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[Release] NpcBot(No Custom Client)
Discussion on [Release] NpcBot(No Custom Client) within the Seafight forum part of the Browsergames category.
11/07/2014, 20:31
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#331
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Join Date: Jun 2012
Posts: 55
Received Thanks: 4
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I cant find an option to shoot spiders and bones after event is sunk to make pearls....
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11/07/2014, 20:42
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#332
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Join Date: Aug 2014
Posts: 135
Received Thanks: 10
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Quote:
Originally Posted by 333bob333
I cant find an option to shoot spiders and bones after event is sunk to make pearls....
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Spider and bones are very difficult to implement, because animations are always in moviments
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11/07/2014, 20:48
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#333
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elite*gold: 132
Join Date: May 2013
Posts: 1,639
Received Thanks: 863
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Quote:
Originally Posted by 333bob333
I cant find an option to shoot spiders and bones after event is sunk to make pearls....
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They are not possible to get recognized. Their bitmaps are constantly moving.
Pumpkins are different, they are orange and with high tolerance they get recognized.
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11/07/2014, 21:43
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#334
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Join Date: Jun 2012
Posts: 55
Received Thanks: 4
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Quote:
Originally Posted by trolleras9
They are not possible to get recognized. Their bitmaps are constantly moving.
Pumpkins are different, they are orange and with high tolerance they get recognized.
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That really sucks but works great besides. btw ty for quick response
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11/08/2014, 02:18
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#335
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Join Date: Oct 2012
Posts: 391
Received Thanks: 75
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Doesn't work. It drives, but it doesn't attack the ships.
DB (07.11.2014 22:31:01): Npc Found In Minimap
DB (07.11.2014 22:31:01): PROCEDURE: Click - START
DB (07.11.2014 22:31:01): Click:x:1182 y:133
DB (07.11.2014 22:31:02): PROCEDURE: Click - END
DB (07.11.2014 22:31:02): PROCEDURE: NpcMMMove - END
DB (07.11.2014 22:31:02): PROCEDURE: AdmiralMove - START
DB (07.11.2014 22:31:02): PROCEDURE: AdmiralMove - END
DB (07.11.2014 22:31:02): PROCEDURE: NpcMove - START
DB (07.11.2014 22:31:02): PROCEDURE: NpcMove - END
DB (07.11.2014 22:31:02): PROCEDURE: CheckMove - START
DB (07.11.2014 22:31:04): Not Moving
DB (07.11.2014 22:31:04): PROCEDURE: CheckMove - END
DB (07.11.2014 22:31:04): PROCEDURE: CloseMessages - START
DB (07.11.2014 22:31:04): PROCEDURE: CloseMessages - END
DB (07.11.2014 22:31:04): PROCEDURE: CloseMessages - START
DB (07.11.2014 22:31:04): PROCEDURE: CloseMessages - END
DB (07.11.2014 22:31:04): PROCEDURE: PlayerPos - START
DB (07.11.2014 22:31:04): Player Found Top Left
DB (07.11.2014 22:31:04): PROCEDURE: PlayerPos - END
DB (07.11.2014 22:31:04): PROCEDURE: MMMove - START
DB (07.11.2014 22:31:04): Quarter: 1
DB (07.11.2014 22:31:04): Random Minimap Click
DB (07.11.2014 22:31:04): PROCEDURE: Click - START
DB (07.11.2014 22:31:04): Click:x:1212 y:147
DB (07.11.2014 22:31:05): PROCEDURE: Click - END
DB (07.11.2014 22:31:05): PROCEDURE: MMMove - END
DB (07.11.2014 22:31:05): PROCEDURE: Move - START
DB (07.11.2014 22:31:05): PROCEDURE: CloseMessages - START
DB (07.11.2014 22:31:05): PROCEDURE: CloseMessages - END
DB (07.11.2014 22:31:05): PROCEDURE: Drive - START
DB (07.11.2014 22:31:05): PROCEDURE: Click - START
DB (07.11.2014 22:31:05): Click:x:493 y:177
DB (07.11.2014 22:31:06): PROCEDURE: Click - END
DB (07.11.2014 22:31:06): PROCEDURE: Drive - END
DB (07.11.2014 22:31:07): PROCEDURE: Center - START
DB (07.11.2014 22:31:07): PROCEDURE: Center - END
DB (07.11.2014 22:31:07): PROCEDURE: Move - END
DB (07.11.2014 22:31:07): PROCEDURE: NpcLoop - END
DB (07.11.2014 22:31:07): PROCEDURE: CloseMessages - START
DB (07.11.2014 22:31:07): PROCEDURE: CloseMessages - END
DB (07.11.2014 22:31:07): PROCEDURE: RepLoop - START
DB (07.11.2014 22:31:07): PROCEDURE: HpCheck - START
DB (07.11.2014 22:31:07): Hp Is Full No Repair Needed
DB (07.11.2014 22:31:07): PROCEDURE: HpCheck - END
DB (07.11.2014 22:31:07): PROCEDURE: RepLoop - END
DB (07.11.2014 22:31:07): PROCEDURE: CloseMessages - START
DB (07.11.2014 22:31:07): PROCEDURE: CloseMessages - END
DB (07.11.2014 22:31:07): PROCEDURE: AntiBans2 - START
DB (07.11.2014 22:31:07): PROCEDURE: AntiBans2 - END
DB (07.11.2014 22:31:07): PROCEDURE: CloseMessages - START
DB (07.11.2014 22:31:07): PROCEDURE: CloseMessages - END
DB (07.11.2014 22:31:07): PROCEDURE: BooleanReset - START
DB (07.11.2014 22:31:07): PROCEDURE: BooleanReset - END
DB (07.11.2014 22:31:07): PROCEDURE: TimeCheck - START
DB (07.11.2014 22:31:07): PROCEDURE: TimeCheck - END
DB (07.11.2014 22:31:07): PROCEDURE: CloseMessages - START
DB (07.11.2014 22:31:07): PROCEDURE: CloseMessages - END
DB (07.11.2014 22:31:07): PROCEDURE: FlashCrashCheck - START
DB (07.11.2014 22:31:07): FlashCounter: 2
DB (07.11.2014 22:31:07): PROCEDURE: FlashCrash - END
DB (07.11.2014 22:31:07): PROCEDURE: NpcLoop - START
DB (07.11.2014 22:31:07): PROCEDURE: NpcMMMove - START
DB (07.11.2014 22:31:07): Player Found In Minimap
DB (07.11.2014 22:31:07): Npc Found In Minimap
DB (07.11.2014 22:31:07): PROCEDURE: Click - START
DB (07.11.2014 22:31:07): Click:x:1182 y:133
DB (07.11.2014 22:31:08): PROCEDURE: Click - END
DB (07.11.2014 22:31:08): PROCEDURE: NpcMMMove - END
DB (07.11.2014 22:31:08): PROCEDURE: AdmiralMove - START
DB (07.11.2014 22:31:08): PROCEDURE: AdmiralMove - END
DB (07.11.2014 22:31:08): PROCEDURE: NpcMove - START
DB (07.11.2014 22:31:08): PROCEDURE: NpcMove - END
DB (07.11.2014 22:31:08): PROCEDURE: CheckMove - START
DB (07.11.2014 22:31:10): Moving
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11/08/2014, 03:47
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#336
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elite*gold: 0
Join Date: Dec 2010
Posts: 66
Received Thanks: 8
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what does that mean
[Runtime Error] : Exception: Can't allocate the DIB handle in line 4139 in script C:\Users\Talha\Desktop\NpcBot3.0.scar
V2.9 works very well for me
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11/08/2014, 06:17
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#337
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elite*gold: 0
Join Date: Oct 2009
Posts: 271
Received Thanks: 86
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maybe you do not use scar 3.22
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11/08/2014, 11:32
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#338
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elite*gold: 0
Join Date: Dec 2010
Posts: 66
Received Thanks: 8
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Quote:
Originally Posted by sp0wn3d
maybe you do not use scar 3.22
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no Im using 3.22
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11/08/2014, 11:54
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#339
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elite*gold: 132
Join Date: May 2013
Posts: 1,639
Received Thanks: 863
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Quote:
Originally Posted by comproputas
Doesn't work. It drives, but it doesn't attack the ships.
DB (07.11.2014 22:31:01): Npc Found In Minimap
DB (07.11.2014 22:31:01): PROCEDURE: Click - START
DB (07.11.2014 22:31:01): Click:x:1182 y:133
DB (07.11.2014 22:31:02): PROCEDURE: Click - END
DB (07.11.2014 22:31:02): PROCEDURE: NpcMMMove - END
DB (07.11.2014 22:31:02): PROCEDURE: AdmiralMove - START
DB (07.11.2014 22:31:02): PROCEDURE: AdmiralMove - END
DB (07.11.2014 22:31:02): PROCEDURE: NpcMove - START
DB (07.11.2014 22:31:02): PROCEDURE: NpcMove - END
DB (07.11.2014 22:31:02): PROCEDURE: CheckMove - START
DB (07.11.2014 22:31:04): Not Moving
DB (07.11.2014 22:31:04): PROCEDURE: CheckMove - END
DB (07.11.2014 22:31:04): PROCEDURE: CloseMessages - START
DB (07.11.2014 22:31:04): PROCEDURE: CloseMessages - END
DB (07.11.2014 22:31:04): PROCEDURE: CloseMessages - START
DB (07.11.2014 22:31:04): PROCEDURE: CloseMessages - END
DB (07.11.2014 22:31:04): PROCEDURE: PlayerPos - START
DB (07.11.2014 22:31:04): Player Found Top Left
DB (07.11.2014 22:31:04): PROCEDURE: PlayerPos - END
DB (07.11.2014 22:31:04): PROCEDURE: MMMove - START
DB (07.11.2014 22:31:04): Quarter: 1
DB (07.11.2014 22:31:04): Random Minimap Click
DB (07.11.2014 22:31:04): PROCEDURE: Click - START
DB (07.11.2014 22:31:04): Click:x:1212 y:147
DB (07.11.2014 22:31:05): PROCEDURE: Click - END
DB (07.11.2014 22:31:05): PROCEDURE: MMMove - END
DB (07.11.2014 22:31:05): PROCEDURE: Move - START
DB (07.11.2014 22:31:05): PROCEDURE: CloseMessages - START
DB (07.11.2014 22:31:05): PROCEDURE: CloseMessages - END
DB (07.11.2014 22:31:05): PROCEDURE: Drive - START
DB (07.11.2014 22:31:05): PROCEDURE: Click - START
DB (07.11.2014 22:31:05): Click:x:493 y:177
DB (07.11.2014 22:31:06): PROCEDURE: Click - END
DB (07.11.2014 22:31:06): PROCEDURE: Drive - END
DB (07.11.2014 22:31:07): PROCEDURE: Center - START
DB (07.11.2014 22:31:07): PROCEDURE: Center - END
DB (07.11.2014 22:31:07): PROCEDURE: Move - END
DB (07.11.2014 22:31:07): PROCEDURE: NpcLoop - END
DB (07.11.2014 22:31:07): PROCEDURE: CloseMessages - START
DB (07.11.2014 22:31:07): PROCEDURE: CloseMessages - END
DB (07.11.2014 22:31:07): PROCEDURE: RepLoop - START
DB (07.11.2014 22:31:07): PROCEDURE: HpCheck - START
DB (07.11.2014 22:31:07): Hp Is Full No Repair Needed
DB (07.11.2014 22:31:07): PROCEDURE: HpCheck - END
DB (07.11.2014 22:31:07): PROCEDURE: RepLoop - END
DB (07.11.2014 22:31:07): PROCEDURE: CloseMessages - START
DB (07.11.2014 22:31:07): PROCEDURE: CloseMessages - END
DB (07.11.2014 22:31:07): PROCEDURE: AntiBans2 - START
DB (07.11.2014 22:31:07): PROCEDURE: AntiBans2 - END
DB (07.11.2014 22:31:07): PROCEDURE: CloseMessages - START
DB (07.11.2014 22:31:07): PROCEDURE: CloseMessages - END
DB (07.11.2014 22:31:07): PROCEDURE: BooleanReset - START
DB (07.11.2014 22:31:07): PROCEDURE: BooleanReset - END
DB (07.11.2014 22:31:07): PROCEDURE: TimeCheck - START
DB (07.11.2014 22:31:07): PROCEDURE: TimeCheck - END
DB (07.11.2014 22:31:07): PROCEDURE: CloseMessages - START
DB (07.11.2014 22:31:07): PROCEDURE: CloseMessages - END
DB (07.11.2014 22:31:07): PROCEDURE: FlashCrashCheck - START
DB (07.11.2014 22:31:07): FlashCounter: 2
DB (07.11.2014 22:31:07): PROCEDURE: FlashCrash - END
DB (07.11.2014 22:31:07): PROCEDURE: NpcLoop - START
DB (07.11.2014 22:31:07): PROCEDURE: NpcMMMove - START
DB (07.11.2014 22:31:07): Player Found In Minimap
DB (07.11.2014 22:31:07): Npc Found In Minimap
DB (07.11.2014 22:31:07): PROCEDURE: Click - START
DB (07.11.2014 22:31:07): Click:x:1182 y:133
DB (07.11.2014 22:31:08): PROCEDURE: Click - END
DB (07.11.2014 22:31:08): PROCEDURE: NpcMMMove - END
DB (07.11.2014 22:31:08): PROCEDURE: AdmiralMove - START
DB (07.11.2014 22:31:08): PROCEDURE: AdmiralMove - END
DB (07.11.2014 22:31:08): PROCEDURE: NpcMove - START
DB (07.11.2014 22:31:08): PROCEDURE: NpcMove - END
DB (07.11.2014 22:31:08): PROCEDURE: CheckMove - START
DB (07.11.2014 22:31:10): Moving
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1)Your zoom is not 100%
2)You havent set to true the npcs that you want to search.
Quote:
Originally Posted by Talha[69]
what does that mean
[Runtime Error] : Exception: Can't allocate the DIB handle in line 4139 in script C:\Users\Talha\Desktop\NpcBot3.0.scar
V2.9 works very well for me
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Ah, shit. Man, i had never looked on this, im 99% it is my script's bug. It frees up a bitmap and then tries to find it, causing it to crash. One question. Did you have MapCol := 1; ??
@To all
When sending me your debug messages, please send the first part too(the part which shows your settings and the variables).
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11/08/2014, 22:49
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#340
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elite*gold: 0
Join Date: Dec 2010
Posts: 66
Received Thanks: 8
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Quote:
Originally Posted by trolleras9
1)Your zoom is not 100%
2)You havent set to true the npcs that you want to search.
Ah, shit. Man, i had never looked on this, im 99% it is my script's bug. It frees up a bitmap and then tries to find it, causing it to crash. One question. Did you have MapCol := 1; ??
@To all
When sending me your debug messages, please send the first part too(the part which shows your settings and the variables).
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no, MapCol := 2;
Debug Log
DB (08.11.2014 22:56:26): Settings:
DB (08.11.2014 22:56:26): AutoDefineSeamap: False
DB (08.11.2014 22:56:26): AutoDefineMiniMap: True
DB (08.11.2014 22:56:26): AutoDefineRepButton: True
DB (08.11.2014 22:56:26): AutoDefineURLbarAndLogOutButton: True
DB (08.11.2014 22:56:26): ShootAdmirals: True
DB (08.11.2014 22:56:26): AutoChangeAmmo: True
DB (08.11.2014 22:56:26): ShootAdmiralWithElite: True
DB (08.11.2014 22:56:26): AutoPowdersAndShields: True
DB (08.11.2014 22:56:26): ShootSwashBuckler: False
DB (08.11.2014 22:56:26): ShootDrakeMarauder: False
DB (08.11.2014 22:56:26): ShootNotos: False
DB (08.11.2014 22:56:26): ShootBoreas: False
DB (08.11.2014 22:56:26): ShootMagmor: False
DB (08.11.2014 22:56:26): ShootSyanite: False
DB (08.11.2014 22:56:26): ShootVuur: False
DB (08.11.2014 22:56:26): ShootQuintor: False
DB (08.11.2014 22:56:26): ShootAlmiranto: False
DB (08.11.2014 22:56:26): ShootNerus: False
DB (08.11.2014 22:56:26): ShootMarant: False
DB (08.11.2014 22:56:26): ShootAlmirante: False
DB (08.11.2014 22:56:26): ShootEsmeralda: True
DB (08.11.2014 22:56:26): ShootSantaLucia: True
DB (08.11.2014 22:56:26): ShootTrinidad: True
DB (08.11.2014 22:56:26): ShootKiribati: False
DB (08.11.2014 22:56:26): ShootKokelau: False
DB (08.11.2014 22:56:26): ShootKilimatu: False
DB (08.11.2014 22:56:26): ShootKiliwallis: False
DB (08.11.2014 22:56:26): ShootTentakel: False
DB (08.11.2014 22:56:26): ShootMorgan: False
DB (08.11.2014 22:56:26): ShootTortuga: False
DB (08.11.2014 22:56:26): ShootAmistadores: False
DB (08.11.2014 22:56:26): ShootCalico: False
DB (08.11.2014 22:56:26): ShootRatPack: False
DB (08.11.2014 22:56:26): ShootDutchman: False
DB (08.11.2014 22:56:26): ShootSinclair: False
DB (08.11.2014 22:56:26): ShootRenegados: False
DB (08.11.2014 22:56:26): ShootRedCorsar: False
DB (08.11.2014 22:56:26): ShootWild13: False
DB (08.11.2014 22:56:26): SafeModeStyle: 0
DB (08.11.2014 22:56:26): LogoutWait: 1
DB (08.11.2014 22:56:26): StuckWait: 1
DB (08.11.2014 22:56:26): ShootDullahan: False
DB (08.11.2014 22:56:26): ShootGarguille: False
DB (08.11.2014 22:56:26): ShootInferno: False
DB (08.11.2014 22:56:26): ShootRevento: False
DB (08.11.2014 22:56:26): ShootPumpkin: False
DB (08.11.2014 22:56:26): Level5Carpenter: True
DB (08.11.2014 22:56:26): NpcStealer: True
DB (08.11.2014 22:56:26): RepOnCorner: True
DB (08.11.2014 22:56:26): CollectChests: 0
DB (08.11.2014 22:56:26): BuyHollowsSystem: 0
DB (08.11.2014 22:56:26): NpcBeforeHollows: 6
DB (08.11.2014 22:56:26): TimesToBuy: 2
DB (08.11.2014 22:56:26): RangeNpc: True
DB (08.11.2014 22:56:26): AvoidIsland: True
DB (08.11.2014 22:56:26): MapCol: 2
DB (08.11.2014 22:56:26): HoursToRun: 100
DB (08.11.2014 22:56:26): FireKey: f
DB (08.11.2014 22:56:26): DriveKey: c
DB (08.11.2014 22:56:26): RepKey: x
DB (08.11.2014 22:56:26): ToShipKey:
DB (08.11.2014 22:56:26): AbortAttack: e
DB (08.11.2014 22:56:26): BallMenuButton: b
DB (08.11.2014 22:56:26): HollowsSlotNumber: 3
DB (08.11.2014 22:56:26): ElitesSlotNumber: 4
DB (08.11.2014 22:56:26): PowdersSlotNumber: 2
DB (08.11.2014 22:56:26): ShieldsSlotNumber: 1
DB (08.11.2014 22:56:26): UpKey: 87
DB (08.11.2014 22:56:26): HpPerc: 2
DB (08.11.2014 22:56:26): LoadVariables:
DB (08.11.2014 22:56:26): ClientDimensions: 1920x1080
DB (08.11.2014 22:56:26): HpFull: 29440
DB (08.11.2014 22:56:26): MMship: 65280
DB (08.11.2014 22:56:26): MMNpc: 39423
DB (08.11.2014 22:56:26): MMChest: 65535
DB (08.11.2014 22:56:26): CheckMoveWait: 1600
DB (08.11.2014 22:56:26): RandomWait: 100
DB (08.11.2014 22:56:26): StartWait: 6500
DB (08.11.2014 22:56:26): HoursToRun (ms): 360000000
DB (08.11.2014 22:56:26): NpcCounter: 0
DB (08.11.2014 22:56:26): AmmoType: Hollows
DB (08.11.2014 22:56:26): CoolDownWait: 1150
DB (08.11.2014 22:56:26): MouseAccuracy: 1
DB (08.11.2014 22:56:26): LogoutWait (ms): 60000
DB (08.11.2014 22:56:26): StuckWait (ms): 60000
DB (08.11.2014 22:56:33): PROCEDURE: Positions - START
Minimap Found at 1803, 915, 1893, 1004.
RepButton Found at 1578, 985, 1616, 1023.
Hp Found at 841, 1018.
Island Found at 1852, 950, 1878, 971.
Logout button found at 1875, 62.
Url bar found at 1805, 37.
DB (08.11.2014 22:56:33): PROCEDURE: Positions - END
DB (08.11.2014 22:56:33): PROCEDURE: FreeBmps - START
DB (08.11.2014 22:56:33): PROCEDURE: FreeBmps - END
DB (08.11.2014 22:56:33): PROCEDURE: CloseMessages - START
DB (08.11.2014 22:56:33): PROCEDURE: CloseMessages - END
DB (08.11.2014 22:56:33): PROCEDURE: CloseMessages - START
DB (08.11.2014 22:56:33): PROCEDURE: CloseMessages - END
DB (08.11.2014 22:56:33): PROCEDURE: FlashCrashCheck - START
DB (08.11.2014 22:56:33): FlashCounter: 1
DB (08.11.2014 22:56:33): PROCEDURE: FlashCrash - END
DB (08.11.2014 22:56:33): PROCEDURE: IslandCheck - START
DB (08.11.2014 22:56:33): PROCEDURE: IslandCheck - END
DB (08.11.2014 22:56:33): PROCEDURE: CloseMessages - START
DB (08.11.2014 22:56:34): PROCEDURE: CloseMessages - END
DB (08.11.2014 22:56:34): PROCEDURE: NpcLoop - START
DB (08.11.2014 22:56:34): PROCEDURE: NpcMMMove - START
DB (08.11.2014 22:56:34): Player Found In Minimap
DB (08.11.2014 22:56:34): Npc Found In Minimap
DB (08.11.2014 22:56:34): PROCEDURE: Click - START
DB (08.11.2014 22:56:34): Click:x:1830 y:940
DB (08.11.2014 22:56:34): PROCEDURE: Click - END
DB (08.11.2014 22:56:34): PROCEDURE: NpcMMMove - END
DB (08.11.2014 22:56:34): PROCEDURE: AdmiralMove - START
DB (08.11.2014 22:56:34): Searching For Admiral
DB (08.11.2014 22:56:34): No Admirals found
DB (08.11.2014 22:56:34): PROCEDURE: AdmiralMove - END
DB (08.11.2014 22:56:34): PROCEDURE: NpcMove - START
DB (08.11.2014 22:56:34): PROCEDURE: NpcMove - END
DB (08.11.2014 22:56:34): PROCEDURE: CheckMove - START
DB (08.11.2014 22:56:36): Not Moving
DB (08.11.2014 22:56:36): PROCEDURE: CheckMove - END
DB (08.11.2014 22:56:36): PROCEDURE: CloseMessages - START
DB (08.11.2014 22:56:36): PROCEDURE: CloseMessages - END
DB (08.11.2014 22:56:36): PROCEDURE: CloseMessages - START
DB (08.11.2014 22:56:36): PROCEDURE: CloseMessages - END
DB (08.11.2014 22:56:36): PROCEDURE: PlayerPos - START
DB (08.11.2014 22:56:36): Player Found Top Left
DB (08.11.2014 22:56:36): PROCEDURE: PlayerPos - END
DB (08.11.2014 22:56:36): PROCEDURE: MMMove - START
DB (08.11.2014 22:56:36): Quarter: 1
DB (08.11.2014 22:56:36): Random Minimap Click
DB (08.11.2014 22:56:36): PROCEDURE: Click - START
DB (08.11.2014 22:56:36): Click:x:1882 y:921
DB (08.11.2014 22:56:37): PROCEDURE: Click - END
DB (08.11.2014 22:56:37): PROCEDURE: MMMove - END
DB (08.11.2014 22:56:37): PROCEDURE: Move - START
DB (08.11.2014 22:56:37): PROCEDURE: CloseMessages - START
DB (08.11.2014 22:56:37): PROCEDURE: CloseMessages - END
DB (08.11.2014 22:56:37): PROCEDURE: Drive - START
[Runtime Error] : Exception: Can't allocate the DIB handle in line 4139 in script C:\Users\Talha\Desktop\NpcBot3.0.scar
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11/08/2014, 22:58
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#341
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elite*gold: 132
Join Date: May 2013
Posts: 1,639
Received Thanks: 863
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Quote:
Originally Posted by Talha[69]
no, MapCol := 2;
Debug Log
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Hmmm, autodefine seachart is false.
Can you post your manual definitions??(seamap)
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11/08/2014, 23:21
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#342
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elite*gold: 0
Join Date: Dec 2010
Posts: 66
Received Thanks: 8
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Quote:
Originally Posted by trolleras9
Hmmm, autodefine seachart is false.
Can you post your manual definitions??(seamap)
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i think im just an idiot
i have swaped accidently Seamap and Minimap
////////////////////MANUAL DEFINITIONS/////////
smx1 := 0;//////////////////////////////////////////
smy1 := 0;/////////////////SEAMAP////////////////////
smx2 := 0;//////////////////////////////////////////
smy2 := 0; /////////////////////////////////////////
////////////////////////////////////////////////////
mmx1 := 35;///////////////////////////////////////////
mmy1 := 131;//////////////////MINIMAP/////////////////
mmx2 := 1770;//////////////////////////////////////////
mmy2 := 983;/////////////////////////////////////////
///////////////////////////////////////////////////
i m sorry it was my fault
i was looking all the time if i made a mistake here it is
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11/08/2014, 23:48
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#343
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elite*gold: 132
Join Date: May 2013
Posts: 1,639
Received Thanks: 863
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Quote:
Originally Posted by Talha[69]
i think im just an idiot
i have swaped accidently Seamap and Minimap
////////////////////MANUAL DEFINITIONS/////////
smx1 := 0;//////////////////////////////////////////
smy1 := 0;/////////////////SEAMAP////////////////////
smx2 := 0;//////////////////////////////////////////
smy2 := 0; /////////////////////////////////////////
////////////////////////////////////////////////////
mmx1 := 35;///////////////////////////////////////////
mmy1 := 131;//////////////////MINIMAP/////////////////
mmx2 := 1770;//////////////////////////////////////////
mmy2 := 983;/////////////////////////////////////////
///////////////////////////////////////////////////
i m sorry it was my fault
i was looking all the time if i made a mistake here it is
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That makes sense. it was trying to find the smx2-100 which equals -100(as smx2 = 0) so an exception was thrown and it was crashing.
I also re-checked the script's drive procedure and it was very bad-written, i'll introduce a new one in v3.1
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11/09/2014, 17:56
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#344
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elite*gold: 0
Join Date: Sep 2011
Posts: 158
Received Thanks: 18
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can you make it for seamap 640 x 480? got a little screen ^^
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11/09/2014, 18:06
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#345
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elite*gold: 132
Join Date: May 2013
Posts: 1,639
Received Thanks: 863
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Quote:
Originally Posted by dude999000
can you make it for seamap 640 x 480? got a little screen ^^
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You can manually define seamap.
However, im afraid that ranging npcs will not work good(so better set rangeNpc to false)
You can try it but im not sure if it is going to work good. Your field of view will be less so, it might not find npcs sometimes
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