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[Release] NpcBot(No Custom Client)

Discussion on [Release] NpcBot(No Custom Client) within the Seafight forum part of the Browsergames category.

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Old 11/15/2014, 18:07   #391
 
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ups its my mistake sorry

I have since run the latest in full frame and newly forget to measure out ^^
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Old 11/15/2014, 18:37   #392
 
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Quote:
Originally Posted by renekra View Post
ups its my mistake sorry

I have since run the latest in full frame and newly forget to measure out ^^
ok man, no problem. Nice to hear that it wasnt script's fault
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Old 11/16/2014, 18:25   #393
 
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First i have look how the bot work for a while and he have big problems to klick on NPC which drive Diagonal on Sea chart. I don't know if that's just my problem or if You have problems too with it.

And as yet, If the bot sometimes do not repair or not Refresh yourself can download some ''Every Reload'' Tool which Refresh or you write some Script which make that every 10 Minutes. To write some Sript it is not difficult
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Old 11/16/2014, 20:35   #394
 
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Quote:
Originally Posted by hansgunter123 View Post
First i have look how the bot work for a while and he have big problems to klick on NPC which drive Diagonal on Sea chart. I don't know if that's just my problem or if You have problems too with it.

And as yet, If the bot sometimes do not repair or not Refresh yourself can download some ''Every Reload'' Tool which Refresh or you write some Script which make that every 10 Minutes. To write some Sript it is not difficult
Hmm it shouldn't have any problems clicking npcs

Doesnt repair every time? That's strange, also the refresh procedure may wait 1 minute before refreshing(but check if the url definition is correct)
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Old 11/16/2014, 23:09   #395
 
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He click to slowly on the NPC can I change the speed of clickung on NPC
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Old 11/17/2014, 02:20   #396
 
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Hey trolleras, I'm having a problem with this bot >.<

Basically, I have the map col set correctly and Avoid island set to true, but the bot keep driving up and getting shot by Cadocs :/ Any ideas on whats wrong?

EDIT:I don't mean it immediately drives up to a cadoc, just sometimes it will click near it when it is looking for a npc
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Old 11/17/2014, 21:22   #397
 
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Quote:
Originally Posted by hansgunter123 View Post
He click to slowly on the NPC can I change the speed of clickung on NPC
Will increase the click speed, this issue appears on slow pcs though(i rarely get fail-clicks)
Quote:
Originally Posted by Denazify View Post
Hey trolleras, I'm having a problem with this bot >.<

Basically, I have the map col set correctly and Avoid island set to true, but the bot keep driving up and getting shot by Cadocs :/ Any ideas on whats wrong?

EDIT:I don't mean it immediately drives up to a cadoc, just sometimes it will click near it when it is looking for a npc
What do you mean? It gets some shots from cadocs? If yes, this happens because the island avoidance is not perfect. I will try to optimize the avoidance in 3.1 if this is the problem
______________________________
After a lot of requests, i will proceed with a major minimap upgrade. This requires to remake ALL npc-connected procedures in order to run smooth. When applied, your ship, will recognize that there are other npcs in minimap too. So when it clicks one dot in minimap but the chosen npc(s) is/are not found, it will click the next dot found. So the chances of finding an npc will be much higher than before(in 3.1, it will recognize 4 different npcs, in 3.2 8). It may take some time. However you will lose an other feature of the script. It will not be able to recognize the closest npcs. This is caused by a bug with a command(FindColorsSpiralTolerance, for scar coders), not working well.
Report any bugs withing the week. I will also add the hp system from bmbot(until then, hp should be recognized on every screen)
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Old 11/17/2014, 23:59   #398
 
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For me it just seems to take the hits.. Maybe implement a feature that lets the bot see when multiple things are attacking it and make the ship drive away (to a corner or something)

This could also be useful for when players are attacking, they won't think it is a bot if it tries to run ^.^
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Old 11/18/2014, 08:09   #399
 
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Yes the problem with fail clicking is just on the virtual PC on my host PC there are no problems so Yes it will be good when we change the settings of click speed

I have write some Autoit skript which make image search i have no probelms with the bot now just the clicking speed on virt. PC.
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Old 11/19/2014, 09:40   #400
 
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Hi, can you please explain the contents of the lines 109-112 and 130? What are antibans? And what do you mean by range? thanks
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Old 11/19/2014, 10:02   #401
 
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Anti Bans just make the bot act more like a human, the range means do you want your ship to move far away from NPC's so they don't shoot it
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Old 11/20/2014, 00:10   #402
 
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Well, people, i have found a pretty interesting command but i have no idea of how to use it. If i manage to understand how it works, script will work on 30% zoom and way faster. Will need some days for this. Please be patient
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Old 11/20/2014, 13:29   #403
 
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and make the bot 640 x 480 plz xD
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Old 11/20/2014, 13:50   #404
 
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thx
put
not working.
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Old 11/21/2014, 17:13   #405
 
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Quote:
Originally Posted by dude999000 View Post
and make the bot 640 x 480 plz xD
If my plan's gonna work, i will.
Quote:
Originally Posted by arsanyos View Post
thx
put
not working.
What is your problem.

_______________________________________
I am not able to get the command to work. Found out another command that was what i needed. However you cant imagine how slow the command is, so it is useless.
So i started thinking of other npc elements that stay the same on 30% zoom. NOTHING was same. However i tried something, and for some reason it worked way better than expected. I searched for part of the name of the according npc. Came out that with a high but "safe" tolerance(not getting spam clicks, 30) the find ratio was 100%!! So the script will search for slightly smaller bitmaps(little faster search) and it will be able to work on 30% zoom.
Pros.
ANY Npc will be found(even damaged, npc stealing hehe).
Faster search.
Faster npc recognition(the field of view will be higher, so it will "see" more npcs at once)
Rare flash crashes due to low zoom.
Better ranging mode(very good for events too)
Cons.
Probably chests will not be found that easy.
When an npc's name is "blocked" by other object(ship, other name, island) it will not be found.
These are the problems i found.

Should i proceed? Update will take some time, because i have to capture A LOT of bitmaps. Also im not sure of it's gonna work with every npc good. + I need to implement the new hp check system from bmbot. It is also needed to remake whole procedures that worked with 100% zoom.

Waiting for your answers.
Would appreciate it much if someone collected all the current script bugs and post them in order to be fixed on the next version.
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