I known it too late for my post and sorry for dig this thread but...
Need some one bring back what utimate mode mean.
No resurrection rune for utimate , dead mean lost everything.
Far stronger than hard mode but lost all when die , fame , gears , all lost
Lower stat earn per lv of hard mode to 5
Lower stat earn per rank of hard mode to same as normal mode
For 70 lvl
Utimate mode get 280 stat points higher than hard mode
For 1 million kill
Utimate mode get 226 stat points higher than hard mode
Total , utimate mode get over 500 stats point than hard mode.
Better gear , more slot , but dead mean lost anything
It sound pretty crasy right ?
Custom lv 1-15 , 20-30 pvp.
lapis/gem limit only lv4 or dual 1 to 1-30 pvp
Gears fix they lvl.
1 slot gear/weapon from Cornwell's Ruin/Argilla Ruin have they lvl fix to 15 (original gear lvl range from 15 to 20)
2-3-4 slot gear/weapon lvl range from 28 to 32 have they lvl fix to 30
Custom class
Ranger/assasin can shot "magic arrow" when equip dagger , can "Eraser" like terrorist
Defender/Guardian can heal with "healing" and "instant heal" , have damage support with "Fire Thorns" (mage never need this skill)
Archer/hunter can deal meele damage with Rising "Uppercut(Rising Crash)","Wind Spin" and "Stop Blow" (element weapon remove)
Mage/Panga have they skill cooldown and cast time reduce , area of effect of skill increase , have element weapon instead of element skin
Priest/Oracle have "element skin" , "mana shield" .
"Ice Arrow" no cast time CD 5s.
"Detection" effect 5min , CD 1s ,
"Dispel" have 5s CD ,
"Magic Protector" for 5min CD 180s .
"Blizzard" no cast time . "Hailstorm" no cast time
"Resurrection" can save Utimate mode in lv 1 , 2s cast for all lvl , CD 180s>120s>60s
Another crazy idea right ?
Have alot of idea to custom skill , but it too long and meanless to write.
Some idea about item custom like remove oranger HP/MP/SP stats in armor
No absorb lapis or lapisia , no enchant or enchant only give light effect.
Have to play SY when it don't have oranger stats and absorb , people of this time care about character build than how many hp and absorb that gear give.
Since oranger HP/MP/SM stat and absorb came out , they only care how many hp gear give and how many absorb.
You will see a better shaiya with out absorb and oranger HP stat.
Some like full rec little wis build stun mage (it when Earth Spikes ( Earth ) still have stun effect and no cool down) pretty annoying mage build
full resist and wis armors build for anti mage warrior .
There are some "untouchable" stun assasin with full agi in old time.
And don't stack potion and cure potion to 250. make potion 10 and cure potion 3 like OS. Give cure potion some cooldown like 3s to 5s to stop people spam them like crazy .
It some of my idea about SY , and again sorry for dig an old thread
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