let me search in my backups , i should have somewhere an app which convert warp to normal coords (i have made it to convert spots from pk2 and put it to my emu). It was hard to figureout it . If i will find it i will make second option (from normal coorfinates to Pk2"Warp") and i will public it here as an open source tool . To be honest i don't rememeber formula it was too long time ago.
Edit :
I have found it, i will make an app today or tommorow and i will make it public here in coding section(source will be included).
Thanks now I know why the movement was always a bit wrong.
Little note the so called "z" axis is actually the "y" axis in a 3d space. Not that it matters in distance calulation but it might confuse the hell out of you if you are going to work with the navmesh and other 3d objects.
How to calculate a hybrid? 04/01/2019 - Silkroad Online - 19 Replies hey, ive got a char which i made random hybrid.. but i really love it!
now i opened a 2nd char on esro and wanna have the same char.
how can i calculate the kind of hybrid?
the stats are:
STR : 172 HP : 14,337
INT : 346 MP : 26,117
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Anyone know how can i calculate the difference of an atribute of the weapon by the %?
for example:
Phy. attack power 504 ~ 616 (0%)
Phy. attack power X ~ Y (50%)
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SF-RankCalc.rar
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Just click here
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