mh as far as i know in ur programm it still looks fine but as soon as it get loaded from the game.exe ( or if u check with sh studio) it looks **** wierd.
I never heard about the sh studio (I am not a gamer/game modder), but I did find it and I checked out the exported .3do files and it worked fine.
I uploaded some original C9 sword models + its .dds files and the converted .3do files:
Quote:
Originally Posted by castor4878
the format of vertex is different:
legacy format:
3D-pt (x, y, z), weight, bone, Normal (x, y, z), Tex (u, v)
new format
3D-pt (x, y, z), weight, u1, u2, bone, Normal (x, y, z), Tex (u, v)
Thank you for your information, but can you send me some sample files (new format) to me?
()
I never heard about the sh studio (I am not a gamer/game modder) [...]
hmm never is may be not the right word.
during March & April 2011, I exchanged several emails with "Zoltán Kárpáti" the author of the tool.
I explained him the issues I had at this moment and the objectives: to draw 3D shapes within shStudio editors for which I gave you the .
I assume you are this person, so let say you "never done cross-test with shStudio" (and you didn't have to) rather than "never heard about it"
After tests, it appears that the version 5.001 of the supports:
.3DO files: can be read & saved
.3DC files: episo 5+ files can be read, latest episo 6 files can not be read
.3DE files: can not be read (they are used for effects)
.smod files: can be read
I added the second Shaiya Online .3dc load module to handle the new format.
I uploaded the latest version of my program (unpublished yet officially) to my web page:
I uploaded the latest version of my program (unpublished yet officially)
to my web page:
This version - after specifying the original .3dc file -
reads the original bone / vertex bone weights datas from the original file and
writes it to the new export file (with the new geometry).
At present it supports the 'old' format, but if it works really in the game I will add a support to the 'new' format also.
I uploaded the latest version of my program (unpublished yet officially)
to my web page:
This version - after specifying the original .3dc file -
reads the original bone / vertex bone weights datas from the original file and
writes it to the new export file (with the new geometry).
At present it supports the 'old' format, but if it works really in the game I will add a support to the 'new' format also.
i got it to work but as i already have told Zoltan in an email it wont work propper ingame as the files stay static. (they dont move and alot parts of ur body go invisible but u dont go completly invisible)
here a little proof and to explain what i mean
in case we want to get these to work we would need to find a way to connect the files propper with the ANI files or we even have to create completly new ANI files. But yet this isnt worth the work in my eyes.
Did you made it with the latest version of my program (April 29) ?
I don't understand it, it must be work in the game.
-if you export the original .3dc file to XNALara .mesh format and
- you import it to 3D Studio Max and
- you modify the 3d geometry (except Bone assigments, and Vertex Weight datas) and
- you export it to .mesh format and
- you import it to 3D O. C. and
- you export it to .3dc file (with select the correct original .3dc file).
- the exported .3dc file will contain the original Bone; Vertex Bone datas with the new 3d geometry.
Did you made it with the latest version of my program (April 29) ?
I don't understand it, it must be work in the game.
-if you export the original .3dc file to XNALara .mesh format and
- you import it to 3D Studio Max and
- you modify the 3d geometry (except Bone assigments, and Vertex Weight datas) and
- you export it to .mesh format and
- you import it to 3D O. C. and
- you export it to .3dc file (with select the correct original .3dc file).
- the exported .3dc file will contain the original Bone; Vertex Bone datas with the new 3d geometry.
yh i used ur newest version
will try it then with 3d studio max again
it prolly might work as i done it in a different way
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