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Search: Posts Made By: theonly112
Forum: SRO Private Server 02/14/2017, 21:44
Replies: 95
Views: 38,556
Posted By theonly112
What packing method do they use?

What packing method do they use?
Forum: SRO Coding Corner 02/23/2014, 13:28
Replies: 24
Views: 21,860
Posted By theonly112
That's just completely not true. You can add a...

That's just completely not true. You can add a new Animation without having to do anything but add 1 new entry to the list of .ban Files in the .bsr file of the Model the animation is for.

To add...
Forum: SRO Coding Corner 02/23/2014, 10:24
Replies: 24
Views: 21,860
Posted By theonly112
Importing your own Animations would be pretty...

Importing your own Animations would be pretty easy. Someone probably already did it. The .ban file format is rather easy to figure out.
An entire new Model would be more difficult since there's a...
Forum: SRO Coding Corner 02/22/2014, 18:34
Replies: 24
Views: 21,860
Posted By theonly112
Was a little bored the last couple of days so...

Was a little bored the last couple of days so i've been working on animations.
Had to read a couple of articles about skeleton animation, but it's been easier than i expected.


Silkroad Model...
Forum: SRO Coding Corner 01/06/2014, 14:54
Replies: 118
Views: 33,978
Posted By theonly112
It does still exists. But it's not active at all....

It does still exists. But it's not active at all. Last post was about 2 months back. And it wasn't very active before that either. So yeah...
Forum: SRO Coding Corner 04/20/2013, 21:38
Replies: 0
Views: 1,237
Posted By theonly112
sro.js Silkroad Security in JavaScript with Node.js

This is a simple port of pushedx SilkroadSecurity class to javascript.
You will need nodejs ([Only registered and activated users can see links])with the "long" packet for 64bit int support. You can install the "long" packet with...
Forum: SRO Coding Corner 03/30/2013, 09:52
Replies: 31
Views: 3,629
Posted By theonly112
It's not about difficulty it's about the time you...

It's not about difficulty it's about the time you have to put in geting all the packet information. Because no one will provide a full packet documentation for free or even at all.
Forum: SRO Coding Corner 03/28/2013, 20:44
Replies: 31
Views: 3,629
Posted By theonly112
To be honest i don't think it's worth your effort.

To be honest i don't think it's worth your effort.
Forum: SRO Coding Corner 03/11/2013, 00:46
Replies: 25
Views: 7,051
Posted By theonly112
Nice to see that someone did something with my...

Nice to see that someone did something with my code. :)
You should try importing files as well. That should be a bit more of a challenge. ;)
Forum: SRO Coding Corner 02/08/2013, 11:50
Replies: 11
Views: 951
Posted By theonly112
Just take a look at Drew's (pushedx) Code in...

Just take a look at Drew's (pushedx) Code in either C++ or C# and try to convert it 1to1 into vb6. Shouldnt be that hard.
Forum: SRO Coding Corner 10/22/2012, 21:14
Replies: 14
Views: 1,732
Posted By theonly112
1. convert any image to .ddj 2. replace...

1. convert any image to .ddj
2. replace interface texture.
3. win?

what's so special about this?
Forum: SRO Coding Corner 08/24/2012, 23:14
Replies: 17
Views: 4,622
Posted By theonly112
Address Hex dump Command ...

Address Hex dump Command Comments
004B0870 /$ 55 PUSH EBP ; sro_client.004B0870(guessed void)

Here's the...
Forum: SRO Coding Corner 08/16/2012, 01:17
Replies: 14
Views: 4,716
Posted By theonly112
You found my post......

You found my post... ([Only registered and activated users can see links])

Heres the source: pastebin ([Only registered and activated users can see links])

It's horrible code, but it works.
Forum: SRO Coding Corner 08/04/2012, 00:36
Replies: 4
Views: 1,093
Posted By theonly112
very cool.

very cool.
Forum: SRO Coding Corner 07/25/2012, 18:30
Replies: 6
Views: 2,037
Posted By theonly112
For most objects you can just take the outlining...

For most objects you can just take the outlining points from the .bsr files. Those basicly describe a bounding box which you can use for collision dectiontion. though it doesn't work for tree's for...
Forum: Silkroad Online 07/21/2012, 12:13
Replies: 2
Views: 2,379
Posted By theonly112
you can open any file with a hex editor and edit...

you can open any file with a hex editor and edit it.
Forum: Silkroad Online 07/16/2012, 00:15
Replies: 1
Views: 3,404
Posted By theonly112
Data.pk2\prim\mtrl\avatar There you'll find...

Data.pk2\prim\mtrl\avatar
There you'll find the textures.

This will help you with the rest:
Link ([Only registered and activated users can see links])
Forum: SRO Coding Corner 07/11/2012, 19:16
Replies: 24
Views: 21,860
Posted By theonly112
Thanks illstar. i noticed the bms index earlier...

Thanks illstar. i noticed the bms index earlier but didnt really think about it.

Please note that the naming of the variables is purely based on assumptions.

.bsk structure
So thanks to this...
Forum: SRO Coding Corner 07/10/2012, 21:45
Replies: 24
Views: 21,860
Posted By theonly112
for which bsrType? Cause it's not true for...

for which bsrType? Cause it's not true for 0x20001.
EDIT: efp's seem to be alot further down.
Forum: SRO Coding Corner 07/10/2012, 16:05
Replies: 24
Views: 21,860
Posted By theonly112
[WIP] Silkroad File Formats (.bsr .bms .bmt .bsk .ban )

I'm currently trying to work out some of the different structures of the files within the pk2's
[Only registered and activated users can see links]

.bsr Resource file. References meshes, materials, animations,...
Forum: Counter-Strike Trading 07/08/2012, 18:04
Replies: 1
Views: 332
Posted By theonly112
CS:GO Beta

Want to sell or trade a CS:GO Beta invite.
Forum: SRO Coding Corner 07/08/2012, 15:37
Replies: 15
Views: 2,370
Posted By theonly112
Which is the same thing i said, except it will be...

Which is the same thing i said, except it will be in milliseconds instead of seconds
Forum: SRO Coding Corner 07/08/2012, 13:15
Replies: 15
Views: 2,370
Posted By theonly112
(((Speed * (Speed * 1.05f)) / 100f) + ((20f /...

(((Speed * (Speed * 1.05f)) / 100f) + ((20f / Speed) * 105f)

WTF?

Time = distance / speed
Although if i recall correctly you have to multiply by 10. I don't recall why though
Forum: SRO Coding Corner 07/02/2012, 19:11
Replies: 5
Views: 1,054
Posted By theonly112
Well do you have a Weapon in the 1st a Elixir in...

Well do you have a Weapon in the 1st a Elixir in the 2nd and a lucky powder in the 3rd inventory slot? And it is going take a few seconds. You are only going to see whether it worked in the bottom...
Forum: SRO Coding Corner 07/02/2012, 18:56
Replies: 77
Views: 24,216
Posted By theonly112
Been working on something similar....

Been working on something similar. [Only registered and activated users can see links]

Still waiting for drew to release his custom GFXFilemanager. That's gonna make testing stuff alot easier.
EDIT:...
Showing results 1 to 25 of 59

 
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