Heya Everyone im atm here to ask u all about ur ideas/ experience /suggestions for a shaiya server of ur wish. I hope i will quiet alot feedback and i hope u will write down anything u can think of. I will see anything u wish and imaginations knows no borders ! so feel free to post ur most crazy ideas ever aswell!
An actual honest 100 % free server ^^ first thing that popped into my mind
uhm well yh that is kinda important yh but i intended basically changes ingame which u want to have done it the game and what u would love to see beeing done
What's about quests you can do once per day,week or whatever you want?
These quests should have a nice reward like a special coin which can be exchanged for rewards from a NPC or another quest.
1, not making a server a super free item mall, a little work is a good thing.
2, if you're going to go with EP5+ modify mage skills so that the mages are again the highest damage dealers.
3, make sins/rangers good again, 1 you'll have to modify added damage by their skills since their 3x multiplier is a 90 second cool down, maybe change some of those 150's and such to 400's, also give more reduced defense with tetanus (I think that's the skill).
4, remove pottability of Dark Panic and increase the percentage slightly for evasion ascent, and I do mean slightly, maybe 3 percent. (still for rangers/sins)
5, It might be cool to add a small recharge timer (like, 5 to 6 seconds) for dispell pots. That would force people to use some skill in saving their dispell pots till certain skills have gone by before they pop a dispell pot instead of "spam spam spam spam spam". It would also make Rangers/Sins the king of 1v1 again.
6, don't reduce behemoth rage to 2x multiplier, because then guards/defs could be kind of underpowered by a bit to their fighter/warr counterparts, but somewhere between 2.4-2.6 would be more reasonable.
7, add mobs to the mix of PvP as an actual threat (there's a thread on this by me somewhere in the top 10 or so posts of this section, maybe read that)
8, limit the level for CTI, and make a 60 PvP zone. (again, assuming you're doing EP5+)
9, Add team and 1v1 tournaments on a monthly basis, that sh*ts fun. (I don't know exactly how you'll do the team vs. team one, but, I think it should be doable). Maybe you could add a super tiny priced "registration rune" that's purchasable in the item mall (and I mean quite cheap) that is a tradable item so people can buy one from the item mall or buy it off a player who donates (bam, you just made money without giving extra stats).
10, Dayfly, extend the cooldown by a butt ton, or, make the skill not last as long (I personally don't ever have problems with it, you can just run, let it burn out, and then you kill a bunch of them while they're too far out of their base to run back, but, others will bitch, so, might as well address it).
11, Maybe make different kinds of top level accs. Instead of there just being, you know, 25 stats to all, maybe there could be different versions, maybe one with 25 str, 25 dex, 25 luc, another with 35 str, 35 rec, another with 40 int, 30 rec, 10 luc, another with 40 wis, 40 rec.
12, Adjust the drop rate of things like lapisia so that you have an even supply for the demand requested.
13, Adding MMs, farmable items, and maybe some good gear for higher level pvp to the 30/15 zones might bring some life to them. Also, I think that you should have crit noss... But with a level cap of 15 and make it an extremely rare drop from one of the toughest bosses, that ways there's not much of it, but, it's only valuable to 15 pvpers, or GRB toons if they don't go the EB route.
14, I can't think of anything else so, I'll stop there.
1-15 and 20-30 PVP server!!!!! T_T I mean with full EP6 and all stuff for 1-15 and 20-30 ONLY NO 70..! T_T
Spawn more altars all over the 20-30 map, 1 in the middle of battle field thing, 1 in the upper corner at the water 3 altars in total or so not just 1
Farm server ep5 Relic of mystra..Max gears Vallum/Justia Medicus/Decoris Celeritas/Secor
Nascor/Scholar Comination/Deprimo Ignota/Ferox I miss them so much.
The most important thing would be (for me) not so high exp and the real most important is.
Fix a date for the grand opening...I don't know...28 december..If you say 28 dicember it MUST be 28 dicember..If you say 5:00 o'clock it MUST be 5 O'clock..Say it 1 month before opening..And you will have 300000000000000000000000 people waiting for it...We will start all toghether server will be full and normal..the put whatever u want in item mall or drop...not so much customizations.
Farm server ep5 Relic of mystra..Max gears Vallum/Justia Medicus/Decoris Celeritas/Secor
Nascor/Scholar Comination/Deprimo Ignota/Ferox I miss them so much.
The most important thing would be (for me) not so high exp and the real most important is.
Fix a date for the grand opening...I don't know...28 december..If you say 28 dicember it MUST be 28 dicember..If you say 5:00 o'clock it MUST be 5 O'clock..Say it 1 month before opening..And you will have 300000000000000000000000 people waiting for it...We will start all toghether server will be full and normal..the put whatever u want in item mall or drop...not so much customizations.
I was trying so hard not to post here because I already see a lot of "ideas" I hate ><
Ok here's how you do it in my opinion.
Pvp wise.
60 or 65 would be a nice level range. (65 for accommodation of my ep5/6 armor/weapon adds to ep4 not everything should just be 60 or 15)
Keep the level range for everything ep4.
As for your ep5/6 stuff customize it to go along with ep4 stats and add them as extras for all 3 pvp ranges.
How you do that is up to you.
I mean this with costumes and helms too.
Now as of skills I did say ep4. Due to the fact that's when pvp was at it's best with those skills.
I also think the ele skills of ep5 should be added to the casting classes.
As well as the damage based 70 skills in place of 70s.
Whatever other skills are up to you as long as classes don't become fucked up.
Now I say add ele skills because it adds a new level of play.
Creating a good borc/bpriest or good mage/pag requires all the slots in your armor/weapon to be perfect right?
Adding ele skills will encourage more use of those classes adding more to pvp variety.
When I say this I also mean keep eles at level 1. 2s just ruin everything.
For stat wise keep lapis at lvl 6 and no higher than 30 on a single lapis.
Adding in customs should follow that same rule.
No one should be able to hit each other for 11k with 58k hp :/
Makes it all who hits first or pops a ut.
Quite annoying and very slow. Keep it low and require skill for a good build.
As of enchants keep armors at [10] and weapons at [10] but allow for up to [13]..no increase in damage after [10].
I say 13 because that is when the glow stops changing. Everyone likes the pretty glows :P
Keeping it at 10 allows for the use of absorb lapis without making someone unstoppable.
Keep absorbs at lvl 6 max as well.
People will only have 50 absorb per piece which is a total of 250 without a shield.
Which is a small difference, but enough to allow for an extra hit or two on you depending on your build.
Now having absorb lapis in adds for the real thought of "should I take out this lapis or not to replace with this?" which adds more depth to builds and makes people really think about and come to respect their toon.
Now I think I have most of pvp down.
As of farming stuff I recommend putting EVERYTHING that's in ep4/5/6 in the game.
Find a use for everything quest items, new armors/weapons for all 3 pvp zones, various lapis within the range I said, goddess apples, cosmetic helms/outfits, recolored crap for fun, etc etc.
Everything should have a use.
This may make people think oh it's so overwhelming then!
Well not if you do it right.
Every mob should drop a unique item.
For example map 1 has various areas..now why not have those various areas have specific items?
Keep it all organized per map.
Everything should have a nice flow to it.
If it isn't organized the server will be shitty as of farming.
I don't want to farm a damn bag on map 1 then run to pando/lan for lapisia, then to a pvp zone with everyone fighting over the best armors.
That's stupid and boring.
I won't tell you how to do things because it's not my server and everyone is different.
Yet when I say keep it organized make a special theme per map. That's what helps me most.
Say Fun/special items on map 3. Just an example I think is easy to follow.
Add in custom bosses on all maps too. Pvp ones should not hold the best items.
Not everyone pvps and remember that.
Everyone should be able to get everything from some type of drop (minus donations if that's your choice) that's not pvp based.
Pvp based should be extras. Something worth fighting over. Not something that you NEED in order to fight for it.
I think I covered drops well o.O
Now as of extras and quests and all.
Customization is going to happen on all servers. It's boring to play another OS again.
It just doesn't work. That's the draw of p-servers the custom experience.
Do what YOU want in your heart while listening to players for advice.
No one has a bad idea remember that.
People just have stupid questions is all.
An idea can be anything and grow into something amazing through other input.
Listen to players.
As of quests keep with the theme based on each map.
If the map is for fun/special items so should the quest.
Also do NOT remove any of the original quests. People still like doing those sometimes.
Plus the epics and all you get from it are fun to collect.
The rest is up to you.
As of item mall/donation and staff.
We need these as owners sadly unless we can support the server off our own income 100%. Which most people really can't and why should they?
Players donate to keep OS running..that's how it's still up. Plus Aeria is a large company.
None of us are in huge companies.
Sorry people expect a server with at least some type of money based product.
We need support to keep the server you love up.
Which if people love the server they will donate out of the kindness of their heart.
Also staff staff staff! If they like the staff they will feel better about you and donate more.
It's a massive trust circle.
Players say we take care of you. Staff says we take care of you. It takes two.
If people complain about the staff. Even a single person. I'm telling you look into it.
No matter how stupid it is always listen to the players unless they are just causing shit for fun.
A mad player usually has a reason. Do not tell that player he/she is wrong or out of line til you completely understand both sides of the issue.
Befriend all players yet do not give them a single thing that others can't get.
Now I think you understand the player/staff relationship requirement that is needed for a fun and successful server.
Donations should be optional. Not required to get ahead.
Add in cosmetics, fun items, skill resets, random bags, etc.
Maybe even some type of boss spawn token, but should not be a boss with end game items. I don't stress that enough.
Donations should not lead to being the best.
The best should be worked for.
Also allow for those who can't donate to get donation items.
Make it take awhile so not everyone is like "eh I'll farm instead of donate because it's easy to make 10k dp" something like that.
On a side note I'd like to give my opinion on the 3 different pvp zones.
Every pvp area should be unique.
This is why I recommend closing off 15 and 30 zones to keep those levels there and the outside game from going into the lower zones.
This will prevent special items meant for 15 from entering 30 and 60.
It will also prevent the lvl 3 skill buffs from entering lower zones.
I think the 15 zone should hold noss for pvp. While the 30 zone should hold only weapon enchants.
Plus whatever else you feel is right.
Those zones should hold custom lapis as well as gear only for those zones.
This all makes each zone unique and worth trying.
Instead of having some stupid boss that has a 15 or 30 item in it thinking people will go there just for that and pvp on it..ehh. Not fun to most of us.
As for 60 zone..well it already works so no need to add more to it or anything.
This is meant for more than just you Teddy o.O anyone that wishes to get a feel of what would work if done right.
Success isn't hard people :P
im not asking for my personal or anything like that it was basically for all aswell and seeing what other ppl think any it may help new upcoming servers aswell
PvP server without HA/POG/SG/UT.... they kill pvp X.x
Ok let's take a look at OS. Best PvPers are fighters and warriors there. I've seen the way it works, fighters are much faster and stronger than defenders. These skills you just mentioned, they don't kill the PvP on OS. Why ? Because defender isn't that overpowered there, because defenders have a lot of skills but not enough skill points to learn at least the necessary ones. If you stop giving them thousands of skill points then it won't be that bad. If it's still "killing your pvp", just increase the recharge time, make it half an hour.
Also, another reason for which those skills are seen as "pvp killers" is the instant leveling thing. "Oh, we're bored, let's have some fun. Guys, create defenders and meet me at the pvp place, we're gonna have some untouchable time."
All skills are there for a reason, just adapt them to fit your server's needs and it will be fine.
@Isabele - as for 100% free server there is one called freeshaiya lol
@denis2112 - ikr! i even made that suggestion once, and if i had ppl to make a team i'd totally make that kinda server QQ <3 1-15
My suggestions:
- dont remove absobrs >.> ik theres new fashion to do that but rec hoes will always be rec hoes whatever you do and if they're too easy to kill they'll just leave the server and you'll have less players.
- too many stats = BLEEEH, too many stats means either u go full rec and survive or go for actual dps build not to be a ***** and get killed in 1-2 hits before you manage to do anything
- make base def/resist on gear pretty high --> that way ppl might actually play rangers/sins and do smth else than DT and stealth since they're squishy as hell
- the harder it is to kill people the higher kill rate it should be. Me and krux were on Extention server which had 10 (!) kill rate and.. it didnt kill the server! it was actually awesome! and was a lot of players too.
- diversify the gears - dont make only recolors available or only 1 set of gear with max stats, ep6 gears alone is 2 sets of 2 and 3 recolors! add your recolors to it so that players can actually choose what they like best (i dont recommend combining ep4 and ep5+ gears tho.. if you havent noticed they look like from completely different games and dont go well together..)
- take out freaking Eraser!!!! >.<
[Ideas?] Need Some Ideas For My Public Source 09/23/2008 - CO2 Private Server - 11 Replies hey i need some ideas for the source that im coding (lotf) and when it is done i go public it, so someone got some great ideas? (Serious answers only please:p)
Examples:
Quests
Events
NPCs