count = 0

2010-05-30 01:01:34 map 32, zone 34 mob count = 0

2010-05-30 01:01:34 map 33, zone 35 mob count = 0

2010-05-30 01:01:34 map 34, zone 36 mob count = 0

2010-05-30 01:01:34 map 35, zone 37 mob count = 0

2010-05-30 01:01:34 map 36, zone 38 mob count = 0

2010-05-30 01:01:34 map 37, zone 39 mob count = 0

2010-05-30 01:01:34 map 38, zone 40 mob count = 0

2010-05-30 01:01:34 map 39, zone 41 mob count = 0

2010-05-30 01:01:34 map 40, zone 42 mob count = 0

2010-05-30 01:01:34 map 41, zone 43 mob count = 0

2010-05-30 01:01:34 map 42, zone 44 mob count = 0

2010-05-30 01:01:34 map 43, zone 45 mob count = 0

2010-05-30 01:01:34 map 44, zone 46 mob count = 0





================================================================

2010-05-30 01:03:17 Exception !!!, code=0xC0000005, address=0x004B59D5

Minidump write end.....................

0x004B59D5 ps_game.exe: <unknown symbol>

0xFF006AEC <unknown module>: <unknown symbol>

Stack trace end.....................



Stack trace(all thread) begin.....................



Module list:

D:\SHAIYA_SERVER\SERVER\PSM_Client\Bin\ps_game.exe, loaded at 0x00400000 - 08/01/17 14:42:34 (ETC)

Symbol search path is: ???(10)
WARNING: ???(10) is not accessible
WARNING: ???(10) is not accessible

Microsoft (R) Windows Debugger  Version 6.3.0017.0
Copyright (c) Microsoft Corporation. All rights reserved.


Loading Dump File [D:\SHAIYA_SERVER\SERVER\PSM_Client\Bin\Log\20100530_010130_ps_gamðU]
User Mini Dump File: Only registers, stack and portions of memory are available

Windows Longhorn Version 6002 (Service Pack 2) MP (2 procs) Free x86 compatible
Product: WinNt, suite: SingleUserTS
Debug session time: Sun May 30 01:03:17 2010
System Uptime: not available
Process Uptime: 0 days 0:01:47.000
Symbol search path is: ???(10)
Executable search path is: 
......................................................
The call to LoadLibrary(ext) failed, Win32 error 2
    "Het systeem kan het opgegeven bestand niet vinden."
Please check your debugger configuration and/or network access.
The call to LoadLibrary(exts) failed, Win32 error 2
    "Het systeem kan het opgegeven bestand niet vinden."
Please check your debugger configuration and/or network access.
The call to LoadLibrary(uext) failed, Win32 error 2
    "Het systeem kan het opgegeven bestand niet vinden."
Please check your debugger configuration and/or network access.
The call to LoadLibrary(ntsdexts) failed, Win32 error 2
    "Het systeem kan het opgegeven bestand niet vinden."
Please check your debugger configuration and/or network access.
(83c.834): Access violation - code c0000005 (!!! second chance !!!)

thread count = 31
thread 0(320)

0x77985E74 ntdll.dll: KiFastSystemCallRet

0x7785F4EB ADVAPI32.dll: SetServiceStatus + 735

0x7785F591 ADVAPI32.dll: SetServiceStatus + 901

0x778520BB ADVAPI32.dll: StartServiceCtrlDispatcherA + 133

0x004B6FBD ps_game.exe: <unknown symbol>

0x004F1630 ps_game.exe: <unknown symbol>

0x004A00A0 ps_game.exe: <unknown symbol>

0xA5E90000 <unknown module>: <unknown symbol>


thread 1(2100)

0x77985E74 ntdll.dll: KiFastSystemCallRet

0x00330A50 dbghelp.dll: SymGetModuleBase

0xC9330C45 <unknown module>: <unknown symbol>


thread 2(4832)

0x77985E74 ntdll.dll: KiFastSystemCallRet

0x766F97F2 kernel32.dll: WaitForSingleObject + 18

0x004A9728 ps_game.exe: <unknown symbol>

0x766FD0E9 kernel32.dll: BaseThreadInitThunk + 18

0x779619BB ntdll.dll: RtlInitializeExceptionChain + 99

0x7796198E ntdll.dll: RtlInitializeExceptionChain + 54


thread 3(3880)

0x77985E74 ntdll.dll: KiFastSystemCallRet

0x766F97F2 kernel32.dll: WaitForSingleObject + 18

0x004A7FAB ps_game.exe: <unknown symbol>

0xFF006AEC <unknown module>: <unknown symbol>


thread 4(1352)

0x77985E74 ntdll.dll: KiFastSystemCallRet

0x7560704E MSWSOCK.dll: getnetbyname + 19815

0x77ADBBDB WS2_32.dll: WSAAccept + 133

0x004ABEBE ps_game.exe: <unknown symbol>


thread 5(4360)

0x77985E74 ntdll.dll: KiFastSystemCallRet

0x766F97F2 kernel32.dll: WaitForSingleObject + 18

0x004A7FAB ps_game.exe: <unknown symbol>

0xFF006AEC <unknown module>: <unknown symbol>


thread 6(4392)

0x77985E74 ntdll.dll: KiFastSystemCallRet

0x766F97F2 kernel32.dll: WaitForSingleObject + 18

0x004A7FAB ps_game.exe: <unknown symbol>

0xFF006AEC <unknown module>: <unknown symbol>


thread 7(4924)

0x77985E74 ntdll.dll: KiFastSystemCallRet

0x766F97F2 kernel32.dll: WaitForSingleObject + 18

0x004A7FAB ps_game.exe: <unknown symbol>

0xFF006AEC <unknown module>: <unknown symbol>


thread 8(4256)

0x77985E74 ntdll.dll: KiFastSystemCallRet

0x004AE6E0 ps_game.exe: <unknown symbol>


thread 9(5204)

0x77985E74 ntdll.dll: KiFastSystemCallRet

0x004AE6E0 ps_game.exe: <unknown symbol>


thread 10(5868)

0x77985E74 ntdll.dll: KiFastSystemCallRet

0x004AE6E0 ps_game.exe: <unknown symbol>


thread 11(4344)

0x77985E74 ntdll.dll: KiFastSystemCallRet

0x004AE6E0 ps_game.exe: <unknown symbol>


thread 12(4136)

0x77985E74 ntdll.dll: KiFastSystemCallRet

0x004AE6E0 ps_game.exe: <unknown symbol>


thread 13(2420)

0x77985E74 ntdll.dll: KiFastSystemCallRet

0x004AE6E0 ps_game.exe: <unknown symbol>


thread 14(1680)

0x77985E74 ntdll.dll: KiFastSystemCallRet

0x004AE6E0 ps_game.exe: <unknown symbol>


thread 15(4168)

0x77985E74 ntdll.dll: KiFastSystemCallRet

0x004AE6E0 ps_game.exe: <unknown symbol>


thread 16(5548)

0x77985E74 ntdll.dll: KiFastSystemCallRet

0x004AE6E0 ps_game.exe: <unknown symbol>


thread 17(4496)

0x77985E74 ntdll.dll: KiFastSystemCallRet

0x004AE6E0 ps_game.exe: <unknown symbol>


thread 18(3504)

0x77985E74 ntdll.dll: KiFastSystemCallRet

0x004AE6E0 ps_game.exe: <unknown symbol>


thread 19(6000)

0x77985E74 ntdll.dll: KiFastSystemCallRet

0x004AE6E0 ps_game.exe: <unknown symbol>


thread 20(5064)

0x77985E74 ntdll.dll: KiFastSystemCallRet

0x004AE6E0 ps_game.exe: <unknown symbol>


thread 21(1160)

0x77985E74 ntdll.dll: KiFastSystemCallRet

0x004AE6E0 ps_game.exe: <unknown symbol>


thread 22(2864)

0x77985E74 ntdll.dll: KiFastSystemCallRet

0x004AE6E0 ps_game.exe: <unknown symbol>


thread 23(4164)

0x77985E74 ntdll.dll: KiFastSystemCallRet

0x004AE6E0 ps_game.exe: <unknown symbol>


thread 24(4200)

0x77985E74 ntdll.dll: KiFastSystemCallRet

0x004AE6E0 ps_game.exe: <unknown symbol>


thread 25(5292)

0x77985E74 ntdll.dll: KiFastSystemCallRet

0x004AE6E0 ps_game.exe: <unknown symbol>


thread 26(1092)

0x77985E74 ntdll.dll: KiFastSystemCallRet

0x766F97F2 kernel32.dll: WaitForSingleObject + 18

0x004A7FAB ps_game.exe: <unknown symbol>

0xFF006AEC <unknown module>: <unknown symbol>


thread 27(2144)

0x77985E74 ntdll.dll: KiFastSystemCallRet

0x766F97F2 kernel32.dll: WaitForSingleObject + 18

0x00406BBD ps_game.exe: <unknown symbol>

0x8B909090 <unknown module>: <unknown symbol>


thread 28(3436)

0x77985E74 ntdll.dll: KiFastSystemCallRet

0x766F97F2 kernel32.dll: WaitForSingleObject + 18

0x00406EBB ps_game.exe: <unknown symbol>


thread 29(4844)

0x77985E74 ntdll.dll: KiFastSystemCallRet

0x766F97F2 kernel32.dll: WaitForSingleObject + 18

0x00406EBB ps_game.exe: <unknown symbol>


thread 30(5420)

0x77985E74 ntdll.dll: KiFastSystemCallRet

0x766F97F2 kernel32.dll: WaitForSingleObject + 18

0x004A7FAB ps_game.exe: <unknown symbol>

0xFF006AEC <unknown module>: <unknown symbol>



Stack trace(all thread) end.....................

================================================================
darude0306 is offline  
Old 05/30/2010, 10:21   #248
 
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Posts: 39
Received Thanks: 15
I have all green > in my server except for my PS_Game..seen people with the same problem, but no real fixes.

PS_Game

HTML Code:
2010-05-30 03:14:35 PS_GAME__system log start (Game) [KR]

2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/sorp1

2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/croco1

2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/croco2

2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/Troll1

2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/Spink1

2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/GoldenPig

2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/Sorp3

2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/SorpNamed1

2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/SorpNamed2

2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/Sorp2

2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/CrocoNamed1

2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/CrocoNamed2

2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/CrocoNamed3

2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/OrcNamed1

2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/OrcNamed2

2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/OrcNamed3

2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/TrollNamed1

2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/HellTouthNamed1

2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/Deinos

2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/Parridalis

2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/Alcarian

2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/ZinAlcaria

2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/Belizabeth

2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/Kirhiross

2010-05-30 03:14:35 Loaded Behavior In Factory : data/ai/CrypticOne

2010-05-30 03:14:36 DB table load error

2010-05-30 03:14:36 3 1 SService::ServiceCtrlDispatcher(): m_pService->Init()

2010-05-30 03:14:36 Call save all waiting...

2010-05-30 03:14:36 Call save all failed dbagent disconnected(user count = 0)...

2010-05-30 03:14:36 server shutdown Connection INFO : T=000:00:00:000, NumC=0,CMin=0,CMax=0,CAvg=0.00, CAva=0,CReq=0,CCnt=0,DCCnt=0, CTimeT=000:00:00:000,CTimeAvg=000:00:00:000, RBT=0,RBS=0,RBSC=0,SBT=0,SBS=0,SBSC=0

2010-05-30 03:14:36 Save Shaiya.SData 0

2010-05-30 03:14:36 PS_GAME__system log end (Game)

2010-05-30 03:14:36 3 1 SService::ServiceCtrlDispatcher(): service shutdown
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Old 05/30/2010, 22:43   #249
 
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Quote:
darude0306

Why? Why? I just don't understand....
Well, I had everything up and running...but I kept getting DC's after 15 minutes or when I was creating stuff ingame.

And from the one moment to the other, I can't use /nprotectoff anymore. It will pause my game

Does anyone have ANY idea pls? This is driving me nuts....I haven't been able to play longer than 15 minutes so far, without getting disconnected. And now I can't even get my Game working normally anymore.

I have to tell you that I already built everything up from scratch again today. From Zero's EP3 guide, to the EP4 guide. Step-by-Step !!

Thanks guys....

Here's my log files:
em in PS_GAME_system:
would you be you and the land round ep4 maps it go

lg killernis
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Old 05/31/2010, 07:07   #250
 
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Quote:
Originally Posted by killernos View Post
em in PS_GAME_system:
would you be you and the land round ep4 maps it go

lg killernis
Uhm, what??

What do you mean?
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Old 05/31/2010, 11:30   #251
 
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hey one more time
invite you once the ep 4 maps down then the error should be gone

Quote:
2010-05-30 01:01:33 map 0, zone 2 mob count = 0

2010-05-30 01:01:33 map 1, zone 3 mob count = 0

2010-05-30 01:01:33 map 2, zone 4 mob count = 0

2010-05-30 01:01:33 map 3, zone 5 mob count = 0

2010-05-30 01:01:33 map 4, zone 6 mob count = 0

2010-05-30 01:01:33 map 5, zone 7 mob count = 0

2010-05-30 01:01:33 map 6, zone 8 mob count = 0

2010-05-30 01:01:33 map 7, zone 9 mob count = 0

2010-05-30 01:01:33 map 8, zone 10 mob count = 0

2010-05-30 01:01:33 map 9, zone 11 mob count = 0

2010-05-30 01:01:33 map 10, zone 12 mob count = 0

2010-05-30 01:01:33 map 11, zone 13 mob count = 0

2010-05-30 01:01:33 map 12, zone 14 mob count = 0

2010-05-30 01:01:33 map 13, zone 15 mob count = 0

2010-05-30 01:01:33 map 14, zone 16 mob count = 0

2010-05-30 01:01:33 map 15, zone 17 mob count = 0

2010-05-30 01:01:33 map 16, zone 18 mob count = 0

2010-05-30 01:01:33 map 17, zone 19 mob count = 0

2010-05-30 01:01:33 map 18, zone 20 mob count = 0

2010-05-30 01:01:34 map 19, zone 21 mob count = 0

2010-05-30 01:01:34 map 20, zone 22 mob count = 0

2010-05-30 01:01:34 map 21, zone 23 mob count = 0

2010-05-30 01:01:34 map 22, zone 24 mob count = 0

2010-05-30 01:01:34 map 23, zone 25 mob count = 0

2010-05-30 01:01:34 map 24, zone 26 mob count = 0

2010-05-30 01:01:34 map 25, zone 27 mob count = 0

2010-05-30 01:01:34 map 26, zone 28 mob count = 0

2010-05-30 01:01:34 map 27, zone 29 mob count = 0

2010-05-30 01:01:34 map 28, zone 30 mob count = 0

2010-05-30 01:01:34 map 29, zone 31 mob count = 0

2010-05-30 01:01:34 map 30, zone 32 mob count = 0

2010-05-30 01:01:34 map 31, zone 33 mob count = 0

2010-05-30 01:01:34 map 32, zone 34 mob count = 0

2010-05-30 01:01:34 map 33, zone 35 mob count = 0

2010-05-30 01:01:34 map 34, zone 36 mob count = 0

2010-05-30 01:01:34 map 35, zone 37 mob count = 0

2010-05-30 01:01:34 map 36, zone 38 mob count = 0

2010-05-30 01:01:34 map 37, zone 39 mob count = 0

2010-05-30 01:01:34 map 38, zone 40 mob count = 0

2010-05-30 01:01:34 map 39, zone 41 mob count = 0

2010-05-30 01:01:34 map 40, zone 42 mob count = 0

2010-05-30 01:01:34 map 41, zone 43 mob count = 0

2010-05-30 01:01:34 map 42, zone 44 mob count = 0

2010-05-30 01:01:34 map 43, zone 45 mob count = 0

2010-05-30 01:01:34 map 44, zone 46 mob count = 0
LG KillerNos
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Old 05/31/2010, 17:04   #252
 
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Ow, you mean that I should re-install the EP4 maps?

Will try that tonight...Thanks
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Old 06/02/2010, 15:20   #253
 
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Exclamation

hey
can one help me so I did this with the shaiya server now so far that I can also create server I log out waves and Char can as soon as I come into Weld wants the message and do not even weider



Quote:
2010-06-04 14:30:58 PS_GAME__system log start (Game) [KR]

2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/sorp1

2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/croco1

2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/croco2

2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/Troll1

2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/Spink1

2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/GoldenPig

2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/Sorp3

2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/SorpNamed1

2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/SorpNamed2

2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/Sorp2

2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/CrocoNamed1

2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/CrocoNamed2

2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/CrocoNamed3

2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/OrcNamed1

2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/OrcNamed2

2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/OrcNamed3

2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/TrollNamed1

2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/HellTouthNamed1

2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/Deinos

2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/Parridalis

2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/Alcarian

2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/ZinAlcaria

2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/Belizabeth

2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/Kirhiross

2010-06-04 14:30:58 Loaded Behavior In Factory : data/ai/CrypticOne

2010-06-04 14:30:59 connect mgr 956

2010-06-04 14:30:59 connect dbagent 952

2010-06-04 14:30:59 connect dbagent2 960

2010-06-04 14:30:59 connect gamelog 976

2010-06-04 14:31:00 1 1 SAgent:isconnect: (4, 64)

2010-06-04 14:31:00 1 1 T=000:00:00:000, RC=0,RCS=0, RB=0,RBS=0, SC=1,SCS=0, SB=37,SBS=0

2010-06-04 14:31:00 discon dbagent2 ((4,64, 0,37)

2010-06-04 14:31:00 dbagent2 Connection Lost INFO : T=000:00:00:000, RC=0,RCS=0, RB=0,RBS=0, SC=1,SCS=0, SB=37,SBS=0

2010-06-04 14:31:00 db agent2 server disconnected...

2010-06-04 14:31:00 Load Shaiya.SData 0
Deutsch :

kann mir einer helfen also ich habe das mit dem shaiya server jetzt so weit das ich mich einloggen kann auch server aus wellen und Char erstellen kann aber so bald wie ich in die welde will kommt die meldung und weiß auch nicht mehr weider

LG KillerNos
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Old 06/05/2010, 19:05   #254
 
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i cant make it work theres always that message you see on the pictures i think theres something wrong with connection names or something that this batch file uses to connect to the server

can someone help me plsss (sry for my bad english i'm only a german boy ^_^ )






EDIT: now i have a connection but while installing the server i get messages like path not found D:\SHAIYA_SERVER\SERVER\PSM_Data\PS_GameLog but in that folder is a file named like that :/
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Old 06/07/2010, 00:30   #255
 
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From what i have seen the server has been disconnected error 0 is caused by not doing the SQL that is provided in the EP4 files try and run that SQL and the restart the server
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