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[Release] NpcBot(No Custom Client)
Discussion on [Release] NpcBot(No Custom Client) within the Seafight forum part of the Browsergames category.
11/11/2014, 22:13
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#361
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Join Date: May 2013
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Quote:
Originally Posted by hansgunter123
Habt ihr auch das er nach einer Zeit nicht mehr auf Verbinden klickt nach einem Blubb bei mir ist das jeden Tag so das er irgendwann nicht mehr auf Verbinden klickt
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I'll say it one more time. If something does not work as expected or dont work at all please post your debug else i can only make a rough guess which will take days until i confirm if there's a bug or not.
This is why debug mode was added to the script, to help me fix the bugs faster
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11/12/2014, 18:12
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#362
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DB (12.11.2014 18:09:27): Settings:
DB (12.11.2014 18:09:27): AutoDefineSeamap: False
DB (12.11.2014 18:09:27): AutoDefineMiniMap: False
DB (12.11.2014 18:09:27): AutoDefineRepButton: False
DB (12.11.2014 18:09:27): AutoDefineURLbarAndLogOutButton: False
DB (12.11.2014 18:09:27): ShootAdmirals: False
DB (12.11.2014 18:09:27): AutoChangeAmmo: False
DB (12.11.2014 18:09:27): ShootAdmiralWithElite: False
DB (12.11.2014 18:09:27): AutoPowdersAndShields: False
DB (12.11.2014 18:09:27): ShootSwashBuckler: False (all those high npc false)
DB (12.11.2014 18:09:27): ShootTentakel: False
DB (12.11.2014 18:09:27): ShootTortuga: True
DB (12.11.2014 18:09:27): ShootAmistadores: False
DB (12.11.2014 18:09:27): ShootCalico: False
DB (12.11.2014 18:09:27): ShootRatPack: True
DB (12.11.2014 18:09:27): ShootDutchman: False
DB (12.11.2014 18:09:27): ShootSinclair: True
DB (12.11.2014 18:09:27): ShootRenegados: True
DB (12.11.2014 18:09:27): ShootRedCorsar: True
DB (12.11.2014 18:09:27): ShootWild13: True
DB (12.11.2014 18:09:27): SafeModeStyle: 0
DB (12.11.2014 18:09:27): LogoutWait: 1
DB (12.11.2014 18:09:27): StuckWait: 1
DB (12.11.2014 18:09:27): ShootDullahan: False (all event npc false)
DB (12.11.2014 18:09:27): Level5Carpenter: False
DB (12.11.2014 18:09:27): NpcStealer: True
DB (12.11.2014 18:09:27): RepOnCorner: False
DB (12.11.2014 18:09:27): CollectChests: 0
DB (12.11.2014 18:09:27): BuyHollowsSystem: 0
DB (12.11.2014 18:09:27): NpcBeforeHollows: 6
DB (12.11.2014 18:09:27): TimesToBuy: 2
DB (12.11.2014 18:09:27): RangeNpc: False
DB (12.11.2014 18:09:27): AvoidIsland: False
DB (12.11.2014 18:09:27): MapCol: 1
DB (12.11.2014 18:09:27): HoursToRun: 10
DB (12.11.2014 18:09:27): FireKey: f
DB (12.11.2014 18:09:27): DriveKey: v
DB (12.11.2014 18:09:27): RepKey: q
DB (12.11.2014 18:09:27): ToShipKey:
DB (12.11.2014 18:09:27): AbortAttack: t
DB (12.11.2014 18:09:27): BallMenuButton: b
DB (12.11.2014 18:09:27): HollowsSlotNumber: 1
DB (12.11.2014 18:09:27): ElitesSlotNumber: 2
DB (12.11.2014 18:09:27): PowdersSlotNumber: 3
DB (12.11.2014 18:09:27): ShieldsSlotNumber: 4
DB (12.11.2014 18:09:27): UpKey: 87
DB (12.11.2014 18:09:27): HpPerc: 1
DB (12.11.2014 18:09:27): LoadVariables:
DB (12.11.2014 18:09:27): ClientDimensions: 1024x768
DB (12.11.2014 18:09:27): HpFull: 29440
DB (12.11.2014 18:09:27): MMship: 65280
DB (12.11.2014 18:09:27): MMNpc: 39423
DB (12.11.2014 18:09:27): MMChest: 65535
DB (12.11.2014 18:09:27): CheckMoveWait: 1600
DB (12.11.2014 18:09:27): RandomWait: 100
DB (12.11.2014 18:09:27): StartWait: 5000
DB (12.11.2014 18:09:27): HoursToRun (ms): 36000000
DB (12.11.2014 18:09:27): NpcCounter: 0
DB (12.11.2014 18:09:27): AmmoType: Hollows
DB (12.11.2014 18:09:27): CoolDownWait: 1150
DB (12.11.2014 18:09:27): MouseAccuracy: 1
DB (12.11.2014 18:09:27): LogoutWait (ms): 60000
DB (12.11.2014 18:09:27): StuckWait (ms): 60000
DB (12.11.2014 18:09:32): PROCEDURE: Positions - START
Hp Found at 924, 261.
DB (12.11.2014 18:09:32): PROCEDURE: Positions - END
DB (12.11.2014 18:09:32): PROCEDURE: NpcMove - START
DB (12.11.2014 18:09:33): PROCEDURE: NpcMove - END
DB (12.11.2014 18:09:33): PROCEDURE: CheckMove - START
DB (12.11.2014 18:09:34): Not Found In Minimap/Not Moving
DB (12.11.2014 18:09:34): PROCEDURE: CheckMove - END
DB (12.11.2014 18:09:34): PROCEDURE: CloseMessages - START
DB (12.11.2014 18:09:34): PROCEDURE: CloseMessages - END
DB (12.11.2014 18:09:34): PROCEDURE: CloseMessages - START
DB (12.11.2014 18:09:35): PROCEDURE: CloseMessages - END
DB (12.11.2014 18:09:35): PROCEDURE: PlayerPos - START
DB (12.11.2014 18:09:35): PROCEDURE: PlayerPos - END
DB (12.11.2014 18:09:35): PROCEDURE: MMMove - START
DB (12.11.2014 18:09:35): Quarter: 2
DB (12.11.2014 18:09:35): Random Minimap Click
DB (12.11.2014 18:09:35): PROCEDURE: Click - START
DB (12.11.2014 18:09:35): Click:x:946 y:229
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11/12/2014, 18:16
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#363
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elite*gold: 132
Join Date: May 2013
Posts: 1,639
Received Thanks: 863
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Well, i see that you have set the autodefinitions to false.
Are you sure the coordinates you fillled in are right? Could you post them?(forgot to add such thing in debug, will come in next version)
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11/12/2014, 20:59
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#364
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elite*gold: 0
Join Date: Jun 2013
Posts: 54
Received Thanks: 8
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since latest update draws the bot in the phase-by shooting an npc with the mouse from the taskbar minimap down to and back to the mini map << sry for bad english its google translate
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11/12/2014, 21:27
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#365
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elite*gold: 132
Join Date: May 2013
Posts: 1,639
Received Thanks: 863
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Quote:
Originally Posted by renekra
since latest update draws the bot in the phase-by shooting an npc with the mouse from the taskbar minimap down to and back to the mini map << sry for bad english its google translate
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Are you using antibans?
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11/12/2014, 22:56
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#366
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Join Date: Jun 2013
Posts: 54
Received Thanks: 8
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yes  ist that intentional?:P but he clicks on the browser an time of day
and i have a other bugg when the ship will shoot an admi the bot activated powder and shields and then wants to shoot , the bot clicked on shoot , but the ship dont shoot because the cool down time
the bot must wait few seconds longer before then shoot
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11/12/2014, 23:26
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#367
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Join Date: Sep 2011
Posts: 158
Received Thanks: 18
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////////////////////MANUAL DEFINITIONS/////////
smx1 := 69;//////////////////////////////////////////
smy1 := 114;/////////////////SEAMAP////////////////////
smx2 := 863;//////////////////////////////////////////
smy2 := 726; /////////////////////////////////////////
////////////////////////////////////////////////////
mmx1 := 907;///////////////////////////////////////////
mmy1 := 152;//////////////////MINIMAP/////////////////
mmx2 := 992;//////////////////////////////////////////
mmy2 := 235;/////////////////////////////////////////
///////////////////////////////////////////////////
repx1 := 5;//////////////////////////////////////////
repy1 := 471;/////////////////REP BUTTON//////////////
repx2 := 26;////////////////////////////////////////
repy2 := 495;///////////////////////////////////////
/////////////////////////////////////////////////
urlx := 456; /////////////////////////////////////
urly := 41; //////////////URL BAR////////////////
lx := 981;///////////////////////////////////////
ly := 78;////////////Logoutbutton//////////////
/////////////////////////////////////////////
I did this with colorpicking to get the coords and i did it like you said x1-y1 left top and x2-y2 right bottom
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11/12/2014, 23:57
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#368
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Join Date: Jul 2013
Posts: 175
Received Thanks: 63
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Are you sure you are on 800x600?
Have you set:
AutoDefineSeamap := false;
AutoDefineMinimap := true;
HollowsSlotNumber := '1'; (Make sure they are in the 1 slot)
MapCol := (insert correct colour here;
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11/13/2014, 13:54
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#369
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elite*gold: 132
Join Date: May 2013
Posts: 1,639
Received Thanks: 863
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Quote:
Originally Posted by renekra
yes  ist that intentional?:P but he clicks on the browser an time of day
and i have a other bugg when the ship will shoot an admi the bot activated powder and shields and then wants to shoot , the bot clicked on shoot , but the ship dont shoot because the cool down time
the bot must wait few seconds longer before then shoot
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Thats strange, i have already implemented the cooldown wait. Worked pretty well with events, which are recognized as admirals  
I had a look at it again, it doesnt seem to have any ptoblems
Quote:
Originally Posted by dude999000
////////////////////MANUAL DEFINITIONS/////////
smx1 := 69;//////////////////////////////////////////
smy1 := 114;/////////////////SEAMAP////////////////////
smx2 := 863;//////////////////////////////////////////
smy2 := 726; /////////////////////////////////////////
////////////////////////////////////////////////////
mmx1 := 907;///////////////////////////////////////////
mmy1 := 152;//////////////////MINIMAP/////////////////
mmx2 := 992;//////////////////////////////////////////
mmy2 := 235;/////////////////////////////////////////
///////////////////////////////////////////////////
repx1 := 5;//////////////////////////////////////////
repy1 := 471;/////////////////REP BUTTON//////////////
repx2 := 26;////////////////////////////////////////
repy2 := 495;///////////////////////////////////////
/////////////////////////////////////////////////
urlx := 456; /////////////////////////////////////
urly := 41; //////////////URL BAR////////////////
lx := 981;///////////////////////////////////////
ly := 78;////////////Logoutbutton//////////////
/////////////////////////////////////////////
I did this with colorpicking to get the coords and i did it like you said x1-y1 left top and x2-y2 right bottom
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Everything seems fine. Can you tell me which browser are you using?(Actually it should work on everyone, but i had some issues with different flash player editions)
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11/13/2014, 14:57
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#370
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Join Date: Sep 2011
Posts: 158
Received Thanks: 18
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Quote:
Originally Posted by trolleras9
Thats strange, i have already implemented the cooldown wait. Worked pretty well with events, which are recognized as admirals  
I had a look at it again, it doesnt seem to have any ptoblems
Everything seems fine. Can you tell me which browser are you using?(Actually it should work on everyone, but i had some issues with different flash player editions)
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Mozilla firefox
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11/13/2014, 15:43
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#371
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elite*gold: 0
Join Date: Jul 2013
Posts: 175
Received Thanks: 63
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Try Google Chrome
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11/13/2014, 16:48
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#372
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Join Date: Mar 2012
Posts: 137
Received Thanks: 26
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Bei mir stürzt ständig der Flash ab wenn ich Tentakel schießen lasse wegen der Schussanimationen vom Tentakel auf dein Schiff
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11/13/2014, 17:00
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#373
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Join Date: Jun 2013
Posts: 54
Received Thanks: 8
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i´m using google chrome
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11/13/2014, 17:32
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#374
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elite*gold: 132
Join Date: May 2013
Posts: 1,639
Received Thanks: 863
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Quote:
Originally Posted by hansgunter123
Bei mir stürzt ständig der Flash ab wenn ich Tentakel schießen lasse wegen der Schussanimationen vom Tentakel auf dein Schiff
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Well, this has nothing to do with the script. My netbook has such issues too and nothing can be done for this(except from buying a new one, or upgrading your ram/cpu/gpu)
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11/13/2014, 21:23
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#375
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elite*gold: 0
Join Date: Mar 2012
Posts: 137
Received Thanks: 26
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Noch was anderes wenn das Internet kurzeitig weg ist bleibt das Schiff stehen und lässt sich nicht mehr steuern der Bot erkennt das nicht und refresht so auch nicht die Seekarte sodass das Schiff sozusagen auf einer stelle hängen bleibt weil nicht refresht wird
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