So, (if some one can confirm that the merged model from my previous post, do actually works in game), the next step would be fixing the UV Map, and merging the textures. Something like this:
In the pic, the selected vertex (red line), are for the wings, and the blue line is the Armor section.
As I said, the bad side is we would share a 512x512 space, to define a texture for 2 objects (less detail).
Of course we could re-arange the pieces in the UVMap, for better space usage.
The wings are taken as a single mesh, and attached to the armor mesh (both meshes don't share common vertex here).
The final object is a single mesh.
This is not efficient, as every mesh has it's own texture, and they both overlpap in the UVMap.
The right way, would be to merge both meshes, so it becomes a single element, but then we would have to redesign the UVMap, and make a whole new texture (the armor part will lose detail also).
Since I don't have a way to convert this mesh to 3DC format, I will attach to this post, the model in 3DS format. So anyone with a registered 3DOC, may port it to Shaiya and test 'what happens' (I asume a client DC?).
Question:
Would be possible, to define a Top gear, with 2 3DC models?
(as when we define a Mob, composed of various 3DC models)
Amor + Wing in 3DS format:
Don't worry if you get a 'missing texture' message, you could use any DDS texture, since the point here, is to see if the model works in game.
imho the exportado_Mentle_.3dc file is invalid.
the bones indexes of all vertices records are zero - no animation will so be possible.
the U coords of texture range -0.003265 up to 1.9931; they must be in 0.0 - 1.0; it's possible that the armor is not visible because of these invalid coords - I'm also surprised that the DDS is not provided whereas UV coords have been regenerated.
imho the exportado_Mentle_.3dc file is invalid.
the bones indexes of all vertices records are zero - no animation will so be possible.
the U coords of texture range -0.003265 up to 1.9931; they must be in 0.0 - 1.0; it's possible that the armor is not visible because of these invalid coords - I'm also surprised that the DDS is not provided whereas UV coords have been regenerated.
As I wrote I converted it to static mesh (like *_Mentle_*.3dc files).
It has not bone related datas.
If you open the .3ds file with 3D Studio MAX and export it to .obj format, you will see the original .3ds file has invalid UV range,so it is not the conversion related problem!
The UVMap could be wrong since I used the original armor UVMap and merged the original Wing's UVMap, then scaled both down and moved them to fill the area of a 512x512 DSS.
But... I didn't make a whole new UVMap from scratch (the best option), since unwraping it is a very long time manual editing process (I don't have any automatic unwrap tool).
And since this is just a 'let's test if the game accept the merged mesh' phase, I didn't see a reason to make a new uvmap.
What I could do, is just attach the Wings to the Armor (each being a single separate 'element' of the whole mesh). But I don't know how bones will behave this way.
The model looks fine in SSTudio, I mean, it shows the texture in the way it should.
Question:
If we attach the wings to the armor mesh, but don't touch any single vertex of the original Armor.
Could be possible to use later the original bone data to put it back into the 3DC file?
Question:
If we attach the wings to the armor mesh, but don't touch any single vertex of the original Armor.
Could be possible to use later the original bone data to put it back into the 3DC file?
Tried and didn't succeed, every time there are more vertices than original file, it's basically a fail, might be i'm doing something wrong tho.
How To convert any wep file to shaiya 12/19/2017 - Shaiya PServer Guides & Releases - 14 Replies Heya everyone,
today i will present u guys how to transform a wep from another game ( this time we use aion files) to shaiya.
First of all u will need a programm called 3d object converter and u definatly need to license for that program from the creator as this tool is able to safe as shaiya 3do. But its not as easy as u may think because u will need to transform the weps before.
Link to the website of the programm : http://3dconverter.clanteam.com/
First Step open the licensed program and...
Please convert .obj file to .gr2 02/03/2013 - Metin2 PServer Guides & Strategies - 6 Replies Hi, this is my first 3d weapon and not on texture image:
http://noob.hu/2012/07/03/epvp.png
Please convert this file to gr2 thanks!
anyone know how to convert this file .tex to .tga 04/01/2012 - Technical Support - 2 Replies anyone know how to convert this file .tex to .tga...
in hex it write like this...
Grigon Texture file v0.31 ext:tga.Icon\itemicon\itemicon12.tex..
i wanna look this file...and wanna change that icon..but i didnt know to convert it so it can open with tga extension...
this file >> itemicon12.tex - 4shared.com - online file sharing and storage - download