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[Release] RRaidBot (Big and Mini Raid)
Discussion on [Release] RRaidBot (Big and Mini Raid) within the Seafight forum part of the Browsergames category.
09/23/2013, 00:39
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#61
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elite*gold: 132
Join Date: May 2013
Posts: 1,639
Received Thanks: 863
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yes solved but you didnt saw my edit so i post it again
when sunk and reconnects , many npcs interrupt repairing so bot stacks in the same place trying to repair, trying to go to raid the afte like 2 mins goes to a random place to join raid
you could make it repair lik 10% of life and go to corner of map repair full and rejoin raid
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09/23/2013, 00:46
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#62
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elite*gold: 105
Join Date: Jun 2012
Posts: 507
Received Thanks: 1,133
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Quote:
Originally Posted by trolleras9
yes solved but you didnt saw my edit so i post it again
when sunk and reconnects , many npcs interrupt repairing so bot stacks in the same place trying to repair, trying to go to raid the afte like 2 mins goes to a random place to join raid
you could make it repair lik 10% of life and go to corner of map repair full and rejoin raid
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If i am reading this right, you are getting hit by NPCs when trying to repair in the normal map, and is making the repair take longer?
To fix this you want me to make it rep to 10%, then when it reaches 10% go to the corner, rep full, and join the raid and continue like normal?
I am sorry, but I will not be doing this, the more features I add, the more slower the script becomes, and the more chance for an error in the code creating more problems.
In order to get around this issue you have described, simply use the bot when in levels 1-5. Thus no NPCs will interrupt your repairing.
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09/23/2013, 00:52
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#63
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elite*gold: 132
Join Date: May 2013
Posts: 1,639
Received Thanks: 863
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ok , understood, but another suggestion ,when amaterasu comes out, to ignore sunbursts and shoot it?because now it comes near amaterasu but before shoot it, some sunbursts pass by and shoot them first
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09/23/2013, 02:39
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#64
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elite*gold: 0
Join Date: Jun 2011
Posts: 34
Received Thanks: 0
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Der bot geht bei mir nich mal an es steht im Scarscript
Compiler Hint 15 Variable GRPX1 never used
Compiler Hint 15 Variable GRPY1 never used
Compiler Hint 15 Variable GRPX2 never used
Compiler Hint 15 Variable GRPY2 never used
Compiler Hint 23 Variable FOUNDGROUP never used
Was soll ich da jetzt machen?
Habe eigentlich alles an was man haben muss
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09/23/2013, 02:44
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#65
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elite*gold: 105
Join Date: Jun 2012
Posts: 507
Received Thanks: 1,133
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Quote:
Originally Posted by Gohunther
Der bot geht bei mir nich mal an es steht im Scarscript
Compiler Hint 15 Variable GRPX1 never used
Compiler Hint 15 Variable GRPY1 never used
Compiler Hint 15 Variable GRPX2 never used
Compiler Hint 15 Variable GRPY2 never used
Compiler Hint 23 Variable FOUNDGROUP never used
Was soll ich da jetzt machen?
Habe eigentlich alles an was man haben muss
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That was simply some variables I had left by mistake after removing part of the code, these will be removed in the next upload.
However, they should not cause an issue, and you should still be able to use the bot.
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09/23/2013, 03:03
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#66
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elite*gold: 0
Join Date: Jun 2011
Posts: 34
Received Thanks: 0
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hm naja wie gesagt ich kann ihn nicht mal anschalten, er geht gleich wieder aus und da steht das dann da... Bitte helfen ^^
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09/23/2013, 05:15
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#67
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elite*gold: 7
Join Date: Jun 2013
Posts: 819
Received Thanks: 731
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Ich würde mal sagen , das dies der beste bot für große und kleine Raid map ist .. sehr gute leistung .. dafür das er umsonst ist .. bringst du echt schnell ein update .. und ich hoffe das ich dir weiterhin helfen darf .. ich werde diesen Theard bei mir in die Signatur stellen
Lg Nonge_II
endglish :
I would say that this is the best bot for large and small raid map is .. very good performance .. ensure that it is free .. bring you an update really fast .. and I hope that I can continue to help you .. I'll put this Theard with me in the signature
lg Nonge_II
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09/23/2013, 05:44
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#68
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elite*gold: 0
Join Date: Apr 2011
Posts: 28
Received Thanks: 3
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version RRaidBot_v1.2c worked ... but the new gives me an error.configuration of the sea chart has not been changed ... but the new does not work for mi!
If your SeaChart is NOT at this position, please use manual define.
MiniMap AutoDefined: x1 = 1133, y1 = 94, x2 = 1222, y2 = 183
If your MiniMap is NOT at this position, please use manual define.
RepButton AutoDefined: repx = 863, repy = 705
If your RepButton is NOT at this position, please use manual define.
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09/23/2013, 05:50
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#69
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elite*gold: 7
Join Date: Jun 2013
Posts: 819
Received Thanks: 731
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Quote:
Originally Posted by tanq777
version RRaidBot_v1.2c worked ... but the new gives me an error.configuration of the sea chart has not been changed ... but the new does not work for mi!
If your SeaChart is NOT at this position, please use manual define.
MiniMap AutoDefined: x1 = 1133, y1 = 94, x2 = 1222, y2 = 183
If your MiniMap is NOT at this position, please use manual define.
RepButton AutoDefined: repx = 863, repy = 705
If your RepButton is NOT at this position, please use manual define.
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Although this is just for me .. but he shoots -
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09/23/2013, 08:37
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#70
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elite*gold: 105
Join Date: Jun 2012
Posts: 507
Received Thanks: 1,133
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Quote:
Originally Posted by tanq777
version RRaidBot_v1.2c worked ... but the new gives me an error.configuration of the sea chart has not been changed ... but the new does not work for mi!
If your SeaChart is NOT at this position, please use manual define.
MiniMap AutoDefined: x1 = 1133, y1 = 94, x2 = 1222, y2 = 183
If your MiniMap is NOT at this position, please use manual define.
RepButton AutoDefined: repx = 863, repy = 705
If your RepButton is NOT at this position, please use manual define.
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The only configuration change between v1.2c and 1.2d, is that it requires you to have your group box open and to the side when you start the script.
The messages you have posted that you received are not error messages, they are saying that it has found them locations at them coordinates.
When starting the bot, make sure all these areas are visible. As stated above, make sure you have the group box open, and full rep.
If any of these sections fail to Auto Configure for you, then you can set these up manually.
If your problem is not with the configuration, but something else, then please post exactly what your problem is in detail so I can try to help you.
thanks,
xRiddi
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09/23/2013, 09:29
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#71
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elite*gold: 0
Join Date: Apr 2011
Posts: 28
Received Thanks: 3
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I opened the group and everything is OK.Good job. very good bot. congratulations.: Handsdown:
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09/23/2013, 10:29
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#72
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elite*gold: 105
Join Date: Jun 2012
Posts: 507
Received Thanks: 1,133
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v1.3!
v1.3!
Two fixes, improved the drive to the Behemoth/Ameratasu - this has not been tested as nobody shoots the raids down on my server so they rarely come out.
Removed unused variables to avoid confusion.
Updates, presses log out when the stop time has been reached.
Now toggles opponents when locked on a player so it can shoot the npc.
If you have any other issues please let me know asap in detail.
RRaidBot v1.3 - 23/09/2013 Changelog:
Code:
[list][*]Presses logout when stop time has been reached.[*]Added ToggleOpponent/NextTarget when locked on player[*]Improved the Behemoth/Ameratasu drive (not tested)[*]Removed unused variables[/list]
Known Issues:
Code:
These are being worked on:[LIST][*][/LIST]
Planned:
Code:
[LIST][*]Nothing planned - Post Suggestions.[/LIST]
Notes:
Please make sure you are full rep when starting the bot!
Group box must be open, and positioned to the side when the bot is started!
Thanks,
xRiddi
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09/23/2013, 11:06
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#73
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elite*gold: 0
Join Date: Feb 2013
Posts: 18
Received Thanks: 0
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ПОМОГИТЕ МНЕ ПОЖАЛУЙСТА! пишет:
AutoDefineSeaChart:=0; //set to true for autofind seachart, false for manual
AutoDefineMiniMap:=true; //set to true for autofind minimap, false for manual
AutoDefineRepButton:=true; //set to true for autofind repbutton, false for manual
AutoReconnectToRaid:=true; //set to true to join raid after sunk, false to logout
AutoChangeAmmo:=true; //set to true to AutoSwitch to the correct ammo (Needs HollowSlotNumber and EliteSlotNumber set correctly).
ShootBigShip:=true; //set to true if you would like to shoot the big ship, false if you do not.
AutoPowdersAndShields:=true;
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09/23/2013, 11:39
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#74
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elite*gold: 105
Join Date: Jun 2012
Posts: 507
Received Thanks: 1,133
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Quote:
Originally Posted by kasanova090787
ПОМОГИТЕ МНЕ ПОЖАЛУЙСТА! пишет:
AutoDefineSeaChart:=0; //set to true for autofind seachart, false for manual
AutoDefineMiniMap:=true; //set to true for autofind minimap, false for manual
AutoDefineRepButton:=true; //set to true for autofind repbutton, false for manual
AutoReconnectToRaid:=true; //set to true to join raid after sunk, false to logout
AutoChangeAmmo:=true; //set to true to AutoSwitch to the correct ammo (Needs HollowSlotNumber and EliteSlotNumber set correctly).
ShootBigShip:=true; //set to true if you would like to shoot the big ship, false if you do not.
AutoPowdersAndShields:=true;
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AutoDefineSeaChart should be set to false, not 0. Like this:
Code:
AutoDefineSeaChart:=false;
You will need to put your own values in lines 70-73, replacing the values of:
Code:
scx1:=0;
scy1:=0
scx2:=800;
scy1:=600;
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09/23/2013, 11:43
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#75
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elite*gold: 132
Join Date: May 2013
Posts: 1,639
Received Thanks: 863
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no, my friend it isnt working good
 im kidding,it is awesome, i love it but i want to see some more improvements in general performance, btw in 1.2d i was amazed by the fact that it opened powder and plates before big ship, very smart scar bot!
an other suggestion, when a sunburst appears in minimap, bot clicks it and then some times that dissapear, lost in fog,the bot isnt clicking in map to follow it(even if it not visible anymore)i think you understand me
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