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Mobs Random Spawn

Discussion on Mobs Random Spawn within the Shaiya PServer Development forum part of the Shaiya Private Server category.

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Old   #1
 
JujiPoli's Avatar
 
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Mobs Random Spawn

Hello, someone know an answer for this question?
Quote:
Originally Posted by shakalaka_boom View Post
I know how to put a boss obelisk.ini and change time spawn, I do not know how to change the spawn in sql table ...
I read this thread.
there has been asked the same question, the answer was not....
See, I add a mob in obelisk.ini
Code:
[Bothmob_038, (2, 1, 3600 (100.2000))] = (996.404, 53, 1196.864), (2477)
mob spawn in the correct coordinates....

I Add a line with RandomRespawn, turns this.
Code:
[Bothmob_038, (2, 1, 3600 (100.2000))] = (996.404, 53, 1196.864), (2477)
[RandomRespawn] = (45,3600),(996.404, 53, 1196.864),(985.912, 37, 1329.796),(1046.732, 24, 1419.531)
and the mob does not spawn.
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Old 10/13/2014, 17:37   #2
 
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the quoted statement is invalid, it must be (100, 200) (2 integer figures separated by comma, not a float number with decimal point)
but since you indicate that the mob does spawn ... sure it was a mobID 2477, btw ?
apart that, the RandomSpawn statement seems correct, but 3600 means that the mob will respawn - at random location (one of the 3 points) - after 3600 sec or 1 hr, did you wait that time ? I would suggest to change the delay for a few seconds during your tests.

Edit: after checking it appears that RandomSpawn was already discuted .
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Old 10/13/2014, 17:47   #3
 
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Atm mine is like that
I change 2000 to 200;

[bothmob_024, (45, 1, 604800, (100,200))] = (549.406, 8, 810.874),(2414)
[RandomRespawn] = (45,30),(538.225, 9, 818.497),(560.719, 8, 802.266),(538.225, 9, 818.497)

It was like that in obelisk file('s) (It located on OI normaly but they told me it dosen't spawn)

After changing 2000 to 100, the mob still dosen't spawn.

If you remove the [RandomRespawn] the mob spawn but if you add it, the mob doesn't spawn.

Yup, I already checked this thread and find the same question but no answer.

The thing is make a mob spawn, kill it and he spawn in a other map or same map but other cordinates but right now he doesn't spawn.
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Old 10/13/2014, 22:39   #4
 
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Quote:
Originally Posted by JujiPoli View Post
Atm mine is like that
I change 2000 to 200
the point was: the syntax is invalid and thus (MAY) cause the not-processing of the line.
the fix is NOT to use any value; I hope that you known the pupose of this (mapID, portalID) pair, if it is the case your portalID can not be random.

Quote:
Originally Posted by JujiPoli View Post
[bothmob_024, (45, 1, 604800, (100,200))] = (549.406, 8, 810.874),(2414)
[RandomRespawn] = (45,30),(538.225, 9, 818.497),(560.719, 8, 802.266),(538.225, 9, 818.497)

It was like that in obelisk file('s) (It located on OI normaly but they told me it dosen't spawn)
hmm, ...

the map #45 is Deep Desert 1; OI is #64
do yo mean, you defined it in DD1 because you was told that the mob bugs in OI ?!?

Quote:
Originally Posted by JujiPoli View Post
If you remove the [RandomRespawn] the mob spawn but if you add it, the mob doesn't spawn.
so, do *not* use it.

personaly I *never* saw that mob on any servers (I'm not playing on OS since a long while).
OOH, I use to see the chief officer Nigel (that uses the same model #464) on map 68, it also respawn at "random" coords simply because its spawn area is 178*193 units.

if you know a pserver with actually random evil clavi mob, ask them, otherwise consider that RandomRespawn is bugged / unknown (we haven't a single sample of its syntax from an OS file)

EDIT:

I've done a few tests with:

Code:
//--------------------------------------------------------------
// TESTS

[bothmob_060, (1, 1, 60, (100,2000))] = (690.0, 69.2, 1750.0),(2414)
	[RandomRespawn] = (1, 1),(690.0, 69.2, 1750.0),(725.0, 64.0, 1750.0),(760.0, 58.3, 1760.0)
the mob *does* spawn at *random* locations (2 of the 3 pts with 4 tries) after a delay of *2* mn (+/- 10 sec).

as indicated, we do *not* know the syntax of the option (since we have *no* sample).
I let you figure out the meaning of the "(1, 1)" they are likely the cause of the error on map 45 or 64
I use 1 to minimise possible conflict even if I don't expect the mapID to be present (but we dunno).
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Old 10/17/2014, 18:46   #5
 
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I tried, it work, not I don't know what mean the (1,1) ill try put more time respawn and see if it working
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Old 10/19/2014, 10:25   #6
 
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btw, I put 6000 second

//--------------------------------------------------------------
// TESTS

[bothmob_060, (2, 1, 6000, (100,2000))] = (815.832, 50.2, 1815.096),(2414)
[RandomRespawn] = (1, 1),(812.982, 50.7, 1819.426),(820.581, 50.2, 1817.894),(812.300, 49.7, 1803.370)

and he take 2 minute to respawn lol
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