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Showing results 1 to 25 of 53
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Search: Posts Made By: scraprecon
Forum: WarRock 07/05/2013, 19:43
Replies: 1,131
Views: 216,609
Posted By scraprecon
No, someone already gave me that one. I need the...

No, someone already gave me that one. I need the one right after that one (10-31-12). Thanks though
Forum: WarRock 07/05/2013, 06:23
Replies: 1,131
Views: 216,609
Posted By scraprecon
How come my no menu keeps crashing? My source : ...

How come my no menu keeps crashing? My source :

template <typename T>VOID __Functions( void *Addie , T Value )
{
MemWrite((void*)Addie,(BYTE*)&Value,sizeof ( T ) );
}

void MemWrite ( void*...
Forum: WarRock 07/03/2013, 06:28
Replies: 829
Views: 120,542
Posted By scraprecon
Do you happen to have the dump from 3/4/2013? ...

Do you happen to have the dump from 3/4/2013?

#request
-Dump from 3/4/2013
-Any good ASM addys
Forum: WarRock 11/28/2012, 22:27
Replies: 1,090
Views: 144,333
Posted By scraprecon
the source for norecoil is: *(float*)(...

the source for norecoil is:


*(float*)( Player + OFS_NoRecoil1 ) = 0.0F;
*(float*)( Player + OFS_NoRecoil2 ) = 0.0F;
*(float*)( Player + OFS_NoRecoil3 ) = 0.0F;


And if you are using that...
Forum: WarRock 11/25/2012, 03:02
Replies: 1,090
Views: 144,333
Posted By scraprecon
Yeah, its called inline asm.

Yeah, its called inline asm.
Forum: WarRock 11/24/2012, 22:12
Replies: 1,090
Views: 144,333
Posted By scraprecon
Got some functions I just made :) ...

Got some functions I just made :)

BackToLobby -> Memory

#define ADR_BackToLobby 0x903DE4

//Back to lobby
if( GetAsyncKeyState( VK_F12 ))
{
*(float*)( ADR_BackToLobby ) = 0.0F;
Forum: WarRock 11/24/2012, 05:37
Replies: 829
Views: 120,542
Posted By scraprecon
#request ASM_NoDelay ASM_RadarGPS

#request
ASM_NoDelay
ASM_RadarGPS
Forum: WarRock 11/22/2012, 01:44
Replies: 19
Views: 1,950
Posted By scraprecon
Ok. everyone says its not hard AFTER its been...

Ok. everyone says its not hard AFTER its been found. Its 50% making the function and 50% figuring out the string to use and where to code it ;)
Forum: WarRock 11/21/2012, 00:51
Replies: 19
Views: 1,950
Posted By scraprecon
From exodus!?!?!?! I gave it to him , you can ask...

From exodus!?!?!?! I gave it to him , you can ask him you nub. @SonyRazzer, good job but you had a reference from my source code thats how you were very sure. Im sure your a good coder and this...
Forum: WarRock 11/20/2012, 00:10
Replies: 19
Views: 1,950
Posted By scraprecon
Oh congrats for finding my function after I...

Oh congrats for finding my function after I posted it public on another website [|M|P|G|H], haha nub. You stick with your leeching while I find more functions nooby
Forum: WarRock 11/20/2012, 00:06
Replies: 829
Views: 120,542
Posted By scraprecon
ADR_Swim1 and ADR_Swim2 arent ASM Kazbah.

ADR_Swim1 and ADR_Swim2 arent ASM Kazbah.
Forum: WarRock 11/19/2012, 01:17
Replies: 19
Views: 1,950
Posted By scraprecon
stfu kazbah. you came out of nowhere with your...

stfu kazbah. you came out of nowhere with your d3d (u finally found an undetected base) and now u think ur some pro coder. get good and stop leeching ;)
Forum: WarRock Hacks, Bots, Cheats & Exploits 11/18/2012, 15:04
Replies: 56
Views: 5,717
Posted By scraprecon
I gave you AntiKick and you still dont give me...

I gave you AntiKick and you still dont give me credits!!!
Forum: WarRock 11/18/2012, 15:00
Replies: 19
Views: 1,950
Posted By scraprecon
Ive already coded AntiKick. I want to release it...

Ive already coded AntiKick. I want to release it but I know someone will crack my DLL and steal it. I might just post pub. Im still fixing it but its currently working in everything except FFA. :)
Forum: WarRock 11/06/2012, 00:03
Replies: 829
Views: 120,542
Posted By scraprecon
#define ASM_RoomPasswordLength 0x54F013 When...

#define ASM_RoomPasswordLength 0x54F013

When making a room with PW, min length of PW is 2. With this address it can be lower than that, like 1 or even 0 :)

Credits to scraprecon
Forum: WarRock 11/05/2012, 01:37
Replies: 829
Views: 120,542
Posted By scraprecon
#define ADR_Artillery_Range1 0x88EE50 #define...

#define ADR_Artillery_Range1 0x88EE50
#define ADR_Artillery_Range2 0x88EE58

Could come handy. These are from last update but are very easy to update :)
Forum: WarRock 10/30/2012, 01:45
Replies: 829
Views: 120,542
Posted By scraprecon
#request ASM_VehicleNoOverheat or ASM_AutoMedic...

#request
ASM_VehicleNoOverheat or ASM_AutoMedic

#anti
#define ADR_JavelinAlarm 0xA4797C
Forum: WarRock 10/28/2012, 02:46
Replies: 829
Views: 120,542
Posted By scraprecon
#request ASM_AutoMedic I wanna see if mine is...

#request
ASM_AutoMedic
I wanna see if mine is right
Forum: WarRock 10/22/2012, 04:40
Replies: 829
Views: 120,542
Posted By scraprecon
#define ASM_NoMapRestrictions 0x530D8F //You can...

#define ASM_NoMapRestrictions 0x530D8F //You can choose any maps
#define ASM_AnyRoomName 0x54C0D3 //You can make any room name
Credits: scraprecon

#define ADR_JavelinAlarm 0xA3C040 //Makes...
Forum: WarRock 10/16/2012, 03:52
Replies: 829
Views: 120,542
Posted By scraprecon
#request Any ASM addy you want Memory I can...

#request
Any ASM addy you want Memory
I can find the memory addy for anyone just post the ASM one here and Ill find mem ;)
Forum: WarRock 10/14/2012, 22:23
Replies: 829
Views: 120,542
Posted By scraprecon
Dont think that is correct automedic exodus. But...

Dont think that is correct automedic exodus. But thanks anyways ;)

#define OFS_VoteKickDisabled 0xC4D23
Credits to me : Can be used for antikick
BTW: Pointer to use with this is 0xA3C428
Enjoy!
Forum: WarRock 10/14/2012, 05:45
Replies: 829
Views: 120,542
Posted By scraprecon
#request ASM_AUTOMEDIC #anti #define...

#request
ASM_AUTOMEDIC

#anti
#define ASM_ENTERVEHICLEINPRONE 0x451BDB
#define ASM_SUICIDEINVEHICLE 0x45157F
Not tested but found by me in ida
Forum: WarRock 09/16/2012, 05:41
Replies: 829
Views: 120,542
Posted By scraprecon
Doubt someone will give me but: #request...

Doubt someone will give me but:

#request SWIM addy
Forum: WarRock 09/08/2012, 23:52
Replies: 1,090
Views: 144,333
Posted By scraprecon
@GraFixPL If that doesnt work then you are...

@GraFixPL

If that doesnt work then you are stupid because thats what im using... Obviously your offset is wrong and im done helping you dumb leeching nub
Forum: WarRock 09/08/2012, 23:34
Replies: 1,090
Views: 144,333
Posted By scraprecon
All adrenaline did was add player check (common...

All adrenaline did was add player check (common sense)

SuperJump:

{
if(Player != 0) // If we are in-game
{
if(GetAsyncKeyState(VK_CONTROL)) // If we press control
{
*(float*)(Player +...
Showing results 1 to 25 of 53

 
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