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NodeSRO
Discussion on NodeSRO within the SRO Coding Corner forum part of the Silkroad Online category.
08/05/2011, 09:08
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#1
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NodeSRO
I'm working on this using my old JS emulator as a base and plan to make it open source.
Question:
Does anyone actually have a list of packets for the latest iSRO, is this published, etc?
I highly doubt it, since this is the SRO community, but perhaps someone isn't a complete douche about these things after a few years.
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08/05/2011, 11:45
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#2
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Which Programming langugue? c++/c# vb.net?!?
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08/05/2011, 11:50
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#3
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Quote:
Originally Posted by x*Manu*x
Which Programming langugue? c++/c# vb.net?!?
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his emulator is going to be done in javascript.
all he's asking for is a list of parsed sro packets.
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08/05/2011, 12:06
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#4
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wtf i know ? he will make it open source so my question is what programming languge he wrote it! HELL **** OQE?
Thanks for *** that the replay remember me on a hot topic with server files! Oh allah
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08/05/2011, 12:16
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#5
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JAVASCRIPT
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08/05/2011, 12:23
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#6
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Quote:
Originally Posted by x*Manu*x
wtf i know ? he will make it open source so my question is what programming languge he wrote it! HELL **** OQE?
Thanks for *** that the replay remember me on a hot topic with server files! Oh allah
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sorry for OT, but:
peoples who call themselves "programmers" and don't know what
Quote:
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I'm working on this using my old JS emulator as a base and plan to make it open source.
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means should just burn in hell for lying
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08/05/2011, 13:35
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#7
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Quote:
Originally Posted by x*Manu*x
wtf i know ? he will make it open source so my question is what programming languge he wrote it! HELL **** OQE?
Thanks for *** that the replay remember me on a hot topic with server files! Oh allah
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dude... 
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08/05/2011, 14:26
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#8
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sorry but... javascript? should it be java?
I thought it was only use in extreme cases to do kind-of-client with sockets.
i.e. SpiderMonkey is well known for being non-performant... I can't imagine a server with tons of clients connected running on top of it.
I really don't know if there is a wiki or something like that for packets but perhaps  would help you... haven't tried in a few months (I think it was release before the server list packet update) but the times that I used it let me understand a bit more of things that I was working on. It also lets you send 1 by 1 the packets which is great feature.
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08/05/2011, 15:12
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#9
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Mabye you could use the srevolution source at assembla.com it is for ksro but the packet structures are for most ingame actions the same. The chardata isn't the same for sure and mabye some spawning isn't correct but i'm sure it has some usefull stuff in it.
Btw do you want to packet structures or just the opcodes? cause at projecthax is a list of the current opcodes.
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08/05/2011, 21:31
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#10
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jMerlin, is that you? ^_^
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08/06/2011, 01:52
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#11
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yup it's him. and good point mr. owner , sir!
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08/06/2011, 04:28
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#12
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Quote:
Originally Posted by bootdisk
sorry but... javascript? should it be java?
I thought it was only use in extreme cases to do kind-of-client with sockets.
i.e. SpiderMonkey is well known for being non-performant... I can't imagine a server with tons of clients connected running on top of it.
I really don't know if there is a wiki or something like that for packets but perhaps  would help you... haven't tried in a few months (I think it was release before the server list packet update) but the times that I used it let me understand a bit more of things that I was working on. It also lets you send 1 by 1 the packets which is great feature.
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No, javascript is perfectly fine (running on V8 via Node.js), and has many features that make it better for prototyping an emulator to full functionality very quickly.
Quote:
Originally Posted by Nezekan
jMerlin, is that you? ^_^
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Yep.
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08/06/2011, 06:05
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#13
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good luck bro
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08/06/2011, 06:10
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#14
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Quote:
Originally Posted by mats0o0o0
good luck bro 
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If anyone has packets for iSRO, luck won't have anything to do with it.
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08/06/2011, 17:37
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#15
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Quote:
Originally Posted by jM3
If anyone has packets for iSRO, luck won't have anything to do with it.
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wheres eckoro when you need him
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