Chain spawning and adding mobs without limit is not possible in the Obelisk. What can be done is to chain spawn the same mob and add a secondary mob spawn with it and progress the amount as they kill em off. The down side is that there will be a main boss per spawning. If the players kill the main then the secondary mobs spawned with it would vanish and the next set would appear with their boss. Setup of this isn't too hard. FM and Haru are good examples of single to multiple chain spawns and also show how to add a third spawning after all bosses are dead in the original chain.
Here is an example of the setup needed to obtain the goal as close as possible in the Obelisk and includes a final mob spawn with no boss when all 4 main bosses are dead.
I wanted to point out something here. Notice that i agree with the post stating its not possible with my current understanding of the Obelisk setup, but rather than troll the thread I'm offering my assistance in a work-around solution. This type of reply to a thread rather then just trolling is what this community needs to see more of. IMO, the community would see more releases that help and less of watching good dev's just vanish because posting lately gets you trolled more than anything.
thats exactly what i meant. sry if my english language skillīs arent sometimes good enough to completly express what i mean. What u still can do is create 1 boss mob with 1hp and same stats and skills and even the same looking so ppl have the chance to kill a few bosses and once the hit by accident the real boss it dies and comes back with alot more bosses ( yh i know that the old "guards" will vanish either but like that it still keeps up the kind of an insanity spawm and ppl get the feeling they will never have a chance to win that fight.
If i understood this correctly then the 60 = Map (World Cup Zone), 1 = Amount, 86400 = 12 hours respawn time, (60 = map again, 1001 = portal ID (DO NOT CHANGE)), (x,y,z cordinates) (0,1,2) as in... (0 = Both, 1 = light, 2 = dark) (PS! this BotMob is used for Altars Obelisk001... and the 0 at the end is that the kill is free (which wouldn't matter because in my Monster.Sdata i got it for "Dark" only....
Second line:
(x,y,z Cordinates, and a 1 that i don't understand), Mob ID for 0,1,2 (Both sides, Light, fury) and 2 = Fury only at end and 1 = light only at end...
What I am trying to achieve...
I want to do so once the MobID: 2383 dies... it should make MobID: 4957 Respawn in another coordinate...
Not sure if you got me correctly... i know what each one of them does as i explained in my post but the strange thing is i did as you wrote to me but for a reason it spawned out 25 bosses and not 1 is it because i got the [Botmob_50
and not on Botmob[00 ?
Please help me out..
Thoose are my new codes:
----------------DARK---------------
In bothmob_xxx, *** is an index, which must be unique, and they all must be in ascending order. Also, why are you having the [Mob] after the [bothmob] ? It's not needed. It's only used for relic/altar/ides setups.
Oh well i though the botmob was just a index but ... It doesn't really brings the secondary boss after killing the first one, is it so i have to wait 12 hours before it shows up or will it show directly? because it won't ... tried removing the MOB code for relic..
As Txt because epvp does not allow .ini
Anyways currently it's on this code, but what happens is that i kill the boss but the second boss doesn't spawn...
Well, all I've told you was based on my knowledge and on what configuration you showed us here.
I see that previously mobs are defined as bothmob_xx, and your last 2 are defined as bothmob_xxx. Try removing the first 0 and keep it as bothmob_50 and bothmob_51.
I tried that xD but i found out that it doesn't matter...
The only thing that matter is that it says [BotMob] or else it'll be defined as something else...
But listen i figured a way where it worked but the amount of the bosses that spawned after killing boss 1 was 25 (max ig) got any idea where the amount of bosses is written on this line?:
Well if i'm not blind, it is written 1 on my setting....
Strange this is not working.. Well oh it's fine I got no use for it anyways will check further into it another day.
Thanks for your time tho!
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