Teddy, you need to read the questions better I think.
I'm sorry Cronus, what you asked for is not possible.
if ur posts are that useless leave it kid and stop trolling around.
i saw something similiar to that beeing done via obelisk.ini it depends just on the set up. if i would have more time i would prewrite it but with the giving informations it is possible to do something similiar as he wants.
well its not possible to do exactly as he wants but we had a little talk in skype and got to the point to write a long spawm sequence where always spawms a new boss and with that boss are coming alot other mobs up either. to avoid ppl ignoring the boss that needs to die to spawm again u are able to set the hp of that boss to 1hp so that boss will die that easy that there is actually no way not to kill it. which keeps the spawming of new mobs and bosses up.
In conclusion something similiar to what he wants is possible.
FYI: good hint to accomplish that the mobs and the bosses should be exact the same besides the HP so ppl wont be able to see the difference.
It won't work, follow some sense of logic Teddy, cmon, do as you suggested and you'll see that it doesn't work.
I suggest you either take your baiting to PMs or give actual constructive feedback in here, else I'll simply have to infract you for baiting and spamming a thread with useless posts.
I don't have anything written for this, but by checking on the way Dios works, it shouldn't be all that super hard to figure how to do this for another mob(s)
Chain spawning and adding mobs without limit is not possible in the Obelisk. What can be done is to chain spawn the same mob and add a secondary mob spawn with it and progress the amount as they kill em off. The down side is that there will be a main boss per spawning. If the players kill the main then the secondary mobs spawned with it would vanish and the next set would appear with their boss. Setup of this isn't too hard. FM and Haru are good examples of single to multiple chain spawns and also show how to add a third spawning after all bosses are dead in the original chain.
Here is an example of the setup needed to obtain the goal as close as possible in the Obelisk and includes a final mob spawn with no boss when all 4 main bosses are dead.
I wanted to point out something here. Notice that i agree with the post stating its not possible with my current understanding of the Obelisk setup, but rather than troll the thread I'm offering my assistance in a work-around solution. This type of reply to a thread rather then just trolling is what this community needs to see more of. IMO, the community would see more releases that help and less of watching good dev's just vanish because posting lately gets you trolled more than anything.
I know this isn't exactly helpful but the set up that the OP is talking about exponential mob growth till insanity(infinity is my take). Wouldn't this come at the risk of flooding the server with mobs and causing a crash from overload?
Also Couldn't the Fake Dios from Floor 1 CS be looked into? You may be able to copy some of his coding to another boss and instead of making it summon the Floor 1 Guards change the code around to summon more of itself. Or would that work at all?
1 mob get killed 2 pop out. np at all. but when those 2 get killed .... i have no way of getting more to pop out.. that's the problem i'm not sure off..
I know this isn't exactly helpful but the set up that the OP is talking about exponential mob growth till insanity(infinity is my take). Wouldn't this come at the risk of flooding the server with mobs and causing a crash from overload?
Also Couldn't the Fake Dios from Floor 1 CS be looked into? You may be able to copy some of his coding to another boss and instead of making it summon the Floor 1 Guards change the code around to summon more of itself. Or would that work at all?
Dios is not built in the Obelisk. Only his initial spawn is displayed and altered there, the rest of it is WLD built. With current editing abilities, its not possible to add script to a WLD.
Based on that data you can see that there is only 1 marker for Dios meaning all other spawning of him is done via WLD. This is also similar to Kimu who is not built in the Obelisk at all but rather is a set spawn in the WLD(timers-spawn counts)/svmap(locations) for D2.
All that being said, the only usable method of simulating what he wants is to use the above example to build the Obelisk. Infinite spawn is prevented by using set numbers for all spawn setups so the best that you can hope to do is overwhelm the players with a final spawn setup larger than they could handle.
mabe more then 1 boss and when that boss is hit i can spawn insanity of bosses from that 1. kind of the same even tho i wanted it to spawn more and more andmore but this works too
Mobs not respawning 08/23/2009 - Dragonica Hacks, Bots, Cheats & Exploits - 1 Replies Hey guys, I have a question about monsters not respawning in the boss maps. I get in there separate the boss from the regular monsters and kill them and they don't respawn... anybody know what the problem would happen to be?
About Respawning Hack... 06/11/2009 - Cabal Guides & Templates - 1 Replies This is my first post in this forum... I have the basic knowledge of UCE 5.4 or 5.5... I know how to use combo,noskilldealy,map,honor hack.... All I want to know is the hack that make u respawn the same spot when u reconnect.... ... is There a hack like this??? if theres any.. kindly post a guide on this thread... Thanks for those who'll help.... Gospeed
12 instantly respawning mobs (>lvl 74) 12/22/2008 - WoW Exploits, Hacks, Tools & Macros - 10 Replies Didn't want to post this until I myself got to 80 using the method.
In Zul'Drak there is a quest chain amongst the Knights of the Ebon Blade. Starting with An Invitation, of Sorts... - Quest - World of Warcraft and ending with Betrayal - Quest - World of Warcraft in which you will have to kill Drakuru while taming some very strong Troll.
Where that quest takes place, on top of a necropolis, amongst the sides there are 12 geists, stacked in packs of three each. These geists will always...