I know how to put a boss obelisk.ini and change time spawn, I do not know how to change the spawn in sql table ...
I read this thread.
there has been asked the same question, the answer was not....
See, I add a mob in obelisk.ini
the quoted statement is invalid, it must be (100, 200) (2 integer figures separated by comma, not a float number with decimal point)
but since you indicate that the mob does spawn ... sure it was a mobID 2477, btw ?
apart that, the RandomSpawn statement seems correct, but 3600 means that the mob will respawn - at random location (one of the 3 points) - after 3600 sec or 1 hr, did you wait that time ? I would suggest to change the delay for a few seconds during your tests.
Edit: after checking it appears that RandomSpawn was already discuted .
the point was: the syntax is invalid and thus (MAY) cause the not-processing of the line.
the fix is NOT to use any value; I hope that you known the pupose of this (mapID, portalID) pair, if it is the case your portalID can not be random.
It was like that in obelisk file('s) (It located on OI normaly but they told me it dosen't spawn)
hmm, ...
the map #45 is Deep Desert 1; OI is #64
do yo mean, you defined it in DD1 because you was told that the mob bugs in OI ?!?
Quote:
Originally Posted by JujiPoli
If you remove the [RandomRespawn] the mob spawn but if you add it, the mob doesn't spawn.
so, do *not* use it.
personaly I *never* saw that mob on any servers (I'm not playing on OS since a long while).
OOH, I use to see the chief officer Nigel (that uses the same model #464) on map 68, it also respawn at "random" coords simply because its spawn area is 178*193 units.
if you know a pserver with actually random evil clavi mob, ask them, otherwise consider that RandomRespawn is bugged / unknown (we haven't a single sample of its syntax from an OS file)
the mob *does* spawn at *random* locations (2 of the 3 pts with 4 tries) after a delay of *2* mn (+/- 10 sec).
as indicated, we do *not* know the syntax of the option (since we have *no* sample).
I let you figure out the meaning of the "(1, 1)" they are likely the cause of the error on map 45 or 64
I use 1 to minimise possible conflict even if I don't expect the mapID to be present (but we dunno).
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#region SnowBanshe
if (Now64.Minute == 27 && Now64.Second == 00 && Kernel.Spawn == false)
{
if (Kernel.Maps.ContainsKey(1762))
{
Kernel.Spawn = true;
Database.MonsterInformation mob;
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USE SRO_VT_SHARD
GO
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