But i got problem with that because it doesnt do what i should to get xD
so How to convert the model to the right format ?
from 0x600 to 0x500
and if possible in using mass files.
Thank You
Thanks Castor to implement in his Tool the possibility to change that. Just use the menu bar TOOLS --> SELECT --> CHARACTER 3D FILE episo 4 / 40 bytes per vertex
Great ^^






