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[Question) on Npc and Skills .sdata
Discussion on [Question) on Npc and Skills .sdata within the Shaiya Private Server forum part of the Shaiya category.
07/15/2011, 16:55
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#1
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Join Date: Jun 2011
Posts: 109
Received Thanks: 34
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[Question) on Npc and Skills .sdata
1. Hey i know that Shtool dosn't make Sql files for NpcQuest.sdata so when i edit that do i just replace the original file in my client data folder then make the patch for it?
2. And for Skills like i wanna make deadly strike 3x again so do i just edit that in my database to do 3x and then edit Skills.sdata to say the correct skill effect and then do the same for that .sdata file ain't done it yet dunno if that makes a Sql file or not wanted to double check
3. One other thing if anyone knows the correct values to put in the Map.ini to remove weather effects i know where to find it just not sure what to put in each area like this is Map 0 so would i just put 0 in all areas
[SET_ZONE_0]
MapType = F
WeatherState = 1
WeatherRate = 10
WeatherPower = 1
WeatherDelay = 10
WeatherNoneDelay = 60
Like so
[SET_ZONE_0]
MapType = F
WeatherState = 0
WeatherRate = 0
WeatherPower = 0
WeatherDelay = 0
WeatherNoneDelay = 0
Any help would be greatly thanked cause i have looked around on diff threads and none of them explain how or what to put in the correct fields
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07/15/2011, 17:01
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#2
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elite*gold: 0
Join Date: Sep 2010
Posts: 520
Received Thanks: 1,289
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Quote:
Originally Posted by TheSyn
1. Hey i know that Shtool dosn't make Sql files for NpcQuest.sdata so when i edit that do i just replace the original file in my client data folder then make the patch for it?
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You don't need an SQL file for that. But you put an encrypted version into your client, and you put a decrypted version server side.
Quote:
Originally Posted by TheSyn
2. And for Skills like i wanna make deadly strike 3x again so do i just edit that in my database to do 3x and then edit Skills.sdata to say the correct skill effect and then do the same for that .sdata file ain't done it yet dunno if that makes a Sql file or not wanted to double check
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Technically you only have to edit the database side on that. You change the database side, it'd hit 3x in game, but having matching client and database is never a bad thing.
Quote:
Originally Posted by TheSyn
3. One other thing if anyone knows the correct values to put in the Map.ini to remove weather effects i know where to find it just not sure what to put in each area like this is Map 0 so would i just put 0 in all areas
[SET_ZONE_0]
MapType = F
WeatherState = 1
WeatherRate = 10
WeatherPower = 1
WeatherDelay = 10
WeatherNoneDelay = 60
Like so
[SET_ZONE_0]
MapType = F
WeatherState = 0
WeatherRate = 0
WeatherPower = 0
WeatherDelay = 0
WeatherNoneDelay = 0
Any help would be greatly thanked cause i have looked around on diff threads and none of them explain how or what to put in the correct fields
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Code:
MapCount = 9 // Map Number
HUGameStartMapPos = -1, 1.0, 1.0, 1.0 //Starting position of light MAP, X, Y, Z
ELGameStartMapPos = -1, 1.0, 1.0, 1.0 //Starting position of light MAP, X, Y, Z
BAGameStartMapPos = -1, 1.0, 1.0, 1.0 //Starting position of dark MAP, X, Y, Z
DEGameStartMapPos = -1, 1.0, 1.0, 1.0 //Starting position of dark MAP, X, Y, Z
- When the starting position of places -> Tool coordinate taken (x, Y+0.9, z)
HUGameStartMapPos = (1,756.93,8.32,1561.99) (1,1.93,1.32,1.99) (2,2.93,2.32,2.99) (3,3.93,3.32,3.99)
MapType = F //F = field, D = Dungeons
MapName = -1 //Map name (-1If one ignores)
RebirthMapPos = -1, 0, 0, 0 //Resurrection Coordiantes MAP, X, Y, Z (MAP=-1Ignored when, X,Y,Z=0 Ignored when)
RebirthMapPos1 = -1, 0, 0, 0 (Light alliance Move)
RebirthMapPos2 = -1, 0, 0, 0 (Dark union Move)
//Weather Settings
WeatherState = 1 // 0 None, 1 rain, snow 2
WeatherRate = 50 // delay,nonedelay rain per year probability of randomly hitting
WeatherPower = 3 // Century 1 2 3
WeatherDelay = 5 // Minute alternated duration
WeatherNoneDelay = 10 // No weather delay
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07/15/2011, 17:23
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#3
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elite*gold: 0
Join Date: Jun 2011
Posts: 109
Received Thanks: 34
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Awesome thks tnelis xD
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