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[Release] Golem

Discussion on [Release] Golem within the Seafight forum part of the Browsergames category.

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Old 07/04/2014, 01:01   #286
 
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Quote:
Originally Posted by Urteil123 View Post
what u mean with super range ?
I think he means like sfproxy had.
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Old 07/04/2014, 18:10   #287
 
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Originally Posted by xRiDDi View Post
I think he means like sfproxy had.


Yes like the old SFproxy ... more super range !
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Old 07/04/2014, 21:07   #288
 
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Quote:
Originally Posted by GOETHE. View Post
Yes like the old SFproxy ... more super range !
there are no super range.

Simple super range was called years ago, Its mean only that when u had windstorms on you can shoot from maximum of windstorms range, BP change that and active alone that u can atack from the maximum of windstorm.

In the old times, u was start shooting with windstorms and u swim away so the enemy cant lock on you, but after BP fix it that all can shoot from the windstorm maximum range, there are no way to make an super range
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Old 07/04/2014, 23:09   #289
 
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Quote:
Originally Posted by Urteil123 View Post
there are no super range.

Simple super range was called years ago, Its mean only that when u had windstorms on you can shoot from maximum of windstorms range, BP change that and active alone that u can atack from the maximum of windstorm.

In the old times, u was start shooting with windstorms and u swim away so the enemy cant lock on you, but after BP fix it that all can shoot from the windstorm maximum range, there are no way to make an super range


ok thanks for the explanation...
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Old 07/05/2014, 11:37   #290
 
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Hey iNk,

So I was wondering, is it at all possible that you could edit the auto shoot back, so that when the user is being repaired using Repair Cannons/Ammo Golum doesn't automatically shoot them back?

Also, changing the hits from appearing in red (for damage), just so we know if they are repairing us or hitting us.

Thanks,
Riddi
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Old 07/05/2014, 11:53   #291

 
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Quote:
Originally Posted by xRiDDi View Post
Hey iNk,

So I was wondering, is it at all possible that you could edit the auto shoot back, so that when the user is being repaired using Repair Cannons/Ammo Golum doesn't automatically shoot them back?
Thanks,
Riddi
Sure, just tell me the ammunition ID of repair ammo and I will exclude it.
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Old 07/05/2014, 12:48   #292
 
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hey iNk can you add repair mode after the sunk ?
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Old 07/05/2014, 13:55   #293
 
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Quote:
Originally Posted by iṄk View Post
Sure, just tell me the ammunition ID of repair ammo and I will exclude it.
Thank you, the Repair Ammo ID is 120.
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Old 07/05/2014, 15:29   #294

 
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Update 0.6.0
  • Faster HTTP Proxy
  • Support for Chrome and other Browsers
  • Added WAR Manager
    • Your sentinel ship has to be on the same server and map.
    • The sentinel will:
      • follow you around the map
      • attack your enemies
      • defend your ship against enemies
      but does not change the map with you. (yet)


Download:


Quote:
Originally Posted by xRiDDi View Post
Thank you, the Repair Ammo ID is 120.
Unfortunately, I could not add this in 0.6.0
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Old 07/05/2014, 20:06   #295
 
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On the War tool, a button for "rep sentinel ship"
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Old 07/05/2014, 20:40   #296
 
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what is abort attack from server? ink can you solve it ?
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Old 07/05/2014, 21:30   #297
 
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Login with master account first!
How to fix? I do not know much English ...
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Old 07/05/2014, 21:34   #298
 
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Quote:
Originally Posted by sputnikk View Post
Login with master account first!
How to fix? I do not know much English ...
I think you need to login with your main account.
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Old 07/05/2014, 21:52   #299
 
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I think you need to login with your main account.
I enter the data from your ship
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Old 07/05/2014, 22:21   #300
 
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Quote:
Originally Posted by sputnikk View Post
I enter the data from your ship
Go on map with your main ship and with golem.
When you in swim to the map where you second ship is.
Go to War tool and login your 2nd acc. done
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antistealth, bot, golem, seafight, sfproxy


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