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[Release] Golem
Discussion on [Release] Golem within the Seafight forum part of the Browsergames category.
07/04/2014, 01:01
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#286
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Quote:
Originally Posted by Urteil123
what u mean with super range ?
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I think he means like sfproxy had.
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07/04/2014, 18:10
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#287
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Quote:
Originally Posted by xRiDDi
I think he means like sfproxy had.
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Yes like the old SFproxy ... more super range !
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07/04/2014, 21:07
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#288
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Quote:
Originally Posted by GOETHE.
Yes like the old SFproxy ... more super range !
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there are no super range.
Simple super range was called years ago, Its mean only that when u had windstorms on you can shoot from maximum of windstorms range, BP change that and active alone that u can atack from the maximum of windstorm.
In the old times, u was start shooting with windstorms and u swim away so the enemy cant lock on you, but after BP fix it that all can shoot from the windstorm maximum range, there are no way to make an super range
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07/04/2014, 23:09
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#289
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Quote:
Originally Posted by Urteil123
there are no super range.
Simple super range was called years ago, Its mean only that when u had windstorms on you can shoot from maximum of windstorms range, BP change that and active alone that u can atack from the maximum of windstorm.
In the old times, u was start shooting with windstorms and u swim away so the enemy cant lock on you, but after BP fix it that all can shoot from the windstorm maximum range, there are no way to make an super range
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ok thanks for the explanation...
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07/05/2014, 11:37
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#290
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Hey iNk,
So I was wondering, is it at all possible that you could edit the auto shoot back, so that when the user is being repaired using Repair Cannons/Ammo Golum doesn't automatically shoot them back?
Also, changing the hits from appearing in red (for damage), just so we know if they are repairing us or hitting us.
Thanks,
Riddi
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07/05/2014, 11:53
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#291
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Quote:
Originally Posted by xRiDDi
Hey iNk,
So I was wondering, is it at all possible that you could edit the auto shoot back, so that when the user is being repaired using Repair Cannons/Ammo Golum doesn't automatically shoot them back?
Thanks,
Riddi
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Sure, just tell me the ammunition ID of repair ammo and I will exclude it.
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07/05/2014, 12:48
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#292
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hey iNk can you add repair mode after the sunk ?
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07/05/2014, 13:55
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#293
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Quote:
Originally Posted by iṄk
Sure, just tell me the ammunition ID of repair ammo and I will exclude it.
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Thank you, the Repair Ammo ID is 120.
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07/05/2014, 15:29
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#294
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Update 0.6.0- Faster HTTP Proxy
- Support for Chrome and other Browsers
- Added WAR Manager
- Your sentinel ship has to be on the same server and map.
- The sentinel will:
- follow you around the map
- attack your enemies
- defend your ship against enemies
but does not change the map with you. (yet)
Download:
Quote:
Originally Posted by xRiDDi
Thank you, the Repair Ammo ID is 120.
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Unfortunately, I could not add this in 0.6.0
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07/05/2014, 20:06
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#295
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On the War tool, a button for "rep sentinel ship"
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07/05/2014, 20:40
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#296
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what is abort attack from server? ink can you solve it ?
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07/05/2014, 21:30
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#297
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Login with master account first!
How to fix? I do not know much English ...
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07/05/2014, 21:34
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#298
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Quote:
Originally Posted by sputnikk
Login with master account first!
How to fix? I do not know much English ...
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I think you need to login with your main account.
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07/05/2014, 21:52
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#299
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Quote:
Originally Posted by Royal*
I think you need to login with your main account.
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I enter the data from your ship
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07/05/2014, 22:21
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#300
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elite*gold: 2
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Quote:
Originally Posted by sputnikk
I enter the data from your ship
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Go on map with your main ship and with golem.
When you in swim to the map where you second ship is.
Go to War tool and login your 2nd acc. done
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;) here is a simple xml script that will make your golem windmill monsters.
it only works when a monster attacks your golem.
if you want to make it attack all monsters in range you have to make the golem target itself.
<?xml version="1.0" encoding="utf-16"?>
<aidescdata>
<template>
<var_decl>
<var name="visualfield_radius" default="600" />
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