it only works when a monster attacks your golem.
if you want to make it attack all monsters in range you have to make the golem target itself.
<?xml version="1.0" encoding="utf-16"?>
<aidescdata>
<template>
<var_decl>
<var name="visualfield_radius" default="600" />
<var name="audio_range" default="400" />
</var_decl>
<character/>
<patterns>
<!-- wander -->
<pattern name="wander">
<param_decl>
</param_decl>
<sequence>
<cmd name="prepare_skill" skill_id="22001" try_cnt="3" />
<cmd name="process_skill" target="1" />
<cmd name="wait" min="5000" max="5000" />
<cmd name="cancel_skill" />
</sequence>
</pattern>
</patterns>
<sensor visualfield_radius="600" visualfield_angle="120" audio_range="600" />
<strategy>
<idle type="idle_wander">
<pattern name="wander" />
</idle>
</strategy>
</template>
<definition race="tamed_default" >
<var_def>
<var name="visualfield_radius" value="800" />
<var name="audio_range" value="800" />
</var_def>
</definition>
</aidescdata>
you have to edit your aidescdata_tamed_default.xml in C:\Nexon\Mabinogi\data\db\ai\local
if you don't have it make one and put this script in it.
don't forget to use data packer after that.






