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[HELP]Alpha Shine Fix

Discussion on [HELP]Alpha Shine Fix within the Shaiya Private Server forum part of the Shaiya category.

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Old   #1
 
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Question [HELP]Alpha Shine Fix

German:
Hi Leute,
ich suche schon seit Tagen nach einer Möglichkeit, meine Rüstungen und Waffen OHNE Alpha Shine ins Spiel zu bringen...
UND ich habe die SuFu benutzt. Ich konnte zwar ein paar Tuts finden, die mir aber nicht geholfen haben.
Ich benutze Corel Paint Shop Pro X4 mit dem Photoshop DDS-Plugin und es klappt wunderbar. Nur hab ich eben dieses Alpha Shine Problem.
Unten sind auch 2 Screens, die zeigen, welche Speicheroptionen ich habe und welche ich immer benutze.
Das erste Bild zeigt meine Auswahl an Optionen, wenn das Programm keine MIP Maps öffnet und das zweite zeigt meine Auswahl, wenn MIP Maps geöffnet werden.
Bitte sagt mir, was genau ich ankreuzen muss, damit es ohne Alpha Shine gespeichert wird.
Danke im Voraus
Ihr könnt mich in Skype adden: le0n1310

English:
Hi ppl,
I'm trying to get my weapons and gears into the game WITHOUT the alpha shine for a few days now AND I used the search engine...
Well, I could find some tuts, but they didn't help me.
I use Corel Paint Shop Pro X4 with the Photoshop DDS-Plugin and it works fine.
Except this alpha shine problem.
You can find 2 screens below, where you can see my save options and which of them I usually use.
The first picture shows you my options, when the programm doesn't open any MIP Maps with the file and the 2nd shows my options when MIP Maps are there. Please tell me what to tick to save without Alpha Shine.
Thanks in advance

You can add me in skype: le0n1310
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Old 11/05/2011, 23:17   #2
 
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nutze einfach Photoshop + DDs Plugin damit hast du dann keine Probleme mehr mit alpha shine
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Old 11/07/2011, 12:01   #3
 
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Dann muss ich mir ja extra Photoshop kaufen o.O
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Old 11/07/2011, 17:38   #4
 
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- but so I will provide a short sum-up only:

- do not use DXT1 with 1-bit alpha (Sonov seldom uses that format and it's dedicated for very specific textures)
- use DXT5 for smooth shine (gear), or DXT3 if less accurate shine is acceptable (weapon)

also:
- the mini-maps don't impact the shine (expect if you do specific efforts to corrupt some of the maps)
- don't use/save the "existing maps" (expect if you want different design at different sizes) but use "generate maps" (photoshop and/or the plug-in do have a smooth sampler to generate cascaded half-size images).

solution: reload the texture from a AGE file and stop to destroy the alpha channel with the DXT1 format, shine will works fine automatically and w/o any effort.
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