Quote:
Originally Posted by servus007
when i will link a max sonic lapis as gm it breaks because the linking chance is too low. how can i change that?
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these is actually several questions and answers for that point.
- how to change the lapis link rate ?
that question has sense when one feeds up with the OS rate (lvl 3: 32%, lvl 4: 16%, lvl 5: 8%, lvl 6+: 1%) and want to offer higher rates to the players of his/her server.
so far I didn't find the answer, these rates are very likely hard coded in ps_game.exe but idk where.
- how to change the multiplicative factor of linking hammers ?
that question is relevant for the players that will drop such hammers from FB, or event or whatever.
linking hammers (as all items) are defined in items.sdata (and PS_GameDefs.dbo.items); they have a 'Special' field value of 36 and the ReqVg field defines the multiplicative factor as a percentage (eg if RagVg is set to 150, it will multiply by 150% - or 1,50 - the basic rate, so a lvl 3 now link at 32% x 1.5 = 48%.
for players these hammers are nice, for a GM with illimited OP hammers, they don't give the ultimate response since the link rate will still be limited to 20 or 50% - and when a GM has dozens or hundreds GM-links to do OP are still paintfull.
- so, last way to rephrase the question, how to perform immediate link ?
the sole option (i know) is to not perform link but to edit the items to be linked directly in the PS_GameData.dbo.CharItems table; in that table the lapis linked to an item are defined by columns Gem1 to Gem6; so to link, for instance, a lapis Craft 5 (type 30, typeId 5) on a clean (and at least noble) item, you will store 5 (the typeID only) in the Gem1 field.
the bad side of this method is that the server does not handle update on database done "on his back"; items shall so be in player's warehouse so that they are not modified when they log off the game. again for a GM point a view with several GM-links to do it's perfectly suitable.
one can easily manage a (not public) web page to do such in-database-links.