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Map Restrictions [Group Effort]

Discussion on Map Restrictions [Group Effort] within the Shaiya PServer Development forum part of the Shaiya Private Server category.

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Old 09/27/2014, 00:36   #16
 
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Quote:
Originally Posted by [Dev]Matheus View Post
Another issue that tou in doubt is where edit, why put to skip confirmation battle in game.exe is necessary edits ps_game.exe?
I said english, not mandarin.
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Old 09/27/2014, 00:42   #17
 
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Here it is in English, looks
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Old 09/27/2014, 00:46   #18
 
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Well, if that's english then you should go back to school. Most of your sentences are missing a few words.
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Old 09/27/2014, 00:52   #19
 
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Sorry, I'm from Brazil and my English is horrible so I'm using google translator.

#UP
My question is about where to edit and what to look for.

I look for the battle and when in player enters the battle map is already activated doing all your enemies?

Edit only the game.exe or also ps_game.exe?
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Old 09/27/2014, 01:14   #20
 
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You should go study instead of wasting your time on the internet.
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Old 09/27/2014, 02:13   #21
 
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Originally Posted by sominus View Post
My problem is, I set breakpoints to that block, and I use the 2 available summon stones, but the BP doesn't get triggered. (tried in CE and Olly).

I asume those are the 'level limits', not the 'Restricted Maps' list.
And slightly back on topic.. I was thinking the same, as changing the 0F value (15) allowed the summon stone to be used by 'any' level, up until the item was "cast" at least. So i think there would be a second check on the target as well as the original user of the item.

The address we found = initial user level check
The address we need (if it exists like that) should be the check for target player level check. I still haven't managed to find any matching "map ID" data in the addresses around those codes before though. I would assume it to be a pretty plain and obvious hex conversion of 18/30/31/32, but as far as i can see.. i only find '26' which probably isn't anything we're looking for. Will keep digging into it though.

And on a slightly different note, i managed to find where the map/x/y/z for runes such as capital/arena/AH runes seem to be saved. There were a few varying addresses, but if you find the true x/y/z float of your character, then search where the rune sends you it'll pop up in the address list. (40 / 58 / 0 / 62) i think was the arena rune off the top of my head.

@Matheus
Like i said before, i haven't looked into FFA map at all myself. But as a start, i would probably try look at some of the restrictions on Auction House, as that bans all combat. It may lead to some understanding of allowing "full" pvp. Another method may be to search for kills in a battle against same faction. I would assume there to be some sort of "check/count" that will inc a value by 1 for each battle, then you would have to change the code, or 're-route' the address to match that of a pvp kill.
I wouldn't know where to look for limiting that action to certain maps only though, as I'm still trying to work out the map restriction data myself.
Again, all above may be completely wrong as I've not tried / tested or the real knowledge of it, but it's where i would start.
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