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[Release] RRaidBot (Big and Mini Raid)

Discussion on [Release] RRaidBot (Big and Mini Raid) within the Seafight forum part of the Browsergames category.

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Old 09/22/2013, 18:55   #46
 
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Quote:
Originally Posted by trolleras9 View Post
as i saw from your quoting when i was editing you had already answered.
these percentages are pretty good but anyway
in a previous post you said that you would make ship repair wherever on map if it is on miniraid, is this setting applied or it will be in next versions?
thanks
Check below

Quote:
Originally Posted by guluckguluck View Post
Although he travels around the NPC's around is a nice idea but I think that behave very noticeable. Especially because he goes directly to the ship. If one moves around the radius where he increased and the interval becomes longer makes it better I think.

what do you want with pearl if you have a ban?

I try only to help so that the bot works well and is safe
Although I can not say for 100%, i will say that obvious bots have never gotten banned.
For example, the SeaBot, users of that would sail on top of each other trying to collect the same glitter, then would all go rep at the same coords - very very few got banned for using this.
My old shiny bot, used to go straight to the shiny, and 'spam' the rep button, it was obvious it was a bot, however I havnt heard of anyone being banned for it.
The reason is, they need actual proof of botting, just because someone looks like they are botting is not enough proof to ban a boat.
With that being said, using the bot for days without stopping is reason to be banned.


V1.2b!

So, here is V1.2b! First, the fixes. Fixed another issue I found with the NpcLoop.
Now, the updates. Slightly increased the speed of the bot - minimized some wait times.
Improved the ammo check, it used to show hollows being in the toolbar when not equiped as Correct, this has now been fixed.
The rep button is now found another way - this works for both horizontal and vertical, so should decrease more possible errors.
Added the auto switch to hollows - hollow balls need to be located within the toolbar with the correct number entered into the script, and AutoHollowSelect needs to be set to true.
Finally, added the rep loop for the mini raid - this works in theory, however not having a miniraid boat, I have not tested this myself.
If you have any other issues please let me know asap in detail.

RRaidBot v1.2b - 22/09/2013 Changelog:
Code:
[list][*]Fixed another NpcLoop error.[*]Slightly increased speed.[*]Improved AmmoCheck[*]Improved RepButton Find     [*]Added AutoAmmoChange to Hollows[*]Added new RepLoop for MiniRaid (Shouldnt move to corner to rep)[/list]
Known Issues:
Code:
These are being worked on:[LIST][*][/LIST]
Please make sure you are full rep when starting the bot!
Note: For Player Check to work, you need to have your Group box open, and positioned to the side when the bot is started - else it shall not check.


Thanks,
xRiddi
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Old 09/22/2013, 19:02   #47
 
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i ll test it right away!
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Old 09/22/2013, 20:53   #48
 
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You are the best *-* , but please add the group
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Old 09/22/2013, 20:56   #49
 
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v1.2c

Quote:
Originally Posted by Nonge_II View Post
You are the best *-* , but please add the group
Group should be added, does this not work for you?


V1.2c!

I know its only been a few hours since the release of v1.2b, but I had extra time than I thought, so here is v1.2c!
Pure updates this time, the bot will now shoot the Behemoth and the Ameratasu.
It selects and switches to the correct ammo for the type of Npc (i.e, hollows for small ships, elite for big ships). Note: Hollows must be in the hollow slot defined, any ammo can be in the Elite slot - and any ammo will be used.
Finally, I've added the option for the user to end the bot after a certain amount of hours, for example, if I wanted the bot to stop after 10 hours, i would put HoursToRun:=10; in line 42.
If you have any other issues please let me know asap in detail.

RRaidBot v1.2c - 22/09/2013 Changelog:
Code:
[list][*]Shoot Behemoth[*]Shoot Ameratasu[*]Ammo Select[*]Switch to correct ammo[*]Allows user to set how long to run the bot (hours)[/list]
Known Issues:
Code:
These are being worked on:[LIST][*] When attacking a NPC, sometimes the bot continues to move around it.[/LIST]
Planned:
Code:
[LIST][*]Drive to Behemoth/Ameratasu when it comes out.[*]Option to turn on Powders and Shields when Big ship comes out (turn off when 
Big ship sunk).[/LIST]
Please make sure you are full rep when starting the bot!
Note: For Player Check to work, you need to have your Group box open, and positioned to the side when the bot is started - else it shall not check.


Thanks,
xRiddi
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Old 09/22/2013, 21:05   #50
 
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omfg you rock man, tested 1.2b ,so ******* fast and stable
one thing you could do is to change targets with mouse 3 button with opened team for checking if npc or player like alex's bot
you rock man!

edit i just thought something, many player dont use gunpowder nor armor plates when shooting levis/sunbursts, but when big ship comes you could make an option for enabling them before shoot amaterasu/behemoth

edit2 just found a glitch, when shooting a sunburst, and other sunburst passes by it starts shooting it , and then goes back to the other
also when shooting a sunbursts every 5 secs is checking attack namely clicking on sunburst and attack again
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Old 09/22/2013, 21:18   #51
 
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Quote:
Originally Posted by trolleras9 View Post
omfg you rock man, tested 1.2b ,so ******* fast and stable
one thing you could do is to change targets with mouse 3 button with opened team for checking if npc or player like alex's bot
you rock man!

edit i just thought something, many player dont use gunpowder nor armor plates when shooting levis/sunbursts, but when big ship comes you could make an option for enabling them before shoot amaterasu/behemoth
Thankyou very much for your feedback.
The checking with Group/Team should be working, if it is not can you please let me know.
I will consider adding the Mouse 3 / Next Target method to lock a npc, but I am not promising .

In regards to your edit, I have added that to the Planned list, and im actually going to code that right now. Should be working by the next update which might be tonight or Tuesday (Very busy tomorrow ).
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Old 09/22/2013, 21:18   #52
 
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Quote:
Originally Posted by xRiDDi View Post
Group should be added, does this not work for you?


V1.2c!




Known Issues:
Code:
These are being worked on:[LIST][*] [COLOR="Red"]When attacking a NPC, sometimes the bot continues to move around it.[/COLOR][/LIST]

no the bot shot another player ^^ .. but i have added my script in your script ^^

Edit :

I have Fixx your bug "When attacking a NPC, sometimes the bot continues to move around it."

heres the code :

Code:
procedure Attack;
     begin
       RaidCheck;
       If (InRaid = true) then
       begin
            AmmoCheck;
            if (CorrectAmmo = true) then
            begin
                if (FindColor(x,y,FireCol,wx1,wy1,wx2,wy2)=true) then
                begin
                      if     (FindBitmap(Gruppo,x,y))then

                     SendKeys(FireKey);
                     Firing:=true;


                  end;
                  
                      if   (Firing =true) then
                      begin
                   
                      sleep(1000)
                        Attack;
                  end;
                end;
            end;

     end;
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Old 09/22/2013, 21:21   #53
 
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yes, had the same issue with nonge
also found a glitch, when shooting a sunburst, and other sunburst passes by it starts following it, and then goes back to the other, like a confused monkey
also when shooting a sunbursts every 5 secs is checking attack namely clicking on sunburst and attack again
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Old 09/22/2013, 21:57   #54
 
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Quote:
Originally Posted by Nonge_II View Post
no the bot shot another player ^^ .. but i have added my script in your script ^^

Edit :

I have Fixx your bug "When attacking a NPC, sometimes the bot continues to move around it."

heres the code :

Code:
procedure Attack;
     begin
       RaidCheck;
       If (InRaid = true) then
       begin
            AmmoCheck;
            if (CorrectAmmo = true) then
            begin
                if (FindColor(x,y,FireCol,wx1,wy1,wx2,wy2)=true) then
                begin
                      if     (FindBitmap(Gruppo,x,y))then

                     SendKeys(FireKey);
                     Firing:=true;


                  end;
                  
                      if   (Firing =true) then
                      begin
                   
                      sleep(1000)
                        Attack;
                  end;
                end;
            end;

     end;
Okay, group should now be fixed for the next upload.
That code would work to stop the issue, however I would rather it not call itself, and fix the StopAttackCheck (I assume this is the issue, as it is the only way to set Firing as false, which it needs to be in order to search for another npc). If i can not fix it though, i will implement your code.

Quote:
Originally Posted by trolleras9 View Post
yes, had the same issue with nonge
also found a glitch, when shooting a sunburst, and other sunburst passes by it starts following it, and then goes back to the other, like a confused monkey
also when shooting a sunbursts every 5 secs is checking attack namely clicking on sunburst and attack again
This is also caused by the issue i just said above, could be fixed with Nonge's code, however I would like to fix the cause of the issue rather than just implement a fix.



Edit:
I am unable to recreate this issue now.
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Old 09/22/2013, 22:14   #55
 
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Quote:
Originally Posted by xRiDDi View Post
Okay, group should now be fixed for the next upload.
That code would work to stop the issue, however I would rather it not call itself, and fix the StopAttackCheck (I assume this is the issue, as it is the only way to set Firing as false, which it needs to be in order to search for another npc). If i can not fix it though, i will implement your code.



This is also caused by the issue i just said above, could be fixed with Nonge's code, however I would like to fix the cause of the issue rather than just implement a fix.



Edit:
I am unable to recreate this issue now.
now i fixx my script .. so its better

Code:
procedure Attack;
     begin
       RaidCheck;
       If (InRaid = true) then
       begin
            AmmoCheck;
            if (CorrectAmmo = true) then
            begin
                if (FindColor(x,y,FireCol,wx1,wy1,wx2,wy2)=true) then
                begin
                      if     (FindBitmap(Gruppo,x,y))then

                     SendKeys(FireKey);
                     Firing:=true;


                  end;
                  
                  if   (Firing =true) then
                   begin
                   
                  sleep(1000)
                      StopAttackCheck;
                  end;
                end;
            end;

     end;
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Old 09/22/2013, 22:23   #56
 
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Quote:
Originally Posted by Nonge_II View Post
now i fixx my script .. so its better

Code:
procedure Attack;
     begin
       RaidCheck;
       If (InRaid = true) then
       begin
            AmmoCheck;
            if (CorrectAmmo = true) then
            begin
                if (FindColor(x,y,FireCol,wx1,wy1,wx2,wy2)=true) then
                begin
                      if     (FindBitmap(Gruppo,x,y))then

                     SendKeys(FireKey);
                     Firing:=true;


                  end;
                  
                  if   (Firing =true) then
                   begin
                   
                  sleep(1000)
                      StopAttackCheck;
                  end;
                end;
            end;

     end;
That code has fixed the problem? Because that is calling StopAttackCheck, which is done after Attack has finished anyway.

Maybe it is the sleep time which is fixing the issue, i.e the color of the AttackButton doesnt change fast enough to be found in StopAttackCheck, so it is setting Firing to false.
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Old 09/22/2013, 23:06   #57
 
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Quote:
Originally Posted by xRiDDi View Post
That code has fixed the problem? Because that is calling StopAttackCheck, which is done after Attack has finished anyway.

Maybe it is the sleep time which is fixing the issue, i.e the color of the AttackButton doesnt change fast enough to be found in StopAttackCheck, so it is setting Firing to false.
yes that fixed that problem
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Old 09/22/2013, 23:09   #58
 
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Quote:
Originally Posted by Nonge_II View Post
yes that fixed that problem
Interesting, I am going to upload a new version in a few minutes.
Let me know if the problem still persists with v1.2d, if it does, then i will implement your code as I can not recreate the problem.



Edit:
V1.2d!

Two fixes this time, fixed the error with the Group box. Also fixed the error with StopAttackCheck.
Two updates also, the bot should now drive to the Ameratasu/Behemoth when they are on the map (this has not been tested by me, although in theory should work and not cause any issues).
The 2nd update, if chosen, automatically equips the Gunpowders and Shields when shooting the Ameratasu/Behemoth, and then removes them when shooting the Leviathan/Sunbursts.
If you have any other issues please let me know asap in detail.

RRaidBot v1.2d - 22/09/2013 Changelog:
Code:
[list][*]Drives to the Behemoth/Ameratasu[*]Equips Blackpowders and Shields when hitting big ship[*]Fixed error with Group[*]Fixed StopAttackCheck error[/list]
Known Issues:
Code:
These are being worked on:[LIST][*][/LIST]
Planned:
Code:
[LIST][*]Nothing planned - Post Suggestions.[/LIST]
Notes:
Please make sure you are full rep when starting the bot!
Group box must be open, and positioned to the side when the bot is started!


Thanks,
xRiddi
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Old 09/23/2013, 00:13   #59
 
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omg YOU ARE PERFECT i cant believe that it is free!!!!!!!!!!!!
and you made it in 2 days, i love you!!!!!!!!!!!!!!!

edit" a problem when sunk and reconnects , many npcs interrupt repairing so bot stacks in the same place trying to repair, trying to go to raid the afte like 2 mins goes to a random place to join raid
you could make it repair lik 10% of life and go to corner of map repair full and rejoin raid
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Old 09/23/2013, 00:34   #60
 
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Quote:
Originally Posted by trolleras9 View Post
omg YOU ARE PERFECT i cant believe that it is free!!!!!!!!!!!!
and you made it in 2 days, i love you!!!!!!!!!!!!!!!
Has the issue with it moving/clicking on other npc every 5sec been fixed?
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